Well maybe xone can run it @ 800p, 20fps
Joking aside i do not care what platform someone plays on, as long as we all enjoy the game:)
XBox gamers still have Micro$oft to blame for them not being able to play this game on their console.
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Well maybe xone can run it @ 800p, 20fps
Joking aside i do not care what platform someone plays on, as long as we all enjoy the game:)
XBox gamers still have Micro$oft to blame for them not being able to play this game on their console.
Yep. Microsoft still demand that Xbox Live players can have their own servers alongside the shared servers, even with the announcement. So it still won't come to X1.
Windows 10 mobile, unmitigated disaster (I know, I own one, the Lumia 950). Windows 10, laggy mess. Microsoft have the "we're too big to fall" mentality, so they don't care if they make a PR cataclysm.
Sure it would be nice to have FF14 on the xbox one, more revenue for the game would be nice. But to be honest if Phil spencer and SE are in talks at the moment all i really want right now is "DISSIDIA FOR XB1, DISSIDIA FOR XB1!!!!"
Everyone seems to forget about FFXI, its been done before and its most likely going to happen again.
They certainly do care about low-end PCs. Memory constraints are generally about PS3, but it's low end PCs without a separate GPU that have trouble keeping up with graphics processing. In fact, some of the so-called PS3 limitations are only an issue because SE designs systems to save on graphics processing even at the cost of using extra memory. They do that for the sake of PCs (where processing is the biggest issue), but then it causes problems in PS3 (where memory is the biggest issue). PS3 itself would be able to handle a lot more if SE wasn't designing to their real lowest common denominator, the PC.
While you raise decent points, you're blowing it far out of proportion. The PS3 wouldn't be able to handle far more due to its incredibly limited RAM and VRAM (256 for each I believe). While SE could offload some elements elsewhere (CPU perhaps?) it would cause major performance issues in areas with a lot of characters and I hear that's bad enough as is, let's remember that the PS3's hardware is almost 10 years old now. Both low end PCs and the PS3 are huge limiting factors, but they aren't going to suddenly cater development to high end rigs as that both cut into their subscriber numbers significantly, and increase costs.
You can check out other MMORPGs that tried having "decent" visuals while having decent performance, such as the newly released Black Desert. The amount of pop in is ridiculous. You thought Assassin's Creed Unity was bad? Think again, the grass reshapes itself around you even at walking speed and even then I struggle to get over 50 FPS with everything maxed out including high-end mode.
This is not supposed to end in a PC vs Console battle. I had a look at the PS3 stats and comparing them with the minium requirements for PC, I'd say it would still erradicate a lot of limitations. Also take into consideration that a PC can be upgraded for less than buying a new console usually. This makes the system way more flexible
Given I have a character on Balmung and I'm an Xbox user (Xbox 360, Xbox One, I'm a universal Windows platform developer, hence the Xbox One), I suppose she should unsubscribe now right? For the record, I love my Xbox, but I play FFXIV on PC currently.