I understand why you feel that way. You play the game for the combat classes. You would be PISSED if they limited you in that regard.
I play the game for the DoL and DoH. I would be PISSED if they limited me in that regard.
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wow what kills me is people think mastery will be an option lol if people are looking for a job to party with or craft they will look for the person who can do it it the best...... so all jobs that are not mastered will be gimp...... thus useless.
When i started ranking up BSM and GLD i wanted to get everything and be able to repair everything and i was told i can do so. Now if i rank 2 crafts up before they limit it i would have wasted my time.
Some people my be ok with ranking up a useless craft for 3-4 months i am not.
(i understand its not completely useless but I spent my time ranking it up to do all of what it can do.)
While it is indeed speculation on my part as well as yours, they said that they would never do any change that would force people to reroll or alter a char in any way.
Also, my speculation is done with the armoury spirit in consideration. The armoury system is what allows you to level any class (be it DoW/M, DoH or DoL) to max level. Being able to master only one per type of class would still go along the lines of the armoury since you will still be able to level ANY job/classes to max level and play them, but you'd specialize in only 1 of each.
Anyways, I don't have special insight in Yoshi-P's head so what i am saying is also pure speculations. It just goes to prove that the OP (and everyone) should just chill out and let it go until something is confirmed or we get more specifications on what they plan to do.
Not if the item they are looking to be crafted can be made by anyone with that DoH leveled to X level. They will only look for a master of that class if they are looking for someone to craft an exclusive recipe.
You fail to understand what goods it would bring and only think the worst of it. It would make for a much better economy if people actually had to rely on other crafters from time to time instead of being able to make everything.
The fact is they have in mind to put a 1 mastery limit per char in the future,
Similar to ffxi or into a mastery ? now this is speculation.
I complain now that is still not to late to see the incoming screw up.When are you gonna complain? when is just plain crying because is already done and you have to live with it?I dont understand that type of reasoning.
You guys are wrong , the complains should be happening now that still its early and it can be stopped.Stop acepting everything you get tossed at.
Oh and also this,
This is indeed the time to complain about something you do not wish to see implemented.not after is done and over with. That is indeed plain crying.
So you all " stop complaining" crew , go somewhere else.
So FF11 was a much better economy? i remeber insane prices and no one being able to afford anything lol.
You fail to understand the good. In an MMO we need goals. If SE limits jobs we can rank/level/master then they limit how much people actually want to play.
Also dont be a fool you know the higher the level the easier it is to craft. Now if you add a mastery you will be even better. So when high level parts drop from HNMS and you took a month farming it are you gonna look for a rank 50 GLD or a Rank 50 GLD MASTER! the answer is simple and the 1st GLD is now gimped.
I agree with you that you should say your opinion before they implement something, but they haven't release any info on it yet.
But I think there is a line where after so many posts of repeating the same things, the opposition/opinion becomes just whining and complaining. They read the forums, I am sure they will foward what has been said. I think it's time to let go of the complaints and bring positive criticism and suggest ideas instead of just bringing up the same "I don't like this" arguments.
I fail to see how this is bad that? IF you are not a master in GLD, you'll be a master in something else and be seeked when someone need a special craft from your mastery. You fail to understand that in a MMO you should rely on others at some point. Yes you need a goal, you can focus on your mastery while others focus on theirs and everyone gets a slice of the pie. You idea of an MMO is a single player game where you get the pie for yourself.
Read my previous post about stop the complaining and bring ideas if you want. No need to torture the rep into 200+ posts of complaining and recycled arguments.
This only happens in ffxiv forums because the fans are so stuck up in their lite world that they cant accept se is doing something wrong.in Any other game community if the complain was in fact biased people would had stopped posting on it 200 posts ago.But no they have to come and defend their game like it was the holy grial.
They are the ones to blame , not the people complaining for the long battle posts, or at the very least equally guilty.
You know if you think someone is trolling ignore it and dont respond.
it is really in fact , that easy.
You are mistaking solo play with versatile of choice.
if you could be 1 mastery at the time but could change once needed , that would be completely acceptable for me.
