Originally Posted by
CKNovel
I used to play MCH because I love being a supporting DPS, Dismantle, Palisade, Manasong were all abilities I really loved and I felt useful to the party beyond DPS.
Tanks evolved to be that, lower DPS jobs with much more mitigation. Despite MCH recovering Dismantle, I felt more at home with tanks.
The responsibility of tanking never lost anything between ARR and DT, you still take the enmity, position the ennemies and use mitigation accordingly.
While it's true more and more bosses places themselves or have huge hitbox, that responsibility has been replaced with mitigations in the form of Reprisal, Party wide mitigation or single target mitigation.
While progging savage and ultimate, one of our healers struggled with the content. The fact that I could compensate with my tools and assist them is a gratifying feeling.
Half the party is dead and the remaining healer is occupied with ressing? I can use my abilities to make the other players survive longer.
A tank will do the minimum.
A good tank will go beyond.
If those things were to be removed, we would lose all ingenuity and creativity just for the ego of some healers. The game would become even more braindead that many claims to be.