I've been pulling this on my FC healer a lot, they dislike it a lot cus they go into full panic.
Had a good laugh in the Titania fight yesterday, late at night.
It was my first time, and most of the other team members' first time. But it's fine, we're doing kind of OK, but we almost wipe at the adds phase.
Both healers die, the SMN raises them. The tank says : Give MP to the healers!!!
There I was, smol little bard, all awkward, and I said : But... how ?
The tank then realized what he asked for and said : oh... right.
Then we wiped and we did it again, but this time we managed to finish the fight lmao
I have run a quite a few of the new dungeons and omg so man dps an healers just standing next to me as a tank and so many that feel the need to move. Guys just stand behind the boss an stay still unless theres a mech you need to move from and for the love of God stop standing next to the tank
I have ran into an inordinate amount of tanks that pull wall to wall, don't use CDs, even their ultimate CD and blame me when they die.
Trust system here I come.
I shouldn't be surprised. Two hours into the Orbonne update, there were players complaining because after two hours, there were still people who didn't know the fight yet (I kid you not.)
So why should I be surprised that there are people who rushed through content and are now being snarky towards other people who are going at a more reasonable pace? I mean I'm sorry that I have a job, a family, and things like laundry and cooking to do. Why not group up with other hardcore rushers if you want everyone to know all the fights immediately? Why join a random group with people who literally say, "First time doing this dungeon" right off the bat and then get upset when they die because they've never done this before?
I don't understand people. I feel like the whole game is getting WoW-like with the number of people who are getting mean about gameplay. I came here to get away from that.
Let's talk about the surreal experience of running a dungeon with a guy in swine head and body, doing some weird superhero role play as "P-P-P Pooooowwwweeeerrrrrr Piiiiggggggg!!!!"
Made the run in Hell's Lid with Frosty the Snow Tank seem downright normal.
SPEAKING OF THIS EXACTLY...
Getting my WHM up quickly was a bit of a mistake on my part so I decide to break out the SCH and do a levelling roulette. I get Bardam's which I don't really mind.
We load in and say our hellos and I get a GNB, MNK and DNC. Everyone is decently geared and has classes to 70 so we aren't new.
I type in chat that I haven't played scholar in a while and after I hit send, I realise that the tank is already pulling the first pack and proceeding to the 2nd...
Oh its gonna be like this is it?
The tank doesn't get aggro on everything and the Dancer manages to rip two mobs away from it and just after I get there, takes two auto attacks and bites the dust. I'm now focusing on the tank and they are taking so much damage, without using their cooldowns, that as hard as I tried to keep him up without Eos, we wiped. To the first trash pack of Bardam's. We respawn and no one says anything but as I start to load back in, the tank is running to the first pack again.
I'm now thinking to myself, "Alright then! You think I can't heal you when I have full MP, wait until you see how much I can heal with NO MP!"
In that brief period of time to get that thought out, I was finally able to summon Eos and get back to the tank. Thanks to Eos we managed to struggle to the first boss.
I'm still rusty in healing since I normally heal like a WHM, but slowly getting the hang of it again.
After the bull targets me with the first major mechanic, I aim at the sheep and get out of the subsequent AoE. I then stand for a brief moment while I cast Physick on myself and Succor for the rest of the party. Then the boss begins casting Heave. As I'm casting Succor... where is the tank you may ask?
Right next to me. The tank moved to be next to the bull. I sprint to get out of it but thanks to server ticks, I'm dead. Great job tank.
I immediately respawn and start to type out something in the chat. But I don't hit send. I want to see how the rest of the dungeon plays out.
The run to the 2nd boss is actually alright. Doesn't mass pull and everything goes pretty well. Get to the 2nd boss aka Mechanics: The Fight.
During the 2nd step where you get targetted and run around in a circle the Monk runs into my quadrant and stacks with me, we both get hit and are fettered. I was waiting for someone to blame me so I could leave and eat the penalty, but no one did. So I pressed on.
The run to the 3rd boss was a bit of a moment as well. Just after the ball crashes through the wall in the spot with the two butterflies the tank waits for the 2nd ball to pass and then proceeds to pull the next pack as well. So there's all 6 enemies in the corridor before the final room before the boss.
Its at this point that it hits me. This tank hasn't hit Rampart once. No Convalescence. No GNB version of Hallowed Ground. Nothing. No mitigating damage buffs at all. I'm wondering why he's even up at all...
Then I look up at his health and he takes probably 5 crit shots to the face at once. Because he loses about 20k health in one hit and goes down to about 7k HP. I accidently give myself an Adlo so he goes down to about 1k HP.
So, to make up for it, I give him all 3 lustrates and Adlo to boot so he gets back up to full health. We burn down the rest of the mobs and proceed to the next pack.
