Suggested Endwalker DRK Changes
XIV Dev Team,
I may have a suggestion for how to adjust Dark Knight going forward. Please consider these suggestions as they may make ithe job enjoyed by the player base again but without wildly affecting the hierarchy of other tanks. I will justify each change beneath its description:
1) Blood Weapon lasts 30 seconds, 5 weaponskill/spell charges, and gives mp for every target hit.
-Removes the clunkiness and demand for a specific skillspeed (and/or ping) to use it. MP return per target hit gives it value in dungeons so it doesn't feel as bad to use in multitarget scenarios.
2) The Blackest Night mp cost removed, Dark Arts proc removed, recast timer extended to 20 seconds.
- Removes punishment for not maximizing the cooldown's value (something no other tank gets punished for), does not become tied to damage,
and does not become an overpowered short cooldown to the other 3 tanks comparatively as they will still have healing effects. The Dark Arts proc removal is explained next.
3) Delirium ability renamed to Dark Arts. Grants Dark Arts effect for 20 seconds.
Dark Arts effect: allows execution of Bloodspiller without Bloodgauge cost (3 charges), and grants ability to use Spinning Slash -> Delirium -> Power Slash as combo'd weaponskills 1 time. (Spinning Slash replaces Hard Slash, Delirium replaces Syphon Strike, Power Slash replaces Souleater).
- gives single target combo variety that other tanks have but DRK does not (while avoiding button bloat), and allows enough time for execution of the 3 Bloodspillers and the new 1-2-3 combo.
4) Abyssal Drain no longer shares a recast timer with Carve and Spit.
Abyssal Drain damages all targets in a 5y radius for 100 potency, and grants 8 seconds of Soul Drain: restores HP with a potency of 400 when landing weaponskills or spells.
Recast timer: 60 seconds
-Gives self sustain on a fashion similar to Holy Spirit but without being a strong as Bloodwhetting.
5) Dark Mind reduces magic damage taken by 20% and physical damage taken by 10%.
Recast timer: 90 seconds
-Allows more flexible use of the cooldown, especially in dungeons during trash packs. Would act similar to Gunbreaker's Camouflage.
6) Living Shadow: Esteem "pet" able to be resized to small and large just like Bahamut.
-Quality of life change for those who mistake it for an enemy during an encounter.
7) Living Dead: grants the effect of Walking Dead when HP reduced to 0.
Living Dead duration: 10 seconds
Walking Dead: most attacks cannot reduce your HP to less than 1.
Walking Dead Duration: 10 seconds.
Recast timer: 300 seconds.
- Removes the punishment for using an invuln ability, and gives it the Holmgang effect without being a strong as Holmgang due to recast time.
I hope this message finds you well, and thank you for all you do.
-Beat Steele (Behemoth)