I'm on a PC, so the best way to contact would be steam, skype or TS (last one being the least reliable since it's going to be the same as our raiding TS)
I like this idea in theory, but I worry that people would stop playing to lead their team to victory, and start playing for their personal EXP gain. We already get people fighting over Tomelith captures to get the achievements, I can only imagine how fierce the in-fighting would get if you added exp to it as well.
Grats on 50!
I agree. Some of the best matches I've had are ones where my party, or even the alliance, chat was friendly and cooperative. A team that's willing to communicate and work together, even if losing, make for the most competitive matches. To me, PvP is at its best when the teams are competitive and close matched. Winning is so much more satisfying when it was a good fight, and losing isn't quite so bitter when you had a fun team.
I most certainly know what you mean about even match ups. I swear, I hold my breath every que, just praying that there's a healer on my team. Flames are very low on healers. For some reason, I tend to luck out and get stuck on the party that has none. That's devastating, especially for a tank.
It's a concern of mine as well. I think exp bonuses for kills would be fine in Slaughter. It might even revitalize the lobbies for that game mode, but it would cause more problems in objective games like seize than it would solve. Personally, I'm down for a exp bonus in seize for capping nodes, fighting in proximity of nodes, or having your bonus exp scale to, or with, your teams overall end points.
So much this! Increase the amount of Wolf Marks and add more things. I would absolutely love PVP furnishings and minions and what not. If they made it so you can only buy certain things at certain levels, it would (hopefully) increase interest in PVP, since folks could get things throughout the leveling process, instead of needing to PVP for months before they got anything worthwhile.
While I definitely don't think tomestone rewards shouldn't be removed from PVP, it would be good if they were linked to your team's placement like the Wolf Marks and EXP are. When people queue up just to get Law and Esoterics, there's no intensive for them to do well, since they get the same amount of tomestones no matter how well their team does (or how hard they fail). If they only got ~15 Esoterics for getting 3rd place instead of 40, then they might be more willing to try to lead their team to victory.
I'm just happy the instance wait is still under under half an hour during peak.
For now lol. One of the reasons I want them to solve this problem is because Eso bonus will only keep ques short for a brief time. People used to play frontlines for bonuses all the time, and look how that turned out. SE needs to do something, ANYTHING, to maintain interest in PvP and keep it alive, especially because leveling is so slow. My biggest concern right now is that PvP will die, again, before I make it to lvl cap.
Most definitely. Especially when some of the coats make me look like I have an arse the size of Dalamud. I don't like that. I don't like it one bit.
I honestly think that tomes should be based on individual performance, not merely "existing" during the match. This would also encourage alliances to work together as a unit.
Most times, I see that alliances want to defend nodes and let other teams fight. And that's a great strategy when the teams are evenly matched, but I often see one team completely dominate the other and get first place due to kills alone, while we are secure with second place. And I really don't want to be the person to suggest that we sandwich the winning team for obvious reasons.
A lot of people believe that defending and avoiding opposition is the only way to win, and for good reason. It often is. But, sometimes, a push is necessary. But God help you if you suggest going against the accepted strategy.
On a side-note, does anyone think the way PvP is rakned is a bit unfair? There have been many, many instances where, as MCH, I brought a person's health down to nearly nothing while fighting alone, but was bested. And then another party member would finish the job and get the kill count for it, while all I get is a death. I've even had a party member remark on this. I know it doesn't factor into anything currently, but at least give me something for it so that it doesn't look like I was cannon fodder during the entire match. I guess it doesn't really matter, though, unless they eventually figure in personalized PvP ranks.