But the tank decides to type in chat, "Too close. Too close."
At this stage, i'm seeing red. I understand that I'm already not a good Scholar. But this tank decided to basically TRIPLE PULL and even though I didn't have Eos because I left her at the previous pack and when he bolted away... he didn't die!
I want this to be done so we can be out of here and I can blacklist this tank.
After the final boss went down, I got up and walked away from the PS4 for a moment so collect my thoughts and start typing this up.
I think I threw out a total of 10 attacks in the entire dungeon, most of those being Bio. I don't know what I could have done more of to keep that tank alive throughout the entire dungeon.
*hugs* it's okay, have some tea and cookies. Just remember, when he gets to the SHB dungeons, and he pulls that sort of stunt again there, there will be that one healer that will not heal him, just to watch that tank burn.
Speaking of stories, I went whm on a roulette and was thrown into deepcroft normal. Our tank was still obviously getting used to the changes, we had a lancer in the party that quit the game mid-dungeon but didn't leave the party; and an eureka blm that thought they could mass-pull and have me deal with it as the healer. I only get 2 healing spells at that level bro.
Said blm decided to run around the corner while I was trying to heal them with at least 7 mobs on them, and his hp got nuked fast. While I got him up, tank dies, then I die, then the blm that just got back up died.
Tank: well sh*t
Me: (scrapes blm off earth's crust with res)
BLM: sry
Tank: oh boy (dies, then I die at this point)
Me: ...............
Blm: (gets back up and immediately eats it) I got destroyed
Well duh you got destroyed, you're a squishy blm that has no other defensive cooldowns at this level sync. Protect IS GONZO! We get a replacement for the lancer that I was finally able to boot, and the blm continues to mass-pull for the tank that is still trying to grasp his role at the changes. We get to the final boss, down him, I comm the replacement dps that came in, passed on loot and left.
I walked out of there with two comms, but good god people read the patch notes before jumping in and expecting to do the same things you did pre-patch. IT WILL NOT WORK.
"They ignored my strategies, so I ignored their screams..." Sounds like the rallying cry of Scholars atm.
Also, I went ahead and did Trusts for the Temple at 75, since I can't pass up a chance to use Y'shtola as a party member. Was pretty nice, tbh. Batsquach was interesting, and the final boss's mechanics did plenty of damage to the whole team. I've also solidified my stance that Solace/Rapture > Cure/Medica for handing emergency situations. Especially since it leaves room for Tetra/Assize. There's no way you're clearing Batsquach at-level with average gear unless you know how to weave AoE healing properly.
After hitting a little road block at level 77, with the next mainquest requiring 78, my boyfriend and I decided to just queue up for the last three dungeons and see where fate takes us.
It takes us back into the well - together with a samurai and a scholar.
A scholar who is to our surprise still a sprout - not really sure how that can happen, story skip and jump potion, I guess, but hey, its alright.
What isnt alright is their gear. Most noteably their weapon. A drop from the very first level 70 dungeon - yep, thats right: the very first "endgame" dungeon in Stormblood, meaning it has an ilvl of 300. And here I was, feeling bad about still having an ilvl400 belt equipped (btw: their belt was 300 aswell, the rest of the gear a wild mix of "not even acceptable in SB-endgame" and "how in the world did they get drops from the new dungeons?!")
The answer to that last question revealed itself when the samurai and I asked the scholar to put on better gear - with them only speaking german communication got even more annoying. I'm german myself, but I hate having to speak it for the sake of people who didnt bother to get at least a grasp of english. Turns out: they're leveling a "twink" (for anyone wondering: thats apparently old german-wow-lingo for "second character") and didnt expect to get thrown into such a high level duty via their leveling roulette. Who would have thought that you'd end up in one of the new dungeons as healer right now, right?!
We still reached the first boss and the very first thing the healer does is to die. Before that I was willing to grind my theet and just carry his lazy ass through the dungeon (its kinda late here right now and bed is calling), but now hes not only shown that he doesnt care about gear, he also doesnt care about mechanics. So we kick him, use the mean time to explain/translate for the samurai who didnt understand all the german that was flodding the chat and finally get another scholar in, whos actually properly geared!
I'm not sure if its ignorance, laziness or just the thrill of "the uncertainty" of the changes to the game, but i've had SO MANY PLAYERS who all basically say the same thing... "where's my [insert deleted ability here] and why did it get removed?"
There are patch notes people... I don't know how many times I will have to type "cries in protect" in chat over the next few weeks/months.
Got the pleasure of being introduced to a nice WHM while trying to upgrade my armor via Malikah's Well. I've started to main WAR, so I try not to pull wall to wall, especially since I feel like people are adjusting to new skills, hot bar changes, and gear upgrades.
