Originally Posted by
skaterger
Okay let me put it another way. When I talk about selling runs, its not about the previous tier of content (i.e. T1-5) but at the current tier (third coil in 2.4). If content can be cleared more quickly through selling runs/carries when it is first released, it would reduce the motivation of people going for world's first since everybody can play catch up quickly. In turn, they are less motivated to clear content as fast resulting in slower guides/videos which in turn has a snowball effect on less hardcore raiders and all the way down to everyone. So in effect, it is much more than the 3-5% you are saying. Also, since coil was intended to challenge end game players, should they not have priority over the rest in terms of how they design it?