Because they needed a reason to lock another two-seater mount behind semi-difficult content. That's why it's the way it is and you'll never convince me otherwise.
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I'm not usually the first person to leave even the most scuffed of mentor roulette groups, but when I get something like a bunch of sprouts who are refusing to accept a vote abandon after spending 20+ minutes wiping to the same mechanic early in a fight despite me trying to dumb it down for them as much as humanly possible, I lamentably don't have much of a choice.
Started doing mentor roulettes, have gotten a few extremes and they have all failed. No matter how many times you tell the mechanic to them they just don't know the games base "don't step in orange aoe" mechanic... Luckily it's never me who disbands. But the only placce I leave and doesn't affect players is the MS roulette lol.
Qued for Mentor Roulette as a tank, got an in-progress Garuda Ex trial. Apparently some toxic excuse for a mentor left immediately when they saw what they qued into. I stayed, we maybe wiped 2 or 3 times, but we got it in the end. I left and got most of the player comms.
Enter dopamine
this thread started with ex roulettes which is something that just shouldnt be on the DF in the first place.
do i think its my job to teach people 1 2 3? no its not my job to teach you how the basics of a class, you should have that figured out by now
do i think its my job to herd cats in an EX?: considering most people in DF are retarded and wont listen (snowcloak for example) i dont see why i should bother wasting my time with something that requires as much coordination as an EX
do i think its my job to teach mechanics in general? if i can google dungeons before queueing so im not dead weight whats stopping you?
This seems backwards. The people who want to ignore advice want to be in the instance and experience the fight, and I kind of don't want to stay in the instance with a hopeless group. Then why would I try to kick people who want to be there instead of removing the person who doesn't, which is myself?
And please don't beg to be kicked. It's embarrassing to watch people try to avoid the penalty. Not good player etiquette at all.
You're looking at it backwards I think. The entire point of the queue is to put experienced people with those who need help. If EITHER side of that isn't holding up their part of the idea, they shouldn't be in the instance and they shouldn't expect others to conform to their outside goals. People who queue DF should be willing to: Put up with a certain amount of lack of skill or organization that comes with playing with all kinds of random people online and be willing to take guidance if they have never experienced an encounter before. If they want to learn all by their selves without listening to anyone, they can do that elsewhere and the game should direct them so (I know it doesn't now, the system needs a LOT of work).
It's not begging, it's politely asking. Because I also agree that if people don't want to be taught, there is nothing that can be done and in that case no amount of effort on the Mentors side is going to change things.
The problem I see is with the "omgit'sEXbye!" people AND the "you don't pay my sub" people. I'm not of the opinion that a giant punishment for leaving will solve all problems. There are downsides and possible negative effects. But a few of the more glaring issues with the queue right now could be solved with people not queueing if they are entirely unwilling to run instances that are contained in it.
Good player etiquette involves understanding others may have limits and while they might try, if you outright refuse to listen at all or simply CANNOT perform the necessary mechanics within a reasonable amount of iterations, they are allowed to give up since they gave it their best.
I didn't want to bother being that literal because that's irrelevant to your experience in mentor roulette outside of like I said not afking.
That said i'm not sure why you're bringing that up since you basically said the exact same thing I said and if you were trying to use it as a counter argument that's even worse because most new mentors will have cleared all the old ex trials un synched during mount farms or simply because they needed or wanted to clear them to get mentor roulette unlocked(they didn't queue for them like the people they're now getting in mentor roulette).
Old synched extremes is not a requirement to unlock mentor roulette you just need to clear them synched or not and when you consider you can solo HW extremes now and basically 2 man SB extremes at this point I'm not exactly sure what your point is.
There's no connection between a mentor having cleared an extreme before and them being able to or willing to help other people in a worse off situation with clearing said extreme.
ROFL "see achievements list" it shows the rewards in game. Good luck though on using DF for EX trials. My return question is why is PF so hard to use since there is also an UNSYNC option and bam you got a clear people do many of these every week for WT completions.
Still did not answer my question about PF, I know when I am being trolled. ROFL apparently its is hard. /walksawaylaughing
Mentors don't wanna mentor. DF isn't for finding duties. Next you'll tell me tanks refuse to pull more than a single pack, even when asked very nicely.
Or that some people like reporting others coz they; 'jump around too much!'.
Weird stuff aside, I think a Mentor should atleast stay for a few pulls.
I mean, c'mon man try atleast a little bit ^^
There is a core difference between everything else and EX.
When you did any of the other dungeons, raids, trials,alliances or Guildhests for the first time, you went blindly, you figured stuff on your own or asked/received advise from someone who had already done that dungeon/raid/trial/alliance to explain the 1-2 mechanics to look out for. In short, you went in unprepared.
When you did an EX fight for the first time, you did so either with a group of people that were also first timers during week one and made prog together, or you did so with a group of people that watched a video or read a guide after they came out and made prog together. In short, you went in prepared.
So how is it fair that just because it's no longer the current endgame people can queue unprepared for content that is NOT novice AND expect someone else to carry them?