This is why I think things like Eureka and Bozja are so important. They really tick that box. Like I'm probably a mid-casual as you say (though I do Extremes and occasionally dip a toe into Savage), but I find things like Eureka and Bozja good diversions. The problem is, there needs to be a new one with each expansion, and for whatever reason, after cutting Bozja (due to Covid, they had to cut out one of the zones, originally they planned three with the second one going with DR instead of just the two we have today; this was totally understandable, pandemic and all, so I'm not harping on THAT), they just didn't make one this expansion.
I feel like they underestimated how important content like that is, and Island Sanctuary doesn't scratch that itch as it's more akin to housing type of stuff.
While Variant is trying to do that, there's far less replay to it. Deep Dungeons and Eureka/Bozja allow you to grind stuff for achievements, titles, pets, mounts, and Eureka/Bozja you have a lot of replay value for leveling up weapons/armor for different Jobs. Variant is just doing all the paths once for the mount, maybe running it a few times if you want the single set of cosmetic gear...and that's it. There's just not enough replay value to it, and very little exploration. The hints for the different paths were so cryptic, most people just looked up a guide, and it wasn't as pick-up-group friendly as Eureka/Bozja, so most people doing it were still just wanting to do their run, not spend hours grinding and poking about.
It was a good try, but just didn't hit the mark of Eureka/Bozja. We need another Eureka/Bozja.
