the net code is fine as it is..
as people like you still didnt recognize that its not the spell animation that hits (for example an explosion)... you get hit by aoe attacks right after the the ground mark disappears..
the animation comes right after and then followed by the actual damage which is actually the one and only "delay"... and people say "oh but i was out of that explosion already, why i did get hit by it?" its more like that every animation has its own duration... the mark on the ground counts, not the actual "animation effect".. same for limit breaks in PVP where the animation delay is very long. the ground mark disappears and the animation of meteor crashes in about 1-3 s later after which you receive the damage. so its more like "animation delay"... mark disappears -> animation -> damage received
and im playing in Europe.. while the servers being located in America... i have no problem at all. when you really watch closely the marks on the ground and watch on the other hand when you get hit and when not... you quickly recognize that there is really no delay concerning the connection..
