So true haha.
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This. Sandbox MMOs are insanely difficult to balance because of the "freedom" that entails them. There's things that have to be left open for design purposes that can get abused. Likewise, it's a timesink-dependent model because of the simple fact that the game itself would have no clear direction. Sandbox is basically "here is the world. Live in it". Theme park is more along the lines of "here is the world, and this is your story/task/adventure".
PS: Well, damn, I forgot to look at who the OP was...
The trouble with FF14 wasn't that it was a Sandbox. It was just a box. It didn't have any sand in it. If they think making it a theme park will change the quality look at what they have added. Several random quests that offer absolutely nothing. There is a guy standing outside Uldah. He has a quest, I have been ignoring it for going on 2 years because it offers less exper than I can get from running out and killing a single copper coblyn. To run up noreth and find 3 more quests that do the exact same thing.
The demise of FF14 wasn't the sandbox aspect. It was the complete lack of scaling and content.
It doesn't matter if I cut it off or not. It means the same thing, how much you wanna bet there will be a GO HERE arrow to your next quest just by opening your map. Where is the sense of adventure with that?
At least with the journal it's an option, you can read the text, if you didn't, well you look at the journal. It's not a beacon.
Huh, I'm happy to see that there are 5 pages of worthless discussion on this thread.
I did take it from another thread, yes. If I would have kept talking about this in a thread with MULTIPLE subjects, it would have been buried.
Over all subject- Yoshi-P's interview
Sub subjects- what he talked about
You will talk about yoshi ps interview and the different subjects, yes, but you will not get a full on discussion about all of them. Maybe one will override others, or it will just turn into a cluster *(%$#$. So, this was not a pointless thread if ideas and thoughts were shared on the matter at hand. In fact, next time you post, answer the question instead of being a dick.
Obviously people desperately need this. There are too many people out there who can not figure out things on their own (or feel they should not need to). Nor can they read the forums/guides (or feel they should not need to). Therefore if we wish to welcome these types of people we need 'rails' or every single support mechanism possible to make the experience as passive as possible (up to the point of: hit button to make big explosion).
Or... FFXIV targets a different segment of the market: Those who can figure out things on their own and do not need constant guidance.
Whoops I meant a single player rpg sorry.
But yeah I have to say if not for the one single dungeon there isn't any content that has diverted from those 2 points.
I don't think previous FF games are impossibly complex as you seem to think but different folks different strokes I guess.
Also adding depth to gameplay isn't as simple as toggling hud elements as some seem to think.
Again I'd look at previous FF games because there's endless ways to do that.
They said 2.0 will not be as leve sentric but I really hope these new quests aren't just like leves and give the player more freedom to do them in their own way.