mages tend to have multiple useful party skills, and the pure DD mages tend to have no other useful abilities, and generally really dont outdmg melee dps overall. They may see some big numbers, but when you add the consistent dmg of melee, and lack of casting times, usually ranged is not the highest DPS caster or not.
And yeah ranged attackers advantage is range, i think it makes perfect sense that the ranged damage dealer is not the best DD. Melee will always have to either avoid attacking at times, or take AoE dmg and status, whereas an archer, in most situations can stay in one place and spread consistent dmg
heres what bard could bring to the fight, the safest damage with a good tank (the greatest ranged distance attack in game belongs to archer mages have less range, and less hp)
superior CC abilities, also at the greatest range,
burst damage (they need to build this back into the class)
and buffs.
if a physical ranged class is to be on equal DD footing with melee, they are going to have to lose somewhere else, defense is irrelevant, so where do they lose?
now this is not me saying archers dont need changes, right now they have no real synergy, they arent that entertaining, even if there dmg is not the highest, the class as it is, doesnt make sense within itself, other than being a ranged physical attacker. The nerf to multishot makes it so its questionable whether its better than shooting a regular shot at all, other than getting a first hit. It really has no interesting mechanics anymore, and its enmity reductions are a bit redundant, now that it isnt the craziest dps, or even a large burst damage.
still needs work, but imo shouldnt be equal dps wise with others, especially not the bard
