The fact they put the auto demo timer back on isnt random, neither covid or the Ukraine/Russia war are over, but they need to keep people subscribed and that's the only way to do it.
Yes, so much this. I like personal housing, it's what I enjoy most about the game. People act like FCs are all super active but they aren't. Most of the time they are ghost towns where you see a random member port in and jump around the yard once in a while. Just like people with personal housing, except you get to be the one to decorate in a personal.
The idea of restricting to FCs and removing personal housing from people serves nothing other than spiting people that have something they don't. Something needs to be done to increase housing for all but that ain't it.
There is housing, people just don't want smalls. I mean, I don't blame them for wanting bigger. They should probably reevaluate the FC ward distribution though, especially on Dynamis.
I went with a small for my FC just because it was all that was available at the time that no one else had bid on. I definitely would prefer a bigger house to do more decorating, and hopefully I can win the one I bid on this time around. If I don't win, I will just have to keep what we have and see what else I can do to improve it. Though, my personal medium is getting rather full, and the treasury isn't even fully done(still got lots of "trophy" items to get and put in there).
You are literally on the world with the biggest population of all worlds, and you are complaining about lack of houses, give me a break lol. And we'll see what happens, dont forget auto demos, more medium and larges will auto demo in less than a month from now, it will get a lot of bids on them, it wont all be taken by 2 cycles. As for balmung as I said earlier, it's self inflicted. You can move to a different world, it's free too, data center travel is also a thing so you wont lose your friends, if you dont want to, then stay on the most populated world in the game and deal with the scarcity of houses.
There have been threads for years asking for them to do something about housing and which their answer has been more wards and a lottery system with basically no acknowledgement of an instanced housing system.
Forgive us for not wasting our breath on that pipe dream now, it gets pretty tiring.
Problem is Square doesnt care about NA. Only JP matters. If JP has no problems nobody is having problems. From their PoV they are just adding a new DC/Worlds to lessen or spreading out the population with the incentive of additional housing on top. For them the problem is solved. Next addon start we will see the „cant login - queue is too high“ crybabies again. But those could have moved to a new DC as well. Same for the desperate Housing people on the other NA Worlds. Balmongians believing in Square that they will add enough houses to Bangmung are just delusional to accept that the Square is going with the more Worlds route.
Even with the new ward distribution, I'm seeing very few take up in the converted wards 9-12 in Dynamis so there's definitely no shortage of houses. I think most of the players went back to their old servers since it's much easier to get housing again with the 6 new wards so they would rather play in an active DC than a low pop one like Dynamis.
There's about 100 individual houses with no bids on them at this moment, on top of the ones that already have bids on them. That goes only for individual. For FC there's a lot more, if you really want a house, no one is telling you not to make your own FC to get a house. I don't see the issue.
It is very much a problem caused by the players though. Of course it's a "well it's too late now" deal if you've already set down roots, but if players weren't so set on staying on the 'popular' servers to begin with, this wouldn't be such a big problem. Lovely in hindsight of course, but the reality isn't that simple.
That said, if you could convince your entire FC and friendship group to move... (there are arguments to be made for starting a fresh with a fully reimbursed house and the chance to grab nearly any plot you like) if you have a relative small FC it's not entirely out of the question.
Ah yes, Blame Culture, very popular with Karens I hear.
SE are making do with a broken system. It's too late to revise the entire system from the ground up, and they're patching it up the best they can.
They can't just throw housing servers at it, because for one, a given world and DC can only handle so much traffic in and out of the lobbies anyway, and secondly due to an imbalanced population. They can't give every server +100 new wards if half of the worlds are already half-empty anyway, just to appease the most populous worlds. People need to redistribute themselves.
This is like everyone trying to book a First Class ticket on a given flight, and complaining that they have to be moved to a later flight because they can't all fit on one plane, despite the fact that economy is empty. Sure they could build bigger planes, but that comes at a cost and has it's limitations, but if you just move over to the other plane everything would be fine.
Even as personally an owner of a nice beachfront Mist small now, I still think it is a problem on a systemic level.
If you are a casual player, there aren't a lot of things for you to do at endgame. Non-hardmode patch content peters out very quickly. The side content is sometimes enough to keep people mesmerized for months (e.g., Eureka), but that's an exception: more often, the Exploratory Missions have not been so well received (Diadem with its goofy queuing or needing to get permission from FC officers to use an airship, and Bozja just didn't recapture the magic Eureka was) or aren't there at all (EW).
Deep Dungeons' fatal flaw is requiring too long at a single session (as you'll almost never get a group back together to finish if you don't), and being too vulnerable to things outside of the players' control (like Internet quality, especially in the USA where ISPs are fond of suddenly disconnecting you and THEN telling you on the phone app that oh, sorry, there was something we needed to work on, we'll be back up in an hour or two, or even "oh sorry, we had scheduled maintenance, you didn't check under the Vogon bulldozer papers in the filing cabinet where we posted it?").
Non-Savage Criterion could've helped (there's Variant, but since most of the stuff people actually want requires the tokens from Criterion instead ... yeah), but instead they decided to go with the old Second Coil model where normal's basically Savage and Savage is Ultimate. Womp womp.
This almost entirely just leaves crafting (mostly only relevant at the start of a patch unless you get lucky on maps or are on the EX farm circuit), hunts (which are now heavily regimented Discord-managed safaris - completely gone are the adventures like early Stormblood with my first FC where we'd just hit a random A rank somewhere or other, it was actually FUN trying to 8-man Mahisha in 4.1, but try that now and OMG HUNT SNIPER YOU HORRIBLE PERSON I WISH WE COULD REPORT YOU TO SE sets in), maps (with the time gate), and ...
Decorating your house. Which painfully reminds everyone that Apartments are too small with no outdoors or gardening, and that the game routinely hands out Outdoor Furnishings which are purposeless except for the anointed lucky.
Yeah, sometimes I even find myself starting to wonder if SE is actively trying to bifurcate the playerbase (between the relatively small cadre of raiders at the top and absolute casuals at the bottom, throwing the middle under the bus) as a goal.Quote:
I feel like a far more viable solutions exist but I'm under the impression the developers have no interest in entertaining them.
The only question is why this would be a goal (is the only way to keep toxicity in a popular game manageable regrettably to gut the advanced casual/lower midcore tier in particular to create a firewall so skill levels don't mix? Are they even perhaps afraid of the political storm clouds surrounding Internet socialization in the past few years, and fear that an abuzz social MMO would require financially crippling levels of moderation and/or a shift to the industry standard "too many reports, you're out" summary punishment system that they've thus far avoided? I'm not sure, honestly).
It never did. We've had the demolition timer for years. I've seen individual plots being destroyed just because people wanted to take a break from the game for a little more than 40 days, whereas those plots overrun by one individual or FC are still standing.
If anything, it just shows how those timers really don't help solve the problem and only add in a limitation for people who objectively did nothing wrong other than having a house while on a break.
And Square knows this. Hell, it might even be in their best interest. More money off of subs~