There's a second honey?
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>:3
Actually our group was on track to 1-shot it, but we failed because we only had LB1 on the last phase transition and our mage hit the button on reflex.
Very much /facepalm.
They need to tweak the LB system IMO. Punishes good performance :(.
my group always stuck around 43%ish right before 2nd honey. we used to try to push it but we end up with the bad timing on transaction and not enough LB to kill slug. so now we just slow down dps and clean 2nd honey b4 transaction.
Seems most groups wait for the second honey to play it safe...
Wz burn it aswell,any group with i90 at least should be able to(we did it with everyone at i90 exept the smn who is i88)
For monks:
t6 - ignore slugs and zerg
t7 - afk dps, stone trolls, avoid stoning teammates, LB lamia prosector
t8 - zerg and top dps.
Hey guys,
As I gear up with Lv 100 stuff and prioritize Det and Crit my SS is dropping really low, like below 400. Anyone know what the min number is to maintain GL3 etc?
Thanks
I don't have a problem even with 356 SS.
Though Easymode's current stat weights put crit and SS on the same level and det is still higher (even though you get less of it), so really I don't think it's as horrible of a stat as we take it to be.
Before 2.1 (I may be quoting the wrong patch) it was somewhat important in order to use true strike every other rotation instead of twin snakes (the problem was the TS buff dropping). As far as GL3 goes, don't worry about SS to keep it up.
Quote:
Originally Posted by Arkista
Thanks for the answers.Quote:
Originally Posted by Darkseth
I don't understand though why you don't use Fracture anymore. I mean it is as potent as ToD while being only 18 s. So you should have more dps using Fracture instead of ToD. Furthermore, Fracture has the same length as Demolish so it would be quite easy to apply and refresh it just after Demolish.
TP constraints. Fracture is a pretty high cost move. So when you determine if a move is worth it or not there's a few factors you need to consider. The TP cost next to the potency of the attack, overall TP usage for the duration of the fight, etc. Fracture's overall DPS gain isn't much, but it's cost is quite high so you will see a difference in how quickly you use TP.
Fracture's total potency - 220
ToD's total potency - 270
Demolish's total potency - 310 from the rear, 270 otherwise
Fracture is quite a bit worse than ToD and Demolish. It also happens to be a large TP sink - 80 TP doesn't sound like much but it's enough to stress your TP pretty low in a prolonged fight. Not only that, you have to find a way to put in Fracture without intervening with ToD upkeep, Twin Snakes upkeep, and Dragon Kick upkeep, which while quite do-able isn't always viable and is only able to be fit in a few times in a fight. For all those negatives, Fracture is a very slight DPS gain. So slight, it has the potential to do more harm than good since it should be used at very specific intervals and failure to do so will be a DPS loss.
Fracture's most practical use for the average MNK is to use it when you've got a forced disconnect coming up, such as T7's Shriek, getting Gaoled (assuming you're not getting out in 4s), having to go to the panels in the final boss of CT, etc. At those times, you can throw the TP and rotation constraints away and just use Fracture as a semi-high potency finisher.
Has anyone posted a BiS list with an ACC cap of around the 495-500 range? I seen the DRG thread has it all sorted out but I haven't seen any MNK BiS list come my way yet.
Karasumori this thread honestly needs to die and be restarted with the information being coherently placed on first post however no one really has the time or will to do it. The information you seek has been answered in drabs throughout the last 10-15 pages though....
As for my coming here, I have near 900 Soldier and need advice on what to upgrade next. I have the body and we are very close to beating T6
http://ffxiv.ariyala.com/M9Q9
Any help would be appreciated before my event tonight :)
Thanks in advance!
So would it be better getting Belt and ring soldiery first or legs first?
I have no idea which one getting first, but this is what I did: Get the crafted chest/gloves/belt/shoes, meld em, save soldiery for weapon, and wear the items you get from Coil accordingly. Once you got the weapon, maybe it's easier to find out which one getting first. But this ain't gonna work if you're stuck somewhere T6-T8 so..
Pretty much stuck between there, however 5 melding will be very expensive :/
It is gonna be expensive now indeed. I bought mine before patch, and bought some early patch so it was still affordable
Will look up prices but it may not be possible at the moment. Is there a site that states what melding limits are?
General rule of thumb is crit, acc, and skill speed can all have the same maximum allocation on pieces, but det being worth more so you won't be able to put as much on there. If the gear for other classes are any indicator then (which as far as I've seen it is):
Head, gloves, and boots should allow for 21 acc/crit/ss and 15 det.
Chest/legs should allow for 34 acc/crit/ss and 24 det.
Belt should allow for 16 acc/crit/ss and 12 det.
Thanks. Will look into it. Should decide to go with soldier isles the next best thing to invest in?
http://ffxiv.ariyala.com/M9Y4
Updated the BiS. They confirmed the real stat on Gloam Boots. So basically it's the same as the weathered one.
