Oh no, not in the trash can. In the materia converter
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Didn't test for long but I was doing it on some mobs I had killed before the patch on my level 20 lancer. On my level 25 lancer I was doing probably 60% less on normal hits(from 90-100 to 30-40), and about the same for WS (from 270-300 to 130-150). On the other hand I was getting more exp than when I was a 20 on them (these were 26-29 puks, the mob type, not the name). Was getting 250-350 if I remember correctly(could have been 200-300) on my 20 lancer, but was getting 300-400 with my 25. Was taking 40-50 rather than 150-200 from normal hits (not sure how much of that is the 5 level difference though). All around the fight was shorter, as I was hitting it more than when I was a 20 (50% to almost 100%) because our levels were closer together and didn't have a problem killing them back to back by taking their MP and dodging the WSs, just as I did at 20.
those wanting to solo need a friend to boost them XD, remember the claiming system!?
I also dislike how I have even less mp =(
Did a Totorak run today with a R25 CNJ, R25 ARC, and me R27 GLA. My damage output had decreased extremely noticeably but as a tank I didn't mind too much. I was able to firmly keep the monsters attacking me at all times. Mobs also seem to hit for less damage since the CNJ wasn't getting two shotted all the time like she used to.
Didn't finish because the three of us weren't killing fast enough to make the time limit but we all had a lot of fun. For once, mobs weren't dying in 5 seconds and I could sit back and actually watch the action.
Honestly my r50 gla feels more powerful then ever, im holding hate on multiple mobs easy (was rampaging trough the amaljaa beastman stronghold with some ls friends havin a blast) I survive crazy odds, and many times i thought I'd die id make it trough with blocks and lucky evade.
Damage isn't extremely high but its not much lower then before at all, and this is a tank class after all, what did you expect damage wise?
I absolutely love the new gladiator in this patch, I never felt so much fun playing the class before, I'd always dread tanking multiple mobs or having dd jump right on mobs right at pull.
Why can't people read...like seriously patch notes...um Repair your gear or it's worthless, if you weak add some materia, if you wanted to be cool because you level 1 and wanted level 50 gear to impress the world that ain't working no more kiddos...like play the game...learn about the patch before you whine like a fool.
I noticed for me, it's not so much the gear as the mobs. It seems like they don't want us to be soloing mobs 10 ranks above us. If you try killing things your rank, you get good exp from what I remember. Plus you can pull off chains now. Any gear that's too high for you will now give you CRIPPLING penalties so double check that everything's up to date.
I was at first frustrated too with new aggroing mob placement in places like Cassiopeia Hollow, where I like doing leves. And not being able to destroy things higher rank than I am. But I like how the game is more challenging and now more rewarding at least.
Except we have no party search feature...Quote:
It's like we've been reverted to FFXI standards of character growth.
Rank 10 Valkurm Dunes parties anyone?
I haven't played post-patch yet, but this actually sounds good to me.
I felt that the relative weakness of even-match opponents demonstrated a failure in gaming logic. An opponent of the same level as my character should be a challenging fight, and I see this as making leves the optimal way for solo players to level, while encouraging groups to grind off higher-level mobs.
After all, what's more logical than "I'm level X, I need to fight level X foes"?