There is a guide to macro SMN to just one button if you really want the 1-1-1-1-1-1 dream.
I'm a former WHM main. There will always be a meta, that's not in question. Why is it that the idea of WHM ever, ever, ever, ever, ever coming within spitting distance of the meta without peals of laughter is so anathema to this game's design? I'm not mad about there being a meta, that would be tilting at windmills. To call the healer meta stagnant would be an understatement. WHM has sucked ass for literal years.
Okay this actually made me laugh.
I can't really take a hardline position on this either way though, unfortunately. WHM is a very archetypal FF job, tending to be played by traditionalists and new players, and none of those things really facilitate a gimmicky playstyle. Maybe if it had leaned more into the earth/water conjuring we could have something interesting evolve like BLM's AF/UI without alienating too many WHM fans, although I would argue elementalist spells just don't resonate as well with the popular idea of WHMs as much as they do BLMs. In either case, I consider WHM, BLM, PLD to be "obligatory" jobs that really don't facilitate good/original design, and it's a minor miracle BLM ended up interesting at all.
So it doesn't surprise me that WHM sucks when it's easily the least conceptually deep job in FF canon and hasn't been a standalone job since FFV, needing to be propped up by more interesting job traits. And yeah that doesn't excuse XIV's job being inefficient and clunky...it could at least be streamlined like SMN. But also...I'm not sure what people were expecting? It hasn't been interesting to me in years, since we lost Stone/Aero and got some stupid glitter and flower spells?
I don't disagree that WHM is the healer that needs the most care from the dev team at the moment, just was pointing out we don't need different job builds because we can just play a different job. Correct me if I am wrong, but wasn't WHM meta near the beginning of ShB because it's damage was so high? I know it's still one of the best healers for TEA, where it beats out two of the tanks in DPS. Plus all DRK mains love a WHM main lol. Again, not saying it's good now, or was fun to play then, just saying that even after the introduction of AST it still finds it's place.
I've aimed my cannons at this take in the healer subforum more than once too. "WHM is boring and stupid. That's okay though, the statute of limitations on an insulting job lobotomy is two years. After that it's 'how the job is supposed to be, what do you expect?'".
I'd love it if my favorite job didn't suck and have terrible uninspired design. BLM is spared this fate not by some miracle, but because YoshiP mains it. That's it. It gets more attention and isn't allowed to fall onto the trash heap because it gets special attention.
You'd better believe for the ten seconds WHM was meta the other two healers screamed their bloody heads off because WHM is "simpler" and "easier" and it being meta is "unfair".
I think there's a whole host of problems with the healer role, and all of it needs a core redesign to be engaging. But I was a WHM main from ARR through the beginning of SHB, and as many +1s as I tend to get for railing against healer design in general, I usually get the cold shoulder for my other take; that WHM is the obligatory garbage can-tier job, and remains that way year after year and expansion after expansion, and scratch the surface of the "awwwwwww they could bring your job up to snuff *someday*" platitudes, and you can tell the rest of the role isn't all that broken up about it. Especially if it means balancing the role out means they can't be undisputed God-tier good-at-everything forevermeta anymore, heavens no. But we don't care about being meta, that's just crazy talk. Unless YOU become meta for a week at the start of the expansion, then it's armageddon.
In WoW I PvP'd hardcore for years throughout Vanilla and early BC as a healing/support focused hybrid Shaman build. Once the focus switched to Arena, Resto Shaman was lacking compared to Druid and my EU to NA latency was the final nail in the coffin. My character was basically dead outside of dwelling on past glories by the Orgrimmar gate.
With FFXIV's job system, at least I have the option of switching to a more viable class where my latency wouldn't make things so unforgiving. With WoW I basically had to toss aside years of HKs, gear, titles and reputation if I wanted to be active again.
Miracle, YoshiP ... potato, popoto; BLM won the lottery either way. You're not wrong, and maybe the solution would be to have an actual WHM main on the dev staff as opposed to just ... whatever nonsense WHM is at this point.
I don't think I'm wrong in viewing it as past a point of no return, though. Losing its conjuring roots really diluted the job identity. Now all the clothing is sanctimonious and frilly and the spells are kitschy. It really just feels like "the girly job" as designed by men. And at this point the "who cares, you look cute" philosophy is just too ingrained in the job's design.