You can't honestly believe that SE wouldn't know that people would sell these for Gil when people have been selling clears since launch.
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SE should just allows us to vote on the Lodestone and sort this crap out once and for all.
Great, can we get the other cash shop items on the market board now please. I'd rather the regular subscription give you at least a theoretical chance to get everything the game has to offer rather than avoid some players speeding up a portion of their relic or getting carried through end-game content at all costs.
Nor can you say that they would know people would sell these for Gil. According to this response, they only mentioned about trading the Bracelet. Take note that they did not mention anything about selling it for Gil. This means that they may have expected people to trade it for the reasons I've already stated, but may not have expected people to willingly sell it and buy it.
There was a response, but it isn't an official developer response. Take note that they made no mention about gil.
Let's wait for an official response, some developer, and to see what are they going to do at this, reveal their claws and maintain this hilarious situation and also make you know that you were wrong and SE really planned this? Or for the opposite say sorry about all this happened and that it was not their intention?... I guess which will be the anwser...
Come on... They're game designers... It's part (no, it's the essence) of their job to predict what players will do with the content they create and how they will try to abuse it.
Why? Because they try to maintain balance with patches and I can't think they didn't predict what we see here... It's a way for them to sell extra Bracelets to players who try to abuse the game.
Yeah... The cash shop didn't really bother me until this popped up. I've seen it in other MMO and it really didn't have a huge effect of them overall from a gameplay and meta perspective. It kinda blows, though; I really wish they hadn't done it - the game is no longer self-contained in its own world.
They should have just made it so that there was a shared turn-in window for the 2 bracelets for the quest, with either player putting in anywhere from 0-2 bracelets for a combined total of 2.