working as intended.
Printable View
working as intended.
Seems to be working as intended.
Seriously, if the changes OP mentioned were implemented, it would drive down the food cost.
The more difficult and elusive something is, the more gil you will make -- having a bigger market will not increase profits IMHO.
I don't give a rat's ass about the market value of food. My FC's currently fighting lag on Titan and I want to cook for them, and I'm not doing that when I need one recipe per person per 10 minutes of play.
Also, am I the only one who finds it ironic that even the current, crappy food market can only be sustained because we have bots mining shards 24/7 and selling them for nothing?
Food is too expensive as it is. I don't know what is going into the driving force behind the base cost of food vs sell value (ie. profit) but I get the feeling that serious cooks are making some crazy money. I am currently spending about 100k a week on food, and farming that money up is not easy... Most people end up farming up the mats and or buying the base mats themselves and having a cook make it for them. Because food just costs way too much. I am presently only sustaining the money by capping out my myth tomes which in turn is giving me pointless philo tomes that I am selling mats off at 20k a pop (give or take) in order to support my raiding habits of food. And lets not even get into potions... those things are outrageously expensive because there is one mat that is ridiculously hard to get causing mega-potions of x to sell for 5k or more a piece.
Driving the prices down is good at this point, because food is basically a "luxary" item that also happens to be required. Would be like needing a car to get to work (because you have no other viable option) and the only cars being sold were 100k mecedes, lexus, and bmw. So everyone who is serious about getting to work gets a car, and then has no money left over for anything else.
Considering I rarely risk losing my HQ toast on most runs because of the worry I might lose it after only 2 minutes...no it won't. I would like to use food 100% of the time on DoW or DoM classes but it's not worth it. In FFXI, food was cheaper but sold so much faster because you rarely saw anyone doing anything without food...especially in endgame.
Personally, I didn't buy food because it expired on death. What's the point of food if, when you do need that one buff that could edge you, it wears off every 2 minutes? And I am Culinarian 50.Quote:
When food starts to persist through death, there will be a HARD CAP of food being used per a set amount of time. 1 food item per 1 player per 30 minutes. Seems so similar to the weekly myth cap. Once every player willing to use food does so, there is no reason for them to buy any more untill the ones they have wears off. Food market freezes for set time, crafters start to spam undercutting just like the RMT does. Not-best food will stop selling AT ALL.
Now I'll seriously consider going for the caster crit food as a Scholar.
I honestly don't understand why people don't just buy the vendor food from the shopkeep in Thanalan? It has 8,4,2 food for everyone there except tanks and the prices range from 19g to 59g per
People who say having food last longer (which is functionally the same as food being cheaper) will destroy market obviously does not understand supply and demand. In theory there ought to be a market for HQ hi-elixirs, but at 1125 philsophy stones per 3, it's safe to assume nobody is crazy enough to even make them, and certainly I can't imagine people paying 100K for a HQ hi-elixir when NQ version is under 1K gil. Therefore, we can say with certainty that if HQ hi-elixirs are cheaper to make, the market will definitely go up because right now, the supply is effectively 0 due to its prohibitive cost. Right now, food cost is pretty prohibitive too so it's only used in very few circumstances, thus lowering demand. Making food cheaper can increase demand, and while the unit cost of food will likely go down, you'll be able to sell more of them if people aren't worried about losing them on death. Right now, people simply don't use them unless it's a key raid.
Should probably also be mentioned that a lot of 2-star food is a waste anyway. For example comparing a popular DPS food, HQ Devilled Eggs, which are easy to make and HQ, to it's supposedly superior 2-star version:
HQ Devilled Eggs
Crit Rate +5% (Max:24) - Requires 480 base crit to get full amount.
NQ Apkallu Omelette:
Crit Rate +3% (Max:22) - Requires 733 crit to get full amount and would still be inferior.
HQ Apkallu Omelette:
Crit Rate +4% (Max:27) - Requires 625 base crit to be more beneficial than HQ Devilled Eggs.
So unless you're packing ridiculous amounts of crit and can somehow get way up into the 600s (doubt it's even possible) the 2-star food, NQ or HQ, is a waste.
