I hope it means new recipes. The old potions are NOT cutting it.
I hope it means new recipes. The old potions are NOT cutting it.
Well yes with Heavensward out you are right. Before that...nope. Didn't find a single one. Btw right after HW hit i got a Crafter doing it for free! After asking why he said "Well i get exp for that."I can't shake of this Feeling off....ya know "it helps me so its okay...it helps me not so lets charge him on a sum i like".
Whatever you say the entire Crafting System with Supply and everything is obiviously Broken and could reaaaally use some Love.
No only the Players who OVERcharge. And because it's a economy based on the wellfare of crafters you can't do nothing against it.
You think Players will start charging low Prices because no Reason? Dream on. You have to make serious Changes so that they lower the Price. So yeah basically you have to force em or they would hurt themself. Thats Capitalism.
@DejectedBunny:
So you want XIV to be a Second Job? Uhm don't take it personally but last Time i checked XIV was a Game meant to be enjoyed and not a "second Workplace".
Crafting is a big Cornerstone of every Game and no matter how much you argue its not on par with other MMO's. Its outdated overcomplicated Stuff based on RNG and heavily punishs the ones who don't invest a huge amount of Gil. It's not...suitable for the mass. Yeah...not suitable for the mass at all.
I've been playing this game (and crafting / gathering) since closed beta, so I'm very familiar with the changes that have been made over time. There's always going to be a work to reward ratio for optional activities in this game. Whether or not that ratio is fair is entirely subjective and beholden in the eyes of each player. Bottom line, if you don't feel it's worth it, then don't do it. Nothing required to do content in this game needs to be crafted. Also, SE has nothing to do with MB prices. This is a player-driven economy. SE doesn't care if things are being sold for 1 gil or a million gil. The players are left to set the prices based upon perceived value and what the consumers are willing to pay.
And this is why many Players hate you (not you personally i mean crafters) and react with negative Behaviour against Crafters :) And why PvE Players try to actively kill off Mobs before you and take away your Money for Materials.
Because you exploit the Position given to you to the most. And this is why i say this System has to Die. It's a Spiral if Self-Entitlment on both Sides.
Oh and btw. nobody said you should shit it out for free. Everything i read here in the Forum are calls to ease up the Crafting System and make the Price reasonable. But there are Players (not pointing in any direction) who don't want that. And these are the ones I hate.
I do not understand the OPs complaint. SE isn't the one making market board prices high its the players. Because everyone is trying to level their crafts while fewer people want to go out and gather or farm for monster drops. Demand outpaces supply and therefor high prices.
You don't want to pay high prices for base components then go out and gather or farm mobs yourself. Once the rush to level crafts to 60 is over the prices will ofcorse fall to much lower levels.