Originally Posted by
Sebazy
This doesn't really stand up well anymore though. To try and highlight how far off the mark content is vs our kits now I'll use the same P1S log I linked earlier:
The fight was 7:20, it wasn't clean, we had 2 deaths and 2 additional damage downs ontop of that so hardly smooth. Also note it was in 6.0 so no 20 second lily yet.
I had room for approximately 14 Lilies, 4 black lilies, 4 PoMs, 2 Benes, 5 Asylums, 10 Assizes, 9 Thin Airs, 7 Tetras, 15 Benisons, 7 PIs, 3 Temperances, 7 Aquaveils and 2 Lilybells (With those numbers varying slightly depending on if I use the ability on pull or early).
In reality I used:
14 Lilies, 4 black lilies, 4 PoMs, 1 Bene (To keep someone alive through their missed mechanic), 3 Asylums, 10 Assizes, 0 Thin Airs, 2 Tetras, 8 Benisons, 2 PIs, 1 Tempereance, 1 Aquaveil and 1 Lilybell. In doing so I out healed my co-healer and had ~40% overheal.
Take out the abilities that I'm spamming for damage and I'm not even using half of the oGCD healing available to me. And this is P1Savage, far from an especially challenging turn, but still worlds beyond what something like Aglaia dishes out. Should I do this for the current 24 man? I suspect it'd look even more horrible.
IMO the answer is right there, add more utility onto fluff healing oGCDs and we will use it more. This is why shorter cooldown abilities like Asylum and Soil are so good now even if they don't have actual damage potency themselves, the additional effects make them worth using more often which in turn helps alleviate the glare monotony.