First of all, what Alkimi said. Second of all, Culi is hardly forgotten, it has AMAZING DoH skills. Third, shards are dirt cheap. 30k for 1000 is nothing when you actually sell the stuff you make. The fact that food fades after 30 minutes is it's biggest strength and the most desirable trait for the class. Because food isn't permanent, people have to buy more, which means you can sell more. Fact is, if you have a lvl 50 culi (or any crafting class really) and you're NOT making a 100k a day or more off it? Then you're doing it wrong. THAT is why you're not getting anything out of it. Culi is in high demand for end-game content and the market turnover for that class' products is absolutely top notch, the other class that comes close is Alchemist, but because Alc is situational, where as food buffs are something you "always want on", which gives Culi a significant advantage.
Holy crap are you really implying that's where the majority of shards come from? Botting? Granted, there may be some RMT peoples involved but it's probably not from miner bots. Easiest way to make crystals is as such:
Step 1: Make a new character
Step 2: Do the first 3 crafting quests for each DoH
Step 3: You now have thousands of every shard type ??!?!?!
Step 4: Mail to friend and profit.
Step 5: Delete character.
Step 6: Goto Step 1.
It's insanely easy. Do the quests. Get thousands of shards.
Also considering you can mine up to 4 or 5 shards per pick axe swing? Dude, just get a DoL class if you don't want to quest for it (although most of the quests req. npc buyable junk), what the heck are you doing? Crafting sucks without DoL anyway. Are you seriously BUYING all your mats? No wonder you're upset, you're doing it wrong. =/
Just make food like it was in ffxi and problem solved no?
You dont die / suffer from malnutrition in FF14. Yet cost of 1 serving of food is equivalent to an equipment. Make sense? I hope those food give me diabetes.
Mr. Alkimi @ #173 did the calculation, Other than the vit / exp bonus, the other food bonuses are trivial in game contents.
Mooched / Double mooched fishes are useless but lv 30 apkallu eggs are really precious. AND people farming these eggs are all lv capped. Hi2BRD/WHM. Lv 30 toons? Please fate.
I dont feel right with the system. Looking at all those objections maybe I belong to the minority.
While I like the idea of not wasting a ton of money on food during progression from deaths. I think having the food persist 100% through death may effect the food market to heavy. What might be nice is with every death you lose 25% of the remaining duration till its gone. This would help a bit on food costs, while still keeping the market flowing.
Ex. Food has 30min left, you die, now it has 22.5min. You die again at 10min, well now it has 7.5min.
PS: 25% was just a number, not sure if that would even be a good middle point. Maybe 50% would work better.
I'm planning on doing a bit of foodcrafting later and I gotta say that I'm not a fan of this idea for two reasons:
1: Foodcrafters would make less money because of less demand on food.
2: There has to be SOME repercussions to dying. Don't make the game too easy with no risks. If you don't get negative feelings when you die then you'd stop caring and not do your best to survive.
Don't implement that. Please.
the food is perfectly fine the way it is right now what SE needs to do is just increase the amount of each food for each craft by 1 or 2 especially the level 50 and 1 and 2 stars foods
You must mean more demand on food.Quote:
1: Foodcrafters would make less money because of less demand on food.
Lots of customers say 'fuck that' to food because you're likely to find it useful in places where you constantly wipe. If they can still use it in the wipe-happy place, but not go broke, then they will.
I'm gonna call .bs on you guys. Food persisted on death in ffxi and as far I could tell the market was rather healthy. Perhaps the problem is poor stat weights. Maybe we need food with like WD +3
This is a false statement. Food most certainly did not persist on death and in fact it was extremely annoying to pop a 10,000 gil steak only to die within 10 minutes of using it. I always imagined my character just vomiting the steak back up upon death, kind of like a drunk passed out.
hmn you may be right but i remember plenty of times i wanted to get rid of a food effect
to the OP that says the FC spends couple hours each farming for shards to help you cook.
I doubt even one person gives shards to you so you can cook.
Anytime i see shards in my inventory I start crafting something for myself not for others to craft for me. Secondly.. shards on average cost 5k stack of 99 this holds true for crystals as well .
So.. to me 5k per person would be time better spent.. as they could give you 5k and you buy your shards yourself. 2 hours a day for you ???? please.
Also. why the hell do you find it necessary to cook for everyone ? They can craft their own foods and if not... they can buy their own. >>> this brings me to believe
giving you 5k for shards is the better choice since most foods will cost them more than 5k .