Originally Posted by
Vyrerus
Superbolide's actual drawback since, afaik, they fixed that gap, is the fact that unless you're taking lethal damage, then you're potentially dealing your maximum HP in damage to yourself, making it ultimately useless as an invuln in any situation where standard mitigation would have resulted in you living. It's invulnerability at the cost of 99.9% of your HP. Pretty fair, honestly, especially as an, "Oh shiz!" button, but fairly easy to misuse. *fondly remembers healing GNBs during comets on Ruby Weapon Ex* Ahh, nothing like a tank dealing 150k damage to themselves to stop two tics of 54k damage. Silly GNBs