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This is incorrect. The party overall sets the pace of the dungeon, not just the tank (for example: DPS control how fast things die. Healer manages the Tanks HP when required. Tank keeps everything on them and cycles through defensive CD's). So if the Healers and DPS want the tank to do wall to wall pulls (the expected norm), then the tank has to conform to the majority.
I mean it's a difference of playstyle really. If the tank doesn't play the way the majority of the party wants, then there is the option to kick them if necessary but no one has to conform to anything and to expect otherwise could be grounds for harassment/reporting. Don't get me wrong I do like big pulls and fast paces, but I'm also not going to force playstyles on to others. Have some respect for the group, encourage bigger pulls if you think the group can do it but alternatively queue as a tank yourself if you want things done a certain way.
Oh, I do tank if I feel like tuning out (since all I have to do is pull everything, cycle through CD's and AoE). But anyway, I used majority as my example because this way the group has given the tank a chance to conform to what the party wants. If the tank refuses, then the party has every right to kick them, since the tank was going to force their playstyle on the group.
Is it toxic to not heal someone who intentionally eats avoidable damage? Cause I've made it a bit of a habit to heal players who just eat easily avoidable damage just as lazily as they are about moving to the side just a teeny bit.
This applies to tanks too. If the healer and both dps are running ahead and 3 manning everything, the tank needs to stop sightseeing and start being useful. 1 pack and 2 packs is the same tank rotation and healing requirements are pathetic even in leveling dungeons.
In most dungeons you can forego a tank or a healer, maybe both depending on the dungeon.
Saying x is useless isn't entirely inaccurate. But probably best left unsaid.