When I got in, the WHM started giving instructions to me immediately, and proceeded to pull. When I got a hold of the enemies, they started running to the next area, and once again as many as they could. I had to take them once again. During killing them all, I died, and was blamed by the WHM. I told the WHM not to pull for me, as people were new to the dungeon, and I was told to "learn to tank."
Once everyone respawned, we killed the few enemies left & got to the boss door. I was waiting for everyone to get to the boss door, and while I did, the WHM pulled the boss, and I told him "Welp, your problem now."
The DPS had the same idea, and left the boss room. Me & the WHM died, since I didn't tank the boss for them accepted fate, and the WHM then just.. well - left the dungeon.
i know what iam going to say next probably a bit sensitive (about En player) but i need to vent this out.
i play in tonberry, i always set my party to Jp language only because after many past pug with En player, i found that En player has more.... "questionable" playstyle compare to Jp player.
so after shb come out i try again to set my party to all language since this way would get me faster queue time, and indeed i got party in less than 10m. party up, got a group of En player (all of them chat without auto translate thing) and ready to go....
or not. i play as MNK so they saw me and goes "eh MNK? i though that class is nerf to hell now? why people still use it?" and the others say more or less the same thing, we keep going until first boss (lvl 71 dungeon btw), beat the boss and the tank finally say the word... "see MNK is bad now, sorry but you need to go"
i mean... what? seriously? they just vote kick me just like that? after putting "detail analysis" about current MNK, skill cd, ogcd, yadayada i dont know what are they talking about to be honest. then just kick me out and tell me not to use MNK....
set back to Jp, got party, went inside, the usual "hello" "lets do this" and everything went normal, no chat, a lot of emoticon, dungeon finish, everyone "thankyou", all done, nice and easy.
i dont mean everyone on En player is like that i know, but still like i said before, it seems the En side has more "questionable" playstyle compare to Jp side, which make me sad because as much as i enjoy playing with Jp, i dont know what are they talking about (i can use google translate but i cant join the conversation if you know what i mean), while the En side is muddled with this kind of "sensitive" people.
Perhaps this isnt truly in the spirit of the thread since I have no specific stories to tell (one comes to mind, but I dont want to bother)
But i've been forcing my way through ShB as Gunbreaker and I'm having a blast with it. And for the most part, runs have been really smooth, even when im wall-to-wall pulling with first time healers and such
I...kind of screwed up today in a MSQ. I pulled a huge group of iron giants when I was supposed to run up some stairs and push buttons to avoid fighting the iron giants. One guy was like "why did you do that?" and I felt like such a piece of crap. We wiped and went back and did it the right way and whatever, but I still feel like a loser, 16 hours later.
Noice. I would've done the same.
I can't stand being told what to do as a tank, especially from the healer, ESPECIALLY if they start pulling stuff and bringing it to me.
You don't know my story, you don't know how I play, you don't even know if I'm nervous or not in the mood, you don't know if I had milk for my bowl of cereals this morning. Don't push me lol
I've seen several Guns not using tank stances in dungeons..... did they forget they dont give damage down anymore?
I can't rightly comment given my own experiences thus far and, of course, not being them.. but
In my haste, i have gone a pull or 2 in a new instance without it because i keep forgetting level sync wipes your buffs.
Another thing to consider, memes aside, is well... GNB being not only a new toy, but starting at 60 instead of 1, 1, or 30, makes it more appealing to someone that wants to try out tanking at a "relevant" level for the very first time. you're not generally going to be very good when youre completely blind and out of your element.
I've had people shocked at my tanking. for alot of reasons. sometimes its the shock of being a 75+ "not Thancred" in their ShB dungeons. other times, it's just about me being a "good tank", whatever that actually means. I've been given the impression that.... There hasnt been a particularly high number of passable tanks in EA so far, not just GNBs.
Well, this IS the DF thread, how have you all felt about tanks in general so far over the last 4 days? Has the quality really dropped down since GNB's release and the tanking changes? Or perhaps it is people not coming to grips with their new kits? I'm curious to know, since being a tank.... well, I cant really play with other tanks in 4-man dungeons.
The major problem, outside of the rudeness was the fact that I wasn't overgeared for the dungeon. I was on par, at best. They weren't overgeared either. No one was - and everyone wanted gear from the dungeon.
Also, even though I've been running it for gear, generally I am still learning mechanics & a damn rotation. Things aren't going to die fast, not until people are comfortable with the classes.
They were wearing at-level gear, with an Ultimate trial weapon - but I'm not from their static - and I'm certainly not going to run new dungeons at Wall-to-wall levels until I at least know what I'm doing with my new hotbar setup.
I know this question wasn't aimed at me, but...
I don't know!
Tank health bars are ping-ponging something fierce.
I've developed so many tricks to keep tanks alive. I've had to use them all. Thank heaven for Emergency Tactics. Truly.