If need the so called "group crafting" you would still need people witha diferent mastery at that given time( if you are only talking bout being able to craft all parts of the procces then i think you are wrong, in ffxi people had crafts at max in mules for an extra fee so is the same thing but paying more real money to have an advantage.)Mastery means you are master of said discipline wich in every game but here apparently means you reached the maximum power available in said category.
Want ideas and solutions , there you have it.
I think only being able to level 1 crafting class to the eventual max is the best idea. It balances the crafting out much better.
Ok based on it being them limiting current systems for All DOH/L then as per the comments for DoW/M as well. (which i would doubt)
I'd actually not mind, but it would cause all hell of issue with grouping for combat..
- The "But your master X so we want you as that not Y" agruments would start and its already getting a bit need X set up!!! for dungeons at times.
- Then what about Jobs so you would get double the argument.?
- Then the FOTM group set ups leaving come classes hi and dry?
(ok to a point this could apply to DOH)
While I'm game for a change in direction that might be a loop'd'loop more then a change.
But if you take into consideration that crafting is not inherently a group orientated area with people on at the same time doing the same content, where as end game combat is for the most part.
And just to throw it in.. :rolleyes:
Thiers a difference atm anyway, thier is no group crafting contenat (at least atm) where you need XYZ crafters in a group of 8 to do.
So One could potentially Solo end game items atm with all DOH classes levelled.!! :eek:
A DoW/M cant, so its currently bias in your favour limiting it would balance it making you work as a group as the DoW/M do currently. :p
Doesn't mean that they can't introduce party craft where you need to be in a light or full (depending on the craft) to make X item. I for one would love to see that happening and saying that crafting in most games is a solo thing is probably the worst argument used so far. Who said FFXIV cannot implement something different? Again, this is a MMO, asking for social/party aspects for some stuff IS something that does compute.
was speaking about this part , should had bolded it before.
Thiers a difference atm anyway, thier is no group crafting contenat (at least atm) where you need XYZ crafters in a group of 8 to do. So One could potentially Solo end game items atm with all DOH classes levelled.
im not gonna argue with you about single player as im rank 50 and have done all the endgame stuff and i have lots of LS's.
What i will say is being able to master each craft class DOES NOT mean 20 30 or 40% of the population will. So no matter how you put it PEOPLE WILL ALWAYS NEED PEOPLE. that does not compute in your mind. i see that now.
Also just because i can solo does not mean its best to solo. A MMO will always be social and FF MMOS was always the MOST social MMOS and that was NOT because of a crafting limit.
Agreed in that scene but your taking it out of context using only 1/2 the paragraph.
In most mmo's you cant level all the skill to craft everything on one character.
Which is what makes it different here as you can.
So a crafter can do all the parts to do all the items by them self. (effectively the end game for a crafter).
A Dow/M cant play all the parts to clear a dungon/NM by themself.
No need to insult me but I think it computes more than in your head anyways. In a MMO setting, you should ALWAYS be in need of others for "special" things. You'd still be able to solo craft all your basic stuff if mastering =/= limiting the max rank, you'd have to rely on others for special crafts or group crafts. Which is what a MMO should be. You need to rely on other DoW/M to beat dungeons and end game events, why shouldn't you need to rely on others for advance crafting?
Stop saying I don't understand or that I fail to make connections in my head because I feel you are the one not grasping the spirit of a MMO.
whats up with all the limiting mindsets, MMOs should be about freedom of choice.
That is something that is nice, but that is not the essence of a MMO. Yes more freedom is a good thing, but there is nothing wrong is having to make some choice to better yourself in some areas you choose, it should even be expected in a MMO setting since you should be playing with others.
MMO is about community and bringing people together toward a common goal, it's not about letting people be everything and anythingwith no rules or limitations or consequenses to your choices.
is your 80 bucks worth more than my 80 bucks? Why is your vision of a MMO better than anyone else's? Also name me 1 successful MMO that you are not restricted in ANY way and that you are allowed to be just everything?
