My point was from yours and others findings, even though based around a roll based system, it shows from your data that the mitigation values are within an acceptable range due to how the mechanically differences of the two classes are played.
People have been putting far to much emphasis on static maths with assumed numbers here to determine what the success rate of the Warrior is with out the fundamental understanding that a mutli-roll system was in place, as it is being shown with your findings, that any previous math or analysis that was done with basic math left people scratching thier heads and wondering why it didn't fit until you guys figured out it was a multi-roll systematic algorithuim in place, now that your findings are starting to make sense and proving true, further tests can be done to more successfully figure out where any tweaks can come from that will assist a Warrior staying with the flavour of being a Warrior, and not like a Paladin.
I am still interested in anyone showing us that the DPS difference between a Warrior and Paladin is 6 - 10%.
Everyone one knows in a statisticial analytical world, that when anything that can change or effect the data being used, there is hundreds if not thousands of variables that can skew it, hence why basic static math is not and never will be perfect.
Parses are the only true way to get positive results, anyone doing theory based calculations without understanding the form of chance is present, which in this case is the multi-roll system, is clearly just theorycrafting.
