I never said I'd kick someone. I responded to a statement about play style. The other post I agreed with or I would have quoted that one and responded.
Printable View
The ability is supposed to be used to save someone from dying or to protect yourself from getting damage. When it is just spammed when available it is annoying and slows the group down. Especially if you have a MNK in the party.Quote:
I have had this numerous times cause players don't like knock back attached to abilities...
Unfortunately I do have friends that do this to wind me up when I am on MNK.
Players using knock-back skills freely are an issue for any class that requires melee distance.
For example, a low level tank. "I'm losing aggro on the mobs, gotta Overpo- shit he blew it away!"
There are intended to keep enemies at bay while you cast a spell. In a party, your tank's whole job is to do just that, so it's unnecessary, and any DPS you gain from the blow is DPS lost from everyone else. So unless you are fighting a baddy that can't be knocked around (like certain bosses), just set that skill aside.
As for the vote-kick, I've really only required it for a few people DC'ing and like maybe 2 jerks. I don't see anything wrong with the current system.
People who use knock-back are scum, scuuuuuummmm. Especially you, healer who runs up to the tank's mobs and uses it to punt them when you don't even have aggro.
https://media.giphy.com/media/cANsku7Wjjj6E/giphy.gif
https://media.giphy.com/media/12lV980pEpWM9i/giphy.gif
(I hate these character count limits)
That may be the case, but the reason I used that analogy is to demonstrate a situation where going at a slower pace is favorable. Life as a whole isn't bound by a simplistic, binary set of rules, and what rules we instate in society are by and large a construct of our own, collective opinions.
Like, the main reason I'm even having this talk with you is to break you out of that line of thinking, because it promotes oversimplification and generally works against critical thinking. I might be going extreme in my next example, here, but someone can easily say that homosexuality is "bad" and use that as an excuse for a group of people not to change. Thank goodness someone actually challenged that idea in human history, otherwise we would be completely skirting over an aspect of reality to this day.
Not many days ago. Welping city of Mhach. The tombstone fight right before Ozma.
Group A wasn't able to kill the fireballs in time. So the entire alliance recieved massive damage.
At the second set of adds, the fireball exploded again and they did not got the second sets of adds down in time. Result: The entire group A died, because they were locked out of the shield.
There is no "bad" playstyle? Really?
Absolutely disagree, especially when it comes to DPS classes. In this game each dps class has exactly one proper rotation of abilities with no deviation. This isn't a player pressure thing you'd see in WoW (i.e. if you want to dps as a Rogue you must be this spec or you suck etc.) the developers of this game clearly intended for each dps class to be played a very specific way.
Get the job done? not effective at getting the job done means, they don't or lack the ability to pull their own weight, Which means other people have to make up the slack. Last I checked not many people enjoy parasites. Sorry but "some styles" in a linear mmo like this one equates to someone being lazy or an outright troll. Sorry but unless your private group enjoys carrying you, breaking the meta doesn't fly here. You can gripe and call people out all you want, but in the end, your wrong. Kick system is fine as is. two bit Billy's and their play styles can take a hike.