This level of customization can still be achieved under the new system I proposed along with Jinko's dye NPC graphic interface.
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Oh, well, I was being perhaps a bit selfish in that I was looking for that level of customization through the CRAFTING system, and not open to anyone in general.
I admit that it is selfish, but my thinking is that something needs to be added to make crafting a creative endeavor. If all of the dyeing is moved to AFTER the crafting process, then it seems to make crafting even more of a sweatshop activity, relegated only to people that are botting.
Le sigh.
I don't really see how it is that much more prone to botting that it already is now.
Besides, the fact that things are bottable is due more to the simplistic crafting "mini-game" than anything else. It's not very hard to program a bot to press "enter enter enter enter enter"
Yeah, I know. The ranking up process for crafting is fairly atrocious, practically screaming "BOT ME!".
At least with custom dyeing during crafting, when not grinding up crafting skills there would some creativity and entertainment (in my eyes) in the crafting process. Removing the dyeing from the crafting makes the whole thing even more colorless and beige (and yes, that was a terrible and deliberate pun :p).
It sounds as though the devs have something in mind, so I guess I'll just have to wait and see how it turns out. If any sort of creativity (ala dyeing, custom gear, SOMETHING) is removed, and the materia system turns out weak, I'll probably just end up wandering off ... ~_~
Understand that we brought that on ourselves. Before all the changes, crafting required a significant amount of menu interaction. But players demanded that the Development Team "streamline" the crafting process. So now you can set it up so that you just put a brick on the Enter Key, and you just keep on making the last item you crafted.
Certainly more convenient. Certainly more prone automated abuse. Same debate that's going on with AH vs. MW. But that's off topic.
I don't mean the actual execution of commands. That has not changed since Beta. I am referring to choosing recipes, choose materials, and all the windows a player had to navigate. Now that process has been "streamlined", you only have to hit the Enter key to choose your last recipe, fill in all the materials, and begin the process.
Before, you had to think and look and choose.
That was a good thing. Most people were just trying to do a "repeat last synthesis" anyway. Why make them navigate the whole system again and again if they just want to do the same thing? That's bad design.
Besides, the menu navigation didn't stop bots at all. They can be easily programmed to navigate menus. All it did was piss off legit players and make crafting take more time that it needed to.