I've worked Dissipation into my routine because I'm eating through so much Aetherflow.
I wouldn't say I'm having a hard time. But I feel like I'm working way harder than everyone else.
Tanks are certainly squishier now, and they seem to have tried to make mitigation more active than reactive, probably to make up for the lack of enmity management.
DRK with TBN for example, can now be spammed pretty much on cooldown, and you want to time it correctly to get your free Edge/Flood for Darkside.
DRK without TBN... ouch.
But it's like they get burst down from full to 40% every few seconds.
My SO says to me, "WAR has Raw Intuition. It's 20% mitigation."
I look at the skill -- for 5 seconds!
If I were a WAR in DF, I'd stack Raw Intuition with another cooldown to ease the initial burst when I want to pull wall-to-wall. Or something! Do more than just pop Rampart and hope for the best, please, if you're going to be the minimum item level and pull more than you have any business pulling!
I may be exaggerating. I may not be. I don't know. I need a bigger sample size to tell. But something doesn't feel right.
Some healers cried out loud that healing is boring and they will dps to full the downtime and because, why not, do something just to kill boredom. Got served. I find now myself 100% uptime healing quite often.
Add to this, the usual people that won't avoid the avoidable, and keeping the party alive today is a challenge. I already had to choose who let stay alive and who not, quite a number of times.
So twice now I've been in a party where the healer refuses to do anything but heal when they've been called out. And they use the homogenizeation of healers as an excuse. Tonight on the first pull of one of the lvl 80 dungeons I had a blm melt down on an ast that was just spamming benefit on the tank. Basically said ya sorry a tank that does single target pulls is not as bad as a healer who won't dps and left. I wish I did too, bc it was excruciating slow run. But the healers repsonse was 'looks like someone isn't aware of the new healer update'. I really wanted to say, 'oh pls youre an ast, you never had a dps kit to begin with' but suffered silently. No cards were played either, might i add. Tank, insulted by the comment, began pulling more. Ast could heal it fine, but still had ample time to help dps during pulls and would just spam benefict when mobs were mostly mowed down oncemore. Felt real bitter by their attitude.
Depends on the tank's skill and instance, but at worst as SCH my DPS uptime is really only suffering because of the MP issue. Most dungeons I'm still DPSing 70% of the time with the occasional heal this even with tanks doing big pulls so long as the DPS isn't eating mechanics as well.
just gonna chime in here from a tanking perspective. all the tanks have a low cooldown/low duration mitgation ability, now. its actually really flexible and versatile, but on the subject of "popping rampart and hoping for the best".... thats how things work.
Stacking cooldowns on a big pull is a fine way to start getting beat down. Gunbreaker for example has two 90s cooldowns with 20s duration each. if i were to stack those together for a big pull, and that pull lasts longer than 20s, im effectively naked and now you have to heal me without any more mitigation. I've managed to survive and thrive in my blind mass pulls because of carefully rationing my cooldowns and not stacking them like a madman trying to lighten the healer's burden in the now.
Yes, I might appear squishy, but i also have 12+ sources of incoming damage, too. you're going to feel it much worse if i were to suddenly lose my active mitigation
the only cooldowns i think tanks should be stacking at all anymore are the "fast" ones across tanks. and of course the ever so present supercooldowns... but the topic of savage raid tankbusters isnt relevant to this particular topic
How is overhealing or doing nothing better than DPSing?
Im perfectly fine when I have to heal constantly but why should I heal when it is not needed baffles me. And standing still watching others when I could help them with DPSing and finishing whatever we are doing faster? No way.
Yesterday I was in Xelphatol during leveling roulette, a level 60 dungeon. As a scholar, like you, I could throw sacred soil on the tank + adloquium and I would not need to heal the tank the entire pull, despite him pulling every single monster.
In that situation, you would just sit there and not do anything? Just stand there and wait for damage to be done to the tank to bring him down to, say, 90%, and throw a physick up every 15 seconds? How is that fun?
What do you do in your down time? I understand there are healers that play that way, but it just blows my mind.
Tanks should be rotating cooldowns not blowing them all right off the bat as you suggest here. What do you think happens after their cooldowns drop and the mob pack is still alive? Now you have nothing. It's far better to activate them one at a time so you are reduce the amount of time in which you have no active mitigation up. Tanks don't have endless mitigation tools especially now in shadowbringers. Heck Paladin really only has rampart and sentinel these days until the enhanced shelltron trait kicks in. That's just for trash pulls of course. For bosses every cooldown is reserved exclusively for planned damage like tank busters
Tanks most definitely feel squishier, but the Gunnies seem the squishiest so far. My DPS time has plummetted greatly after the changes and I think I've ate more Fairies for Aetherflow in the past two days than I've done during the lifetime of this character.