Originally Posted by
Dyvid
I'm about to step out the door for work but wanted to touch on this real fast. This is why Diurnal is better than Nocturnal right now, because you can over come the disadvantage of mp heavy HoT spells but trying to not over heal. When I play SCH I normally try to keep galvanized up on the party the whole time to make up for SCH lack of healing power verse WHM, that's what damage mitigation is about. You can't play that way in Diurnal Sect and you can't over come Nocturnal Sect inability to work with galvanized. The 5% healing buff is nice on Nocturnal but everything needs work. Until that happens Nocturnal Sect will not be good.