u are forgetting that with dissipation u give up your fairy for a 20% healing buff is not like u lose your fairy for nothing.
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Yeah, that's also true, I was comparing current SCH. For EW its just a straight 300p loss for each dissipation unused, hang on, that looks awfully similar to ninja in EW. Honestly the class design for EW is all over the place and seems really rushed. We can only hope they read some of our posts and change it come release. Especially now that the release is delayed.
20% healing buff on GCD actions only because it's healing magic potency instead of healing actions - so Succor, Physick, and Adloquium. Those are the skills you want to use the least because it has a MP cost and shares a cost with your DPS actions in the same GCD. Buffing that by 20% doesn't synergize well since most of the SCH's toolkit relies heavily on oGCD actions (and Dissipation also prevents SCH from using most of them by locking the fairy skills for 30 seconds).
What if I told you that the real problem with NIN in Endwalker is Assassinate upgrading to Dream Within a Dream.
I support consolidating the button, but while animation lock can be rough (we've all been there), I like the Assassinate animation much more than that of Dream Within a Dream.
I'll miss you, Assassinate (except with level synced).
Can't believe how bad of an idea forked is, what could possibly make them think having to spam a gap closer and then distancer every 20 seconds was fun? Job ruining level of change imo, hope they at least nerf it so it's less potency to do vs normal 123 (then you only need it when you actually *need* to close a gap or make distance, which is what those kinds of skills should be like...)
This is the tread I was looking for, thank you for posting! Its really hard to find a person who really know what's going on. Im sure you guys will find a new way to optimize a new rotation with these changes. Certainly the new Raiju combo on top of Bhavacakra buff would really be a problem, not to mention it being gap closer. Lets just hope the new mechanics would make these new changes viable.
Good concept. Poor execution. I LOVE the idea of ninjutsu combos, but they are going to have to tweak the mudra system a little bit to make it work. I can't remember if it was in this thread or another, but I mentioned that the Raijus or any ninjutsu combo don't need their own button at all, and they can all be executed using consecutive presses of the ninjutsu button.
That won't change the gap close problem with the Raiju skills, but this issue exists because EW is the first expansion making use of ninjutsu combos and the devs will have to come to the conclusion that other actions can't break those combos, or they can't create skills that hinder the NIN playstyle. I think they will figure it out, and along with it add more skills to the other mudra combinations in the future.
I won't speak too much about this since I don't main NIN altho I do play it.
But my reaction looking at the footage is that NIN feels slower and like the Trick Attack window basically boils down to your Ninjutsus and the Raiton combo.
I am unsure how I feel about this, it didn't excite me honestly.
I am also kinda baffled by people complaining about the animation lock.
You don't have to instantly use Assassination that's just a player issue if you die or take damage because of that.
Was it really such a problem that they had to remove/ merge it?
I also think that the Raiton combo should be a OGCD.
Or if not that then at least Phantom Kamaitachi should be a OGCD I was pretty disappointed to find out that it wasn't because that was my immediate thought when I saw it in the trailer.
NIN in Endwalker basically looks to me like a slower more magic-based Job.