I do get the complaint, to be honest. When you hit the "raidlog" / "raid or die" portion, it isn't all that entertaining.
Still, I don't think the loss of lockouts would actually solve that issue at all. It would merely frontload player activity to the beginning of the patch cycle and leave the second half of the patch dead in the water.
The actual people that play so many jobs and want top gear for all of them are infinitesimal, compared to the more normal players that play 1 or 2 jobs.
