I havent seen the new gear, does it look that good?
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I havent seen the new gear, does it look that good?
linking from here
http://www.siliconera.com/wordpress/...826_221124.png
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Don't even know if these are crafted or dungeon drops though.
I agree.
It is not a good thing when everyone knows what is coming and when. I personally do not like that for the most part, 3.x has been rinse and repeat of 2.x. Sadly, it is looking more and more likely, that for endgame, 4.x will be rinse and repeat again.
I want to be excited when I see patch announcements. I really do. They should be like presents, something to look forward to and a good surprise. Our patches?
Is it an even patch or an odd patch?
Even patch! It will be New Tomestones, new raid tier, 2 "new" "Expert" dungeons, a significant ilvl increase that surpasses even the upgraded Tomestone gear and old raid gear.
(New and expert are in quotes since they aren't always really new and they damn sure aren't of any kind of difficulty.)
Odd patch, upgrade items added to hunts, 24 man dungeon and 2 "new" "Expert" dungeons.
Once in a while, they add in something else that does not add to the endgame experience.
It has been this way for 3 years and most likely, will for at least 3 more. That will be 6 years of basically the same damn thing.
Some people talk about how "terrible" FFXIV 1.0 and XI were and how it would make someone want to uninstall. Even they didn't pull that!
ah, the ol "this is how we get people to keep subbing" limit cap
Honestly, other MMOs do this too...WoW (i think) was the first to impose limited caps on weekly end game armor
If only they changed the design just a little bit...
Tank gear always look more PLD than WAR/DRK.
Healer gear always look like a dress/robe/full cover.
Ninja looking edgy as usual and MNK never quite looks like a monk.
I like the caster gear, at least this time it isn't healer gear recolored to black. :(
I hope we could use new tomes to buy relic stuff or even craft materials in future, i only play tank(s) and NiN so after those are done i have absolutely no use for weekly capped tomes.
I don't think WoW was the first to implement time gating in progression. Currency caps are really nothing effectively different from raid lockouts or respawn timers for world bosses - they all serve only to throttle the amount of gear you can attain in a given time period. This and RNG are pretty much the cornerstones of MMO gearing, I have a hard time believing the idea didn't pop up before WoW.