Originally Posted by
Melichoir
This argument essentially says that the party as a whole has to cater to the whims of its 'weakest' player. Meaning that if a healer doesnt want to or feels that its 'to hard' to do large pulls, everyone else in teh party is forced to abide by the healers demands. This is a problem because what if the healers demands causes a normally 20 -25 minute run to take near an hour. What if that forces players to have to leave due to time constraints. Theyre getting punished because the healer is refusing to play at a higher level due to it being 'to difficult.'
This isnt sustainable nor fair to players. It actively punishes better players by wasting their time, and empowers poorer players by giving them a cudgel to control the party dynamics with by way of reporting to a GM. And this is where its going to get even more complicated: The party will just start kicking those players who pull that. So youll end up with poorer players being forced out of content if they voice their discontent, or poorer players who wont say anything and report to the GM the second they get the chance.
This isnt a feasible situation and the fact that its now a possibility because the ToS is broadening to much to cover 'offense' and 'emotional stress' rather than talking in more concrete terms and holding players accountable to other players. Much like a playground, if you spend your entire time running to the teacher the second anything you dont like happens, most of hte other kids arent going to want to play with you. Remove the teacher aspect, and most kids learn to conflict resolve, usually by falling in line with the standards of the group. Broadly, these overly broad times of terms will probably end up crippling the community long term, much like similar terms have done in other games or other platforms.