FFI is looking to you
Btw a pure buffing class is boring like hell. Yes, ffxi's bard war uber-useful, but ultra-boring. What's fun in running like a dog doing nothing else but toss 2 buff ?
Printable View
I understand what you mean, I will admit I never got too far into bard. Corsair looked fun, and seemed to sort of bridge a gap between total buff and some DPS assuming them had marksmanship leveled and bought / crafted bullets.
I just really don't like that every job is made up of two classes.
I never really had a problem with boring. I enjoyed playing as a DPS at times, but I was a main healer for years and thats just how it was. Every job can be boring if you just break it down. I mean, in a good merit I was haste x5, protect, shell, refresh and a cure here and there.
I feel like every job we have currently, job's and classes just feel like "standard" ones. Non advanced jobs, the ones you can start with, and barely have to earn. Yes they have added an absolutely ton of great flavor to job's, its a good start and direction, but what I really miss is everyone truly looking unique and performing as such.
--edit:
I guess whats really bugging me when I look at the sea of people in Ul'dah is how non-spread out the jobs seem to be. Everyone seems to have WHM/BLM/WAR/DRG. I miss how much variety XI offered. You had so many options, you could be the lone dancer, or that one dark knight. I know more jobs will come and all, but as it stands, everyone has just leveled everything up and it just makes it look bland on the hole.
Preparation H anyone?
http://www.youtube.com/watch?v=5mZAtpFXmQE
I don't have a huge issue with the way the class system works in FFXIV right now, but I agree with the OP on a couple of small points:
- Players being able to switch to any job at any time removes many players' sense of "uniqueness" and can cause many players to simply want to class-stack rather than working out strategies with the group comp that they have. I wouldn't necessarily mind having to return to town to be able to switch DoW/DoM classes, Mog House-style, but I also recognize that it legitimately is really nice to be able to switch while out somewhere, and player convenience is really important in MMOs these days.
Overall, I think it's probably better left as it is, though I can sympathize with the point of view a bit; as a result of the ease of switching classes, there seems to be this almost implicit assumption out there that everyone is expected to be able to play many different jobs when needed. When I tell people that I'm really only interested in playing WHM (as I dislike both DDing and tanking in the current game engine), I occasionally get surprise in response.
- Cross-class abilities lead to players feeling "required" to level up classes that they have absolutely no interest in due to the importance of obtaining certain abilities (e.g. Sentinel). Thankfully, though, this is significantly less of an issue than it was prior to the skills revamp (DH-era XIV where some classes had to level up all 5 DoW classes to be optimal, shudder).
Beyond those issues, though, I like being able to play "alt classes" (if that's how you prefer to look at them) on my main character. Much less hassle overall.
Personally I have never been treated this way and have never treated another this way. If you can't do the job I invited you to do then I'll give you funny looks, but I dont care how many jobs you have lvled. Just do the one asked of you.
If you feel ppl do this to you then thats your issue, unless they literally said something about you not lvling everything.
Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
No, I only play one character. I just started playing (look at my Join Date.)
I don't mean unique as in unique personality, I simply mean that everyone is the same ability-wise, which can be good, but is also boring. Just imagine if in Final Fantasy X, every character had the same abilites, what would be the purpose of adding them to your party? You already have all the spells, skills, etc. that you need. . . That's all I meant.
And it's just an opinion, so I don't know why some of the posts in this thread are so aggressive. (Not your's Raagnar.)
I may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.
The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:
FFXI White Mage:
52 WHM Only Spells.
102 Total Spells.
10 Active Abilities.
FFXIV White Mage:
3 WHM Only Spells.
2 White Mage Abilities.
10 Conjuror Spells.
4 Conjuror Abilities
Yes, a lot of those spells in XI were upgraded versions of AoE / Bar / pro/shell. That's not the point. The point is that feeling of being the one and only, knowing your class brings purpose to the goal of a team. This has nothing to do with someone with every class at 50. It has everything to do with each one of those 50's standing out.
not allowing players to switch jobs actually makes class stacking worse, because then everyone will full-time BLM for the entirety of every single av/cc run- whereas currently people swap in warriors a dragoons for princess, monks for mistress, etc.
so rather than having some diversity in content, you want none? good plan.
edit: upon browsing your lodestone i see you haven't actually experienced nearly any of this content. so now your position makes more sense- just parroting what you've seen other people say (who also haven't experienced the content). for the life of me i can't understand why people do this so often in these forums.