Originally Posted by
Sapphic
Starting with Savage, biggest prblem with that was it shared the same lockout timer as normal SCoB. IF they had been on seperate lockouts the level of participation, in my opinion, would have been much higher as then you could clear normal after reset and then spend whatever days rest of the week battering at Savage. That limitation kinda shot em in the foot before the race started.
For crafting. Crafted gear+non tradeable key item dropped from raid bosses, combine to make alternative set for progression. Similar to FFXI, have base item (crafted) hand in to a NPC along with key items gained from raid for alternate set. Albeit, key is making that alternate gear on par with drops.
With thinking is the same as what we have now with twines XD just the initial would be crafted. So crafted on par with tomestone gear which would have added problem of invalidating tomestone gear :S Only solution I can see is to put crafted on par with dungeon drops, or slightly lower.
Interesting conundrum overall.