Hello everyone.We're actually with my FC farming coil and we'll be soon at T8(T7 will fall today)
I'm playing the melee and my main class has alwyas been DRG.But i lvld up a monk for cross kill first then just for the class to have both of them and being versatile.Considering this it's useless to say that i CANT spend my soldiery for both of them.Atm i use my monk cause i dropped the head+earing on T6 and i feel like the fight is much better in T7 with him(not loosing GL stacks often and not missing my heavy trust because this stupid turn himself to throw fireballs :S)
So i'm wondering ,can i try to go for almost full alagan?I know the stats are not the best but since i'll have the lvl 100 weapon (and 110 later i hope) and will spend my soldiery for weapon + DRG item,i can just count on loots.
This is my current set :http://fr.finalfantasyxiv.com/lodest...acter/2817233/
Full allagan with animus weapon: http://ffxiv.ariyala.com/MA1M
Ya, the amount of acc should be ok if you use the Animus weapon to cover the accuracy. Mind you the allagan pants are probably a T9 drop, but it has no accuracy so it's doesn't change anything.
Edit: I just checked and saw you had the levi weapon, the acc (505) is still good with it if you eat food with the Tidal weapon. It'll make you have a wooping 168 crit with that.
Thanks for the tip.However i'm not using the animus since i'm farming my DRG animus and don't have time for both of them.So i'll probably take the weapon with the allagan token ^^
And about the pants,i'll probably take the soldiery ones since it drops on T9 and the soldiery seems to be the BIS anw.
All the mighty Monks out there I need your help in becoming a "decent" monk. I just made 50 after a long break PS4!
Am I doing this correctly?:
1)Bootshine(rear) - Twin Snakes (Flank) - Snap Punch (Flank)
2)Dragon Kick (Flank) - True Strike (Rear) - Snap Punch (Flank)
3)Bootshine(rear) - True Strike (rear) - Snap Punch (Flank) --->Internal Release
4)Bootshine(rear) - Twin Snakes (Flank) - Snap Punch (Flank)
Repeat with monitoring Dragon Kick buff and using Bootshine instead, also same with Twin Snakes and True Strike.
I throw in Demolish (back) and Touch of Death usually 2nd or 3rd cycle. I haven't gotten blood for blood, invigorate and bloodbath yet but will. I use shoulder tackle to keep Grease.
Btw once your reach Grease III and you do the 3 part combo correctly it stays up to Grease III? for some reason it feels like Grease I overwrites it......
Oh and when I use Internal release I just do 3 Snap Punches to get Grease III?......not to sure what to do after that!
With like only 9 SS from a materia on my gear I'm not too sure about the whole 2 BS combo starter after a DK application since I'm sure it would drop for me ;_;. I would say do:
1) BS - Twin Snake - Demolish
2) DK - Twin (my reasoning is that if you're flanking for DK don't have to move to reapply) - SP
3) BS - True - SP
4) DK - B4B - Twin - Internal - Demo - ToD
Then reapply the DoTs / Debuffs when they're about to fall (2-0 secs left).
I don't line up B4B/Internal afterwards and just pop them in between gcds whenever.
To answer your question about Greased you can't apply a I over a III so any moves that apply Greased again will refresh the stacks at III.
and for when you say Internal Release into 3 snaps I assume you mean Perfect Balance. In which case a rotation I found that's pretty sweet imo is
PB- Demolish - B4B- Snap - Internal - Snap - Steel Peak - DK- Howling Fist - Twin - ToD - Boot - True- Demolish
All that within the PB Duration then I do the combo sequence that I mention above.
Ideally, it's something like:
Shoulder Tackle -> PB -> Demo -> Snap -> DK -> TS -> Snap -> Bootshine -> True Strike -> Demo and just rotate your rear and flank skills, applying Demo every 3rd rotation. Also don't forget to use ToD and off-GCD's as soon as your buffs are up. Other than that just maintain your buffs/debuffs.
Again, this is in an ideal scenario, but that's probably the best/simplest opening rotation. Certain fights like levi, titan, and garuda ex will cause you to hold PB until something happens. Quick phase changes etc.
Like I said, using ToD once buffs are up. Where he decides to place it is up to him. I tend to use ToD in different spots depending on the fight, since fights like Titan EX I try to line up reapplying ToD's with landslides and such where I can't guarantee my position on the boss.
and for when you say Internal Release into 3 snaps I assume you mean Perfect Balance. In which case a rotation I found that's pretty sweet imo is
PB- Demolish - B4B- Snap - Internal - Snap - Steel Peak - DK- Howling Fist - Twin - ToD - Boot - True- Demolish
All that within the PB Duration then I do the combo sequence that I mention above.[/QUOTE]
Ok I've been playing mnk since ARR came out and it still bothers me why we include OGCD(HF AND S PEAK) in our PB. Why not HF and S Peak after PB. I do that rotation also I just don't know why that's considered optimal PB.
Well you can do that if you want >.> it's not really a big deal, but putting them on cd ASAP can technically mean more uses per fight so why not weave them in between where normally you're waiting for the next gcd.
Unless you know you're going to need to stun/ you know adds are coming and save HF