Brings to mind T5 the other day. 4/8 players have Final Witness title. Cake walk surely. 5 wipes later ego's have been crushed. Damn its 4/21. I forgot what happened yesterday.
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Brings to mind T5 the other day. 4/8 players have Final Witness title. Cake walk surely. 5 wipes later ego's have been crushed. Damn its 4/21. I forgot what happened yesterday.
You just don't get it man! You're either born with a static or you're screwed over and be forced to go through the pug wheel without ever being able to form connections! Those with statics won the genetic lottery, just like the jedis and their midichloroforms or whatever!
I queued for T13 in solo DF, just for laughs, and boy did it not disappoint. Composition was 2 warriors, 2 scholars and 4 monks. No joke.
I just df'd mnk nin 2x blm sch whm pld war. made it to 30% second try but the tank who was apparently new to tanking it missed holmgang, every attempt after that was sloppy entering last phase.
Pretty sure that was sarcasm.
Not sure why I missed this. I'm sorry!
It's mostly a combination of all the mentioned above. Some people will struggle, no matter what, in FCOB. Even with echo. Only if they go past through T9, of course.
My group's been pushing 2 flattens in the first phase for a long time, and avoiding the last akh morn in our last few clears.
Surviving 2 stacks of Flare Star is only really an issue when someone is weakened or isn't topped off.
Because they're trying to catch people up to current endgame. It happens every time.
Just click off the echo if you want to do without. o.o
There was only one mechanical change, and I actually like that change. My group's been having to hold back on pushing the second gigaflare for awhile now because of the third add spawning regardless. Tethered gigaflare = good times!
I laughed harder than I should have. xD
Apologies to the both of you, I should have been a bit more clearer. I was replying to a post that was posted before the patch notes went live, and we were still discussing about possible nerfs to mechanics. They seem to be implying that clicking off the Echo removes all mechanic nerfs, which is false. Clicking the Echo off does not restore the mechanics to their pre-nerf state as seen in SCoB. As much as I like the pre-nerf SCoB, it would be horrible in the DF with or without the Echo. o:
And as far as I'm concerned, it speaks volumes thus far that they didn't feel the need to bring on mechanical nerfs. Considering what happened to SCoB, but I wouldn't be surprised if we see something next month potentially, now that it's open in DF.
I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
SCoB fights were designed in a way that no amount of echo or overgearing would make the fight easier because it was so mechanics oriented. Doing more dps, having more hp buffer, etc etc does not help deal with blighted or shriek or all of that.
FCoB fights are designed that it helps in some way when you upgrade your gear or echo increase.
I'm hoping they don't. But yes, yours is actually the single most likely nerf to one of the turns, now that I think on it.
As for the others, it's based on what happened to Second Coil. Blighted Bouquet for instance used to straight up destroy you for doing it wrong, now most everyone who's topped off can power through it if they make a mistake. The Coil was made significantly more forgiving, and any nerfs brought up on FCoB will likely be similar, designed to be more forgiving. My guess is some things that caused stacks to accrue may be looking at some time on the chopping block.
And yes, I realize this, FCoB is designed on the whole to punish you for poor play in a way that you can recover from (unless you've messed up a lot).
I get the feeling that you're not actually reading the post. SCoB was used just as an example. What I said was more to an 'if FCoB were to receive nerfs to the mechanics'. The topic is still up to debate because there is a slight chance that SE might potentially adjust the fights in future patches.
Oh, I see. You're right about those; I wouldn't be surprised if those were touched, but I would also disagree if they were changed. As it is, the stack mechanics only punish severe mistakes so removing them would basically eliminate any threat of failure short of enrage.
I feel its more on the "You need to know how to play your class well" versus "you need to play the mechanics well". Having weakness on T13 is still a major setback, and BoD is a deadweight with how much damage is going out. I was more on that the mechanics are done in a way that gear/echo would help, like having more hp buffer for the megaflares.