Originally Posted by
Krotoan
The way glamour works, at least by what most games have done and likely how SE does it is all the actual model and skin files are stored on your computer (just being thorough). The server gives positional and flag (model,color, texture, size) data to your computer and the client takes that data and shows what it's supposed to. If you create an option for the client to ignore the appearance data coming from the server and just use the positional data, you'd just be telling the client that instead of reading the data coming from the server it would enable a "default" appearance for whatever job/race/sex. There is no extra data going back and forth and honestly some PC's would benefit because they'd be loading less different data (instead of the millions of possible combinations for all the other people around you, there would be.. say hundreds.). It's not particularly complex or harder to implement than say a graphic setting. All the load would be client side (and as I said it'd probably be less) and it would cause no extra data going back and forth between servers and players... unless someone NEEDS to know that you have it on and they implement some kind of marker, then there would be additional data that would have to be sent saying you had it enabled (though admittedly it'd be minor).