Restrictions is what makes you have to rely on others to complete common goals. Having to choose what you want to make of yourself is common in MMOs and while FFXIV is more open and has more freedom ultimately it would do some good to have to choose some specializations. MMOs are to play with others and defeat content together, why should crafters be shunned of the MMO concept?
No my 80 bucks paid for a game where we could be EVERYTHING and you pruchased that game. So yes in a since mine is worth more because i paid for something that was promised and given to me for a year.
Because it has not been done before that means it will fail? are you able to think outside of the box?
Square Enix is very capable.example? Final antasy 11 was the only MMO that allowed you to use every combat class on one toon. that was awesome. and frankly it was one of the main reasons people still play it 8 years later. I believe FF11 was also the first MMO to have a Aution House (could be wrong about that). Those ideas were fresh for the time and new and it worked. Lets give this a chance before we go ahhhh scrap it it sucks.
I think it might be a good idea to limit players to maybe 2 or 3 crafts, but limiting to just 1 is too much. Perhaps we could group crafts together into crafting "fields" ... like a field of study. Lots of crafts rely on others. For example, BSM relies on a lot of GLD items, so it would make sense for them to go together (and maybe ARM in there as well). Food and alchemy would go together nicely too. As would CRP, WVR, and tanner. the worst part of that idea would be that one group only has 2 crafts, but I don't know the system well enough to know which two should be grouped together out of the groups of three.
Or just let us have 2 crafts uncapped...
Crafts that are not our chosen path should be allowed to go to... say...50% or 60% of the max imo
is called economy, is useless to have a craft if so many people have it. I want people to be limited, coz if not, we will have 12381270 weavers, 238901273 leathercrafters 12391786 goldsmithings, and u will NEVER have benefits crafting something.
Too much offer -> benefits limited
DNO can u modify your poll? you are not impartial:
LIKE this if you WANT TO KEEP the craft system in place where you can level each class as free as you want. Positive sentence
LIkE this if you want SE to LIMIT us to one class per character then if you want to rank another craft up you must pay for a mule Negative sentence
is like i post:
LIKE this if you WANT TO KEEP the craft system in place where every one can level up your crafting, limiting how much u can sell. Negative sentence
LIkE this if you want SE to LIMIT to maximize only 1 craft to make your class feel more unique and balancing economy Positive sentence
Just ask if they want LIMITED or not, dont add your opinions on a poll.
Its not an opinion its a fact. it you can not rank/master/level all crafts on one toon YOU NEED A MULE if you want to rank more then one.
Why is that hard to understand? FF11 the last MMO made you pay for it to craft how is this my opinion?
the tread will NOT be changed!
If they are going to keep the crafters as levelable classes they shouldn't be limited to anything. Especially if as they hinted at some of them might be getting a few new skills to use actually in combat.
In ffxi people still had a load of crafts maxed on a different char.The only difference is you paid the extra money, i for one had smith maxed on my char and was trying to cap weaver on my mule , wich i never completed becouse i didnt want to reroll sub crafts over and over again.
this have nothing to do with economy, if people want to have multiple crafts maxed, they will have multiple crafts maxed.hardcore crafters anyways, the rest this wont affect in anyway i can see.
The issue here is this is money maker mechanic and a bad move because since people lived with it in 11 they think they can pull the same crap here.
Edit; the only REAL way to make it so only few people have some crafts maxed is to make the crafting processes difficult or long.Capping chars to one craft is meaningless regarding this.(for hardcorecrafters anyways who are the ones mostly affected by this)
I'd object to SE limiting crafting to one class if it means that I have to put my gear up for repairs. The reason why /I/ levelled my crafts was to make sure I never had to /sh in Ul'dah for repairs.
U are totally impartial to create a poll like that, that all. Ok is a fact that if u want to level up all crafts to 100,u will need a mule, then add too that your class will feel more unique, and add on the other one that if we all can level up all crafts, economy as crafter will be a shit, and crafters will never win money more than spended.
That are facts too, but u are using what you want to tip the balance.
is too dificult to ask this?:
Like this if u want to be limited to level up only 1 craft
Like this if u dont want to be limited to level up only 1 craft
stop trying to influence on a poll.