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I mean, this is pretty much the essence of it, isn't it. I'm not sure myself and the producer have the same ideas of what RDM's "essential roots" are. Why bother introducing RDM into XIV if it's a "new type of Red Mage", i.e. not Red Mage? I don't want to spend too much time wearing my tin foil hat, but it does feel a bit like they're using really popular job imagery to sell something completely different that people might not otherwise be interested in. I know a lot of people who are excited about it just because it has the Red Mage name and the pimp hat - would they be so interested in the expansion if it was just another generic nuker in both name and execution?
I think people would feel gipped at that point. I'm currently on the fence, and which side I land on hinges on what the devs have exactly done to RDM. Trying to sell mobility as a gimmick is setting off alarms. The keynotes set off additional alarms. It's not fun to sit around with a gut feeling that they've messed up but you're not going to find out for real until June.
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Pure support jobs are just DD jobs that deal damage by proxy. They just need someone there for them to support, at which point they're (pretty much by definition) perfectly capable of pulling their own weight. If they can't pull their own weight, then they've been designed incorrectly! I mean, an AST giving someone The Balance is responsible for the extra damage dealt - that's theirs, just by proxy. Is there any real reason why a job couldn't be entirely constructed around that concept?
Considering how Balance is seen as OP because of what it does to DPS output, I think if anything it proves that you can't have a buff oriented class because it becomes a mainstay for progression, and that trickles down to the people doing Sastasha for the first time. I'm sure your resident DRG/MNK/SAM/BLM would hate to get benched in favor of whatever buffbot ends up getting implemented. And that's not taking into account the potential for drama (see: princess BRDs and princess RDMs in FFXI).