Dun saith run tank in my group had two goals. Eat vun and do ittle as possible, they were rewarded with quality floor time during the second phase of diablos.
Note: Tank did not die to lack of heals, but to his own laziness and ignorance.
Dun saith run tank in my group had two goals. Eat vun and do ittle as possible, they were rewarded with quality floor time during the second phase of diablos.
Note: Tank did not die to lack of heals, but to his own laziness and ignorance.
Honestly, I've done The Chrysalis probably handful (if not less) of times my entire time playing the game, I've NEVER gotten it in trial roulette and often forget it even exists, so I have no idea about the mechanics. I'd probably go in and soak those meteors as well as a DPS lol.
Just finished up a raid roulette and my co-heal had a rather colorful raise macro. lol
https://i.imgur.com/eN9NX9a.png
People be bold. @.@
This.
I've actually pointed this out before to sprout healers: because of how healing works in this game, it is often less stressful to let the tank's health get lower rather than healing them up constantly.
The white mage who hits Cure II every time the tank drops to 80% health eventually runs out of MP, and then things can go bad. The white mage who burns a lily or Tetra every time the tank is at 90% is going to find themselves lacking in healing resources to use when that tankbuster hits (or the tank slips up and doesn't mitigate something). But the white mage who holds off and lets the tank drop to 30% health (or something) and then hits Benediction on them, however, has still healed them back to 100% health and has all those other resources still available to keep healing. It lets you actually keep control of the situation as a healer way more effectively—and easily—because you're using the right tool for the job rather than just burning through all your tools indiscriminately to keep the tank topped off constantly.
Plus, being in better control—and still having resources to handle whatever unplanned healing turns up—also makes healing a lot less stressful than it might otherwise be.
One day after commenting that Chrysalis run, today I got one myself from the roulette as I queued with my friend as double healer. Three DPSes were first timer sprouts. I wrote in our linkshell: "Get ready to yoink whoever tried to LB3 anything but the tear. I'll go first."
The GNB starts out by greeting and telling the DPSes to save LB3 for the tear. Surely that means everybody will get it right?
Wrong.
Fast forward to the moment LB3 became available, SAM bumrush to perform LB3. As planned, I yoinked to cancel their cast. Only for them to get close again to start another attempt. This time my friend yoinked them. Once again they made another attempt, although thankfully Nabriales became untargetable as we enter the meteor phase. Surely things should be okay by now, right?
Wrong, again.
I wrote a quick "only tanks soak meteor". RDM probably didn't read fast enough, drops dead. Tear spawns, we ham down the tear except the SAM who was running in circle seemingly confused not attacking anything.
"LB3 the tear, quick!" said GNB frantically. None of the DPS performed their LB3. Not even the non-first timer NIN. At some point the tank missed 1-2 meteors, killed 3 of the DPSes. Somehow we managed to scrape by the meteor phase just before the giant meteor on the middle descends completely.
At the end of the duty SAM wrote "TTnTT" in party chat.
:deep_breath:
Wait, was I there? That sounds exactly like the run I was just in.
Maybe?? Couldn’t remember names properly. I did remember seeing 3 “Viewing CS” so I just assumed those 3 were sprouts first timer after reading the notification.
Party compo was GNB, WHM, SCH, NIN, SAM, RDM, plus two other that I couldn’t recall. Tried looking up the contact list but I already ran enough subsequent duties to erase the history sadly.
EDIT: I also used the LB3 right before bolting out if you also recall this detail, perhaps?
Checked the list, and yeah, I was there. I was the WAR. Eighth person was a bard.
What are the chances on sharing that run??! Lol Props on not having a wipe! What's TTnTT mean?
Ohhhh, fitting. Maybe tears of shame. lol. I know I've been on runs where I feel like I just keep doing all the bad and I'm about ready to go crawl into a hole.
And going back to this post real fast. Does it create a ton of extra spiky damage for the healers to take care of, or it kinda whatever at this point? That trial pops up so seldomly for me these days and I always just run around popping bubbles, but if I can just stand in place doing my thing, sweet!
Haven't really done any content in a while besides the new alliance raid a couple of times. Decided I wanted to help queues out on my home DC.
https://cdn.discordapp.com/attachmen...9752/image.png
Never had one outside of alliance raids where I could sort of ignore it. This isn't a new player either. They have most of their jobs leveled up. They have other job stones that came from classes that start at level 1.
