Originally Posted by
Murugan
I disagree. Pummel, Flurry, and Light Strike are all on a separate timer. Do you want them to change this? MP is not that bad, and stop saying it makes no sense. It makes just as much sense as an MP cost on other classes weapon skills or self buffs. It is a fantasy game, maybe if all we could do was simply punch, and dodge out of the way with no special or magical effect (like if this was a simple hack and slash game) then your argument of it making "absolutely no sense" would... make sense. But we don't, so lore wise or whatever you are trying to elude to it makes perfect sense.
We should have a way to natively regen some MP I think, because these abilities are so important in a long fight. I wouldn't get my hopes up though for them to simply remove the MP cost while keeping all of our other advantages (no shared cooldown for one). I'd rather have the MP, because you are right it is manageable.