Originally Posted by
RiyahArp
No, BRD couldn't delete someone, they had an easily telegraphed burst which fell off in damage if you did something as simple as stay in melee range, and you couldn't cast if the target ran behind you. Alert was a joke, period; it had tiny range and a huge cooldown. BLM's original enochian timing was incredibly tight, and enochian had a long cooldown; thunder spam was better because thundercloud procs were instant and much higher damage and DOT than a bard's arrows. Monk may have had all those tools, but they could be shut down with a timed sleep or a bind, until they added fetter ward, and casters could just sprint from them, since they had to spend TP to sprint. And they still had positional damage requirements. Plus, in so much of HW you wound up ignoring virtually all of a job's core mechanics to make use of a tiny subset of abilities.
A lot of the issues we have now were just as present in 3.0. What would be worse would be the floor would be really low; you'd have average players be gimp just because all their pvp abilities were at max cooldown, and they would struggle to contribute at all. A good bard did decent burst damage, a bad one hit you for 300 points a hit with wanderers off and folded in seconds.