And for those curious, I genuinely gave it a try because I didn't want to just leave the dps hanging. They were single targeting on the pulls, no mitigations.
Keeping the Tank topped off isn't necessarily a bad strategy if you use pug groups a lot (or basically exclusively like I do). I consider myself a pretty competent healer (not a main, but I've been playing since Heavensward and I've done most content that isn't Savage) but I've lost a tank or two because I took the few seconds to let off a damage spell only for them to eat massive unmitigated damage in those few seconds. Usually the first couple of pulls will let you know the pace.
I tend to pre-emptive heal (stack regens or place shields pre-pull) so I can have those few seconds of damage dealing without having to hand-hold but depending on your tank's level of experience (and what they think the expectation is--can't tell you how many times a inexperienced tank pulled wall-to-wall in a leveling dungeon with zero CD's and probably thought they did awesome because I healed the crap out of them) making sure your tank is in the 80% is probably best practice if they're HP is see sawing all over.
Also, some of the best advice I ever got was from straight up a-holes, and while I could have gone without the scathing invective, I certainly used what they said to improve. Its a shame because vets have good experience to share but most people just don't want to hear it these days. They'd rather read it on reddit.
Earlier in leveling rou I get thrown into Aitascope on my WHM, and realized that the war tank was rather...squishy in the gear department. Multiple 90s, thought he was new until the gate dropped and no new person notice popped on my screen at all.
He was also taking hits with no mit until the first boss, single pulling, and not. Using. Bloodwhetting. Like, at all. I'd see when he'd use Infuriate as the buff icon/Nascent Chaos for it is distinct, but not Bloodwhetting.
My good man, what is the point of being unga-bunga ree-ree when you do not touch your unga-bunga biggest-axe-man button? Unga-bunga button makes green numbers go brr. I was going to give you some REALLY good advice until I saw your search comment.
'No bullying'. Normally whenever I see this, it's a massive warning flag to get away from that player.
I ended up leaving after the first boss, which was sad because the BLM in that party was abso-f*cking-loutely amazing, and felt awful for abandoning them that early in the dungeon. However seeing war tanks who don't mitigate/use Bloodwhetting are like discount MRDs. I won't compare them to the other tanks as that would be an insult to the other three we've got.
To the dps I had to abandon: I'm sorry you had to put up with such a tank that didn't think to prioritize unga-bunga and keep hate off of you.
To the tank: please read your tooltips, I'm begging you. I shouldn't run out of resources and resort to spamming Cure 2 on those single pulls you were doing. Heck, go pay Tataru's botique a visit and grab your 89 war gear. It's snazzy-looking, trust me. You want it. You need it. YOU. NEED. IT.
Queued for Expert with a friend
we got Troia
GNB and RDM were the other two teammates, I was on WHM
GNB single pulls. Boring but okay, i won't force bigger pulls
GNB gets a lot of damage from single pulls so i already have to heal MORE than usual... fine...
Friend said they have multiple slots of 89 gear... ah
Before the first boss, the GNB said: don't let me fall that low
About 20-30% i let them fall down to before healing and as said, i already HAD TO HEAL MORE THAN EVER OTHER TANKS ON BIG PULLS (leveling dungeons excluded, those don't count) and they wanted me to heal MORE
I literally just threw ?????????? at them, while friend said lmao and the RDM "but you didn't die"
They said something along the line "then its fine if i don't tank" as they stood in bad twice on the first boss and died twice. I wasted TWO swiftcasts on him and the second death, they even DCed. Friend sadly died (thank you rdm for ressing her)
We managed and got a WAR and everything went as per usual, aka "healing, i hardly know her" as the WAR could tank the entire dungeon and be fine probably
I'm still confused on how you get this much damage on like, 3 mobs and then tell me to heal even more than i already had to... I didn't even say or do anything...
I had to use Cure II before the first boss... that's how much damage they got
While I am not too fond of rerunning the new lv90 dungeon due to the undyable reused glam (aside some class changes, the Maiming seems to be more appropriate to Reaper for example) i gotta say it has been a blast as a healer. Final boss seems to be killing more people than what Troia did. It has been fun!
And for healing in general, it is important to know your healing potencies abilities and the effects. If you have an idea/aware of the amount of damage something is going to do then heal/mitigate. Some healers take the advice of leaving everyone at death's door health and forget that not all classes share the same defense/hp or some attacks take more or are fixed.
