The only time I remember the word standardize being used in reference to ARR was regarding the keyboard layout. i could be wrong, have been before, will be again... lol
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The only time I remember the word standardize being used in reference to ARR was regarding the keyboard layout. i could be wrong, have been before, will be again... lol
Yoshi want to standardize the game. The standard of MMO's is WoW's Kill X of Y/Get X of Z from Y quests and using the over-world or 'themepark' as a hub for the dungeons or 'rides'. Based on what we know from interviews and reveals from devs, this is the exact direction we're headed. But hey, it might even be good. We'll see.
I can empathize with your posts Gramul because you state your oppinion without being overly negative or out-right hostile.
It -could- be the next carbon copy, but I have more faith in SE. Half of these other MMO companies weren't around when Square and Enix were making games. I'd say that puts them on equal potential with Blizzard.
Same thing with Quest progression, Do X Quests Y times ( different quests not the same ones obviously :P) then Z to a New location. It's really the same thing, at least you can feel like you did your job within the area before you leave. When I kill random mobs I feel like all I did was kill 300 Marmots and I see all their Corpses lying there.. I'm an Animal Abuser! >.< LOL!
My main point being that the quests themselves should feel like quests from a decent story, not a grinding excuse. Let me deliver an artifact. Let me investigate some ruins. Let me infiltrate a duke's citadel for secret plans. Let me convince a damsel to wed her betrothed and accidentally have her fall for me inciting the scorn of her lover.
I agree with you on that point, however this is SE were talking about, Masters of the Storyline art! Even FFXIII had a great storyline ( which it felt like a movie more than a game but all the same :P). I can tell you Aion has the Deliver Letter to X place, Investigate suspicious characters around X place, etc etc.
I want these quests, too. However from a developer stand point, how do you keep people logged on?
In real life all of those things would take a significant amount of time to complete, in an MMO a relatively skilled player might be able to accomplish them in a few hours. I would be okay with a 24/48hr quest. (Not 24 hours of gameplay, 24 hours of time for the quest to be possible to complete) For instance, say you're going to sneak into the citadel - but you have to wait for your GC to muster a diversionary force so you CAN sneak in.
When you complete said quest, BAM 75% of a level or what have you.
Some people might complain, but I would not mind a prep timer for epic quests to keep the boring repetition down.
Edit: A secondary effect of these kinds of quest would be - free time to craft or HEY make a party and fight some monsters.
If completely rebuilding a game from the ground up from a previous failed installment is not considered ambition, then I don't know what is.
Let people believe what they want, because no one can make a fair statement towards 2.0 until they get actually start playing it.