Originally Posted by
Rithy255
I think white mage just needs elemental attacks visually, Longer cast times (glare used to cast longer like in shb), DPS to healers can add some interesting things, but I really don't think a full on rotation is "needed" I kinda like damaging on healer but what makes healers doing damage fun is having to know when to heal and when to damage, If healers had more to heal it would actually make damaging more fun because you'd be trying to fit in as much damage while also keeping your team alive, currently you can just do both with no effort (obviously not in all forms of content but the vast majority, even then the healing is very scripted and its more doing mechs then anything).
This also effects support skills/tanks, because they can ease up the healing requirements for healers in situations... sort of like its a team based game? This makes tanks more fun aswell as using defensives correctly makes your healers job more easier which slightly can increase team damage (which is king in the game).
I think the issue is the healing rate and not because healers have one button... obviously I wouldn't mind a proc or a extra dps skill on healer but I think they need to make healers actually heal more first before all of that.