STORY TIME again. Was level leveling my alts Black mage and got Xelphatol for 50/60/70/80 roulette. The tank was pulling at a snails pace. They would multiple, but like wait for stuff to be half dead before moving to the next group.
Nothing infuriates me more than people that pull like that.
So me and the White mage start running ahead and waiting for this tank before the next pack.
At the end the tank and the other DPS leave immediately.
And as I am leaving the the healer manages to type out "only fast thing that tank did was leave" I feel so bad cause I was leaving as they said it and I hope they see this one day and feel seen cause YES THEY DROVE ME NUTS TOO. Thank you White mage you were amazing.
Hiya, yes you want to pop the correct bubbles for sure BUT there are two types of red bubbles. One of them is the one that you want to pop, the other is the one that spawns the sprites. You can tell the ones that have the sprites in them by their duller look. The sprites are not that annoying to deal with, but you can just ignore those and not have to deal with them! The other red bubbles and the black ones are important to get though. I've seen some parties get pretty close to wiping by letting a lot get by.
RIGHT. I had just typed in ONLY TANKS TAKE THE METEORS. And then the craft mentor healer said that I wanted to scream.
A bad and a just plain confusing.
First, the troll:
Last night an FC mate and myself rolled Satasha with a sprout tank and a sprout healer. The tank decided to wall to wall the first room ignoring the clams leading to a very fast wipe. There was no way the healer could keep up. My FC mate pointed out that we have to kill the clams and to calm it down. They claimed to be a mentor on their other character, that what he was doing was completely doable if the healer is competent, and that we don't know what we're talking about. Then ridicules the healer again for not being able to keep up.
Second pull, again, over pulls and ignores clams. He also loses aggro wiping the group. Again, we explain to calm it down and kill the clams, and to watch aggro. He then has a tantrum claiming that if we had aggro it was our fault for drawing it and not that he didn't establish aggro. Proceeds to call us all retards and abandons. Charming.
It was particularly annoying because the healer was sat there apologising seemingly unaware that this fool was deliberately wiping the group >.<
Then the just plain confusing:
I roll Tam-Tara while levelling Bard, and notice something odd. The WHM is healing with Medica and doesn't seem to be aware that its centred on themselves with a fairly short range because most of their heals weren't hitting the tank. It was just medica and stone spam with most medicas missing. Nobody dies in Tam-Tara so I ignore it and we continue on.
Then the tank tries a larger pull and dies. I assume they're new and heard about the Medica 2 + Regen strategy and misunderstood, so I explain that you heal with cure and the medica thing is to regen the tank and then use medica 2 during large pulls to get a regen stack. They reply that they know how to play their job, so I shut up.
We continue, and they continue to heal with medica, most of which weren't reaching the tank and I decide to check them. Level 80 WHM.
I don't understand.
you can ignore the clams though. they ignore you as well if you dont attack them
I was under the impression you need to kill the clams because of spawns. None the less, whether you can or not, that wasn't really the issue, the issue was the tank trying and failing to wall to wall with a newbie healer and then lambasting them, and calling people retards.
Killing them does stop the spawning, but if the party had been able to get through without killing them then it wouldn't have been a problem. From what you said though, that tank should have realized the healer was struggling, left their ego at the door(or left the instance), and slowed down a bit.
You can actually just ignore the clams and just bring the firefly thingies into the boss room and just AoE it all down but here's the thing...the rest of the party wasn't comfortable with it and it failed twice. That's just a bad mentor.
A good mentor factors the comfort and abilities of those around them and adjust accordingly. A good mentor explains what can and can't be done and WHY it can...and then does what everyone is comfortable with. A good mentor asks "Hey i'm going to do this. Try your best to keep up and if it fails we can just do it the normal way" so when it DOES succeed...the others know it's possible by EXAMPLE.
So kind of on topic but slightly adjacent: What level of patience is appropriate for people who are really slow (no, think slower) at learning mechanics in content like 24 players raids (as opposed to what the game categorizes as high-end content)? If they aren't new but still die a lot, when is it too much? Does a message offered at the start that they are still learning make a difference? I've been seeing different opinions lately with the new raids about tolerance levels for people who die a lot and assumptions about whether people are really trying (but bad) or are just trying to coast along with little effort or attention. How would you tell the difference? Does it matter?
