Originally Posted by
Nutz
Man, lots of people in this thread don't seem to understand RNG very well. The OP is pretty spot on with most of this, except, as Krr said, there are hundreds of thousands (if not more than a million) people playing, which allows for a lot of extreme outliers. It's just bad business to use a method like this. Sure it will have the desired effect for the majority of the population, but the system allows for people to get atmas first try in every zone (probably has never happend and said player certainly wouldn't complain) or for it to take an indefinite number of attempts (literally never going to finish). Given the size of the population, if something has a 1/1,000,000 (.0001%) chance of happening, it will likely happen to someone. If it's only a 0.01% chance of happening it's going to happen to 100 of the million people.
Even though it's statistically insignificant, it's going to make for a very bad experience for some of your players. As such, there should be caps where possible (ie. atmas can from FATES at X% chance and will definitely drop on the 50th FATE, reset counter at acquisition).