No different than PLing, which Yoshi is okay with. If one or more people want to waste their time boosting your exp gain, he's cool with it.
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Umm... what?
As a self-procalimed hardcore PvP'er I've never heard of any of this stuff. The only thing I would ever complain about is balance. As long as they maintain balance and make adjustments I don't care if PvP is open world, in your neighbors backyard, in a coliseum, on a separate zone, whatever.
PvE = Carebear? What, first time I've heard this... sounds pretty girly and lame. You should probably assume you can turn PvP off or it will be exclusive to PvP areas since we didn't have a choice to join a PvE or PvP server. So there is no chance for a level 50 to roflstomp a level 3. And even if that happened... you're not going to be able to steal there gear.
Of course there is going to be PvP rewards, whether its in the form of good pvp gear, aesthetics, titles, money.. whatever. I'm a PvP achievement skank, I'll aim for the top and /flex when I get there.
People have no logic.
I see what you are saying, but I have never seen something like that in an MMO, where a higher level player can "farm" lower level characters to benefit their lowbie friends. Even FFXI had level brackets, I almost think you just made that up! xD!! In WoW for example, that just isn't possible at all, battlegrounds have level brackets and you don't gain exp from killing players directly, you earn the experince after the battleground is finished, and the victors gain the most exp.
Yeah I'm fairly certain (although still a guess) that the PvP exp'ing is going to work like WoW. You get exp for participating and winning / losing. You get more exp for a win and a set amount for kills / flag captures / territory take over etc..
Open world PvP... if they even have this ... will not reward huge exp. Even if you got the same amount as killing a normal mob, the dead "friend" enemy would have to return or run back to there body. So... explain how you could ever PL someone like that.