it's about being rewarded for the effort, not just the effort itself.
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How is balancing difficult.......... anyone who passed highschool math can figure out a balanced system.
the reason people say battle sucks in this game is because the monster difficulty doesnt make you use any skills, the reason people say there is no class uniqueness is because at 10 level difference your best team is always a hybrid tank, powerfull DD and a hybrid DD/healer.
a Whm class will be totally useless in this game unless they dont give anyone anything but cure 1, and heck even without a cure, 8 man team can steam roll monsters while just spamming buttons, which later on equals let AA play.
there is no need for any specialized playstyles with the current monster difficulty. think about it, why would you ever need a pld? monsters die in 20 seconds. why would you ever need a specialized healer, monsters die in twenty seconds.
Basically think what colibri parties did to whm, plds, and even ninjas. at 10 levels, everything in this game is a colibri party.
its not about challenge really, its about making people think battle isnt boring, and needing more than
2 types of classes.
It's funny that the dev team says they want to give players challenging game play, and reward them for it, but they don't want to adjust the 10 rank sp cap for those players that look for greater reward.
Why don't you tell yoshi to just lower full parties down to 4 since content for 8 man parties is such a %@!*ing joke.
For the love of God, yes please. Even in WoW, fighting something 10 levels above you can be considered suicide, given the amount of resists/misses you'll get. Being able to solo things 10 ranks above me without much trouble (that is to say, there's an actual element of danger to it, but death would only happen if I got a lagspike or something) seems wrong as hell.
But barring that, capping it at 10 ranks just screws groups up. If I can solo ITs, why would I ever group for one?
So very, very happy to see that SE can, in fact, say No to the forum mob occasionally.