If we're talking strictly 24mains and below (so no EX or Savage learning) my rule of thumb is - if I can spare the mana to rez you on repeat, you'll get rezzed. If its going to be a waste of my mana (aka 5+ rezzes a fight) and other people are also dying you drop in priority.
I don't do any savages so pretty much everything is casual to me. That said as long as it's casual...yeah I'll raise them every single time. It'll make for a funny story and a good show to watch someone get put down 10 times. If you ever watched Dorkness Rising ( Full movie is on youtube here https://youtu.be/tOUksDJCijw ) it's like watching the Bard die over and over.
I will personally raise anyone, pretty much no matter what, unless they are dying instantly and not even attempting to do mechanics(like standing perfectly still inside AoEs non-stop). I will always adjust my priority around to who I raise first, with tanks/healers/SMN/RDM being #1 100% of the time since they are usually able to assist with raises/keep enemies occupied while I get others up. However, there are times where I will decide my MP is better used to finish the fight than to raise people(we're talking the boss is about to die, and having the person respawn rather than come back with a debuff due to raising)
They did a mini series called JourneyQuest. It's surprisingly good and the writing and everything increases exponentially between seasons. It just sucks they stopped right when it was getting REALLY good. I think you can find it on youtube...let me check...
Yup. Season 1 right here.
https://youtube.com/playlist?list=PL...yTCxv24Zw0tQgK
Boyfriend was watching me play today so I got the itch to entertain him.
1. Smileton where I had the stupid idea to jump in as SCH. I have barely played it past level 80, so it took some remembering to figure out how to heal. We wiped at the start, mentor tank offered to go slowly, I accepted and apologized. Eventually though I got used to it somewhat and asked that they do the final pulls as big as they can.
2. Frontline. Actually landed in a winning team! It's so relaxing to play a DD and just do damage instead of throwing myself in as a Healer and getting focused.
I'll add it to the queue and watch Zardoz as an appetizer. If you like cheesy things to watch, let me know.
A while back, I was in an Endwalker Trial and thought for sure we were gonna wipe. It was one of those mechanics were you gotta stack and the group gets hit a few times. Who knew that Paladin's cover and Hallowed Ground could keep me alive long enough to do LB3. They pretty much died but their sacrifice went to saving the party from a wipe.
I'm gonna assume you're not talking about EX+ here.
The kind of patience that lets me cover stupids as much as I can while still pushing the entire group to a clear. I don't think there's any 'appropriate' degree of that. I think this is something that ultimately each of us decide how much we want to deal with.
The thing is, I don't. People may or may not learn something new at any given moment. They could be genuine, or they could be saying it to fish for sympathy. Either way I won't know for sure. Do it, and prove it; then I'll decide after if I want to comply or use the door.Quote:
Does a message offered at the start that they are still learning make a difference? I've been seeing different opinions lately with the new raids about tolerance levels for people who die a lot and assumptions about whether people are really trying (but bad) or are just trying to coast along with little effort or attention. How would you tell the difference?
If the duty clears, I don't think it really matters.Quote:
Does it matter?
My expectation is so dirt-low that people literally have to be an ar$e and/or demand more out of me than what they deserve to get any sort of response.
The only personal exception to this sort of case is when dealing with single pulling tank in post StB and above-dungeon, as a healer. This is one pet peeve that I cannot guarantee I'll always deal with when they have 55 levels worth of experience of doing same thing over and over prior to reaching that point
Sometimes you have a raid run that makes you feel top of the world.
You land every combo, you dodge every mechanic...you throw in a few good one liners and even get your drop.
Then we have days like today....
Dieing to simple mechanics, repeat messing up your rotation, and nothing drops for you.
Win some, lose some.
Shout out to the poor healer who dragged my sorry ass through new 24man today.
Not my best run
*slow walk of shame*
got complimented on my dirndl hat glam in a roulette today and that was really nice.
Hrothgar only have 3 hats that arent totally garbage (dirndl now, varsity flatcap, and yorha55 tank/maiming hat) so getting that compliment on my glam really made my day.
In Frontline today was... kinda wild, Seal Rock. Our team got bullied by both teams, it didn't help we started North.
We tried to fight near our base since there was a node but got flanked, we retreated, pushed back and resume to get a node. Once again we got flanked and we had almost no point vs the others already at 200-300+
We got to a point we were just fed up and ended up on a killing spree to the point we managed to get a full comeback and win, my team all max battle high. It was... satisfying.