Not at all. That is by far the nicest post directly disagreeing with me I've read. It also offers insight as to why you prefer not to go back to what I myself am hoping for. I respect the honesty and the tact which it was delivered.
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I am here because it's my desire to play a successful FF MMO title. Ironically Final Fantasy changed my life, not even joking or being dramatic.
It brought me closer to my big brother that I admired before he passed. I had a school project in elementary and I had to do a project with this kid I hardly knew which generally upset me having to associate at random with kids, I was an introverted nerd ( still kind of am ) and we had to go get something from the tv area. He spied my FF Tactics and FF 7 titles, was pretty surprised I had them. We have been good friends and have played every single FF that's hit US shelves since.
I got the attention of a lovely lady who is now my wife by nerdin out about XI with a friend of her's daily until I got up the courage to talk to her directly.
FF is a game sure, but I sure do love it and want to see it thrive. It's also served as an inspiration for my own writing. I agree with the desire for challenges, I simply cannot see the point in putting new players to sleep or frustrating them to logout before they can master their chars abilities and fall in love with them, thereby wanting to engage in a world of challenges.
I am a fan of the game starts at 50 models. They can have leveling be relatively easy while still providing challenges by way of gameplay at checkpoints and beyond 50 for certain. Why would you want to sacrifice a large populous so you can have some strange gratifying feeling of having taken 3 months to grind out a job?
Well now I feel a little bad, i think I got a little too emotinal there ^^U
Despite what I say, I would agree that there are things in FF XI that are very good to look at and even use them in FF XIV.
Now there is another problem, if we make this game so it took to long to get to the end content, a lot of people won´t be able to play it. And believe me, I´m the kind of person who was (and still is mostly ) againts the casualisation and simplification of games, but because of my studies, I have almost not free time :( and I´m starting to apreciate a little bit more the accesibility of the game.
I´m with you in something, max level should be harder to get, but there should be not only good endcontent, but things to do in almost or all levels, dungeon, bosses, quests, story, tons of content !. More like Final Fantasy has always been !.
Now if we talk about solo or not, I would say something like "90% party and 10% solo", sometimes people just don´t have enough time to party and face big challenges, but giving them options to advance even if it is a bit, and more important, have fun. But we shall never forgive that this, as a MMORPG should emphasize party play.
I would say that grind should be only needed for the endgame content, the big fights, just like the rest of FF. For example, let say that the main story finish at level 50, then there is a lot of hard and long quests, more like Final Fantasy XI, maybe three, let say stories, with different difficulties, which player who want an harder challenge can face, while people who are happy where they are at level 50, there is a lot of not so difficult content.
That what make FF so good in my opinion, there is all kind of content for everyone, story music battles hard and long content, minigames ect and you can pickk want you want and enjoy it at your own pace.
Well what I want to say is. what you want is not totally incompatible with FFXIV, but we have to see what Yoshi-P have in mind too, and thankfully, it will have things for all kind of players. I knows it is like an utopia but wouldn´t it be wonderfull if FFXIV was really a game for all kind of players who really love games and RPG in general ?
The only thing I don´t like is why everything have to be white or black, there can be LONG, HARD AS HELL content who old FF XI fans could love, mid content for the no so hardcore but still want to enjoy all the game have to offer and see the story, and even more friendly content like minigames to simply have fun. Disgaea is a good example, main story is challenging but not that hard, a fun journey, while the post-end content requires patience, skills and training , A LOT OF IT, but is still fun and all kind of player can enjoy it.
Well anyway, probably you Zaaku and a lot more of people would know better than me, so this is just my opinion sorry if I said something silly ^^U.
You know, I hope this game will become one game we all can enjoy.
One more thing if you don´t mind I ask, why did you start playing this game Zaaku ? I feel for the way you write that this game really dissapointed you and well, I can understand why whould you like it to be FFXI-2 although I don´t agree. Is hard when something you liked change so much and you feel like there is no way to change it back, and when SE gives a chance to make it possible it really is one chance in a lifetime, isn´t it?.
I don´t know why, but my initial intention was to write a short post but....<_<
PS:
SionDurant, I always loved videogames, I´m yes, and that kind of person who consider them art. These games teached me a lot of things and have been a big influence in my life, but hearing how much they have been part of your life really make me happy. And sorry about your brother, I have a little sister and the simply though of losing her sadness me deeply, I can´t neither want to think how hard it must be to suffer something like that. And I share you opinion, there can be content for every type of player if SE just work hard enough,
http://tgchan.org/kusaba/tg/src/124703719942.gif
I can't get the mental image of Dokun as a Cutebold out of my head. It is quite.... endearing. As for your question I actually mentioned last page but I give you the highlights. FFXI was a distinct kind of MMO which sadly is no longer being made. I am hoping that after the travesty of FFXIV's launch they will reconsider some of their original goals and intentions and push FFXIV more inline with FFXI's pacing and direction. It is not likely unless they see a demand for it because it is generally safer to make easier games. Still I had a lot of time invested in FFXI and if there is any chance of it making an appearance, if only in part, in FFXIV then I am willing to wait it out till 2.0
We need harder longer fights because it require more teamwork than the mindless bashing it is right now period. I dont want XI-2 just want it to be Final Fantasy, which is a game that require a composition and strategy that is already hindered by the fact there is 8 people in the party and everyone can use cure. Less people there is in a party the more strategy is required into choosing jobs but well this is only my opinion.
I just feel there is a lack in the progression part in XIV
Spells upgrade themselves: where other classes have to change weapons and pay/work on new gear, and dont come tell me that gear matter in lvling a mage because it does not.
Levels are too fast: you can easily breeze through 50 levels in 2-3 days
Stats aren't THAT relevant : a full AF person does less dmg than a stats capped person but not by that much for the effort used in making that gear.
Endgame: By not having the "alliance" party type it become a lot more problematic to create instances for large group that can be done every few days
Party composition : By putting the party of 8 persons you remove the aspect of strategy we like in ff parties. When there was 6 you more restrained in choices you need to choose between more support more damage or more survivability. You were also feeling the role you are playing had more importance to the whole group. Because right now you take a tank and a healer and fill the rest with dps and go to wherever you want without bothering one single bit.
Just to finish, 14 just need a better progression system like having requirement for spells or getting them in some ways. and find a way to make people in party to feel like they are useful more than a fill up. Skill chains also played a big role in not feeling useless in an xp party it would give you a purpose or something to do in the least.
In the end when you are 50 you just try to progress in some ways and since stats aren't really relevant make that progression really unremarkable.
A lot of XI was annoying though.
Exp loss on death discouraged parties from taking on unknown challenges.
Gear swapping encouraged elitism, itemization killed the individuality of classes ( ie the af typically sucked in comparison to other years but was just so beautiful, I remember gettin booted cause I wouldn't wear anything but my drachen gear.)
Sub classes were a community forced thing, and in some cases forced by opinion. SE made it so I could subclass anything, but they also made it so that certain abilities encouraged a status quo of subclasses, would rather prefer XIV's system how it defines the subclasses from the start.
The travel system was atrocious.
I could not solo from 1 to 75 reliably, I want that because I can only spend the time to find parties on the weekends, I'd still like to enjoy my character 1 or 2 hours a day. I do prefer to party and wish there was a none stop party queue. In fact I want them to carbon copy wow's queueing system, but I should be able to game by myself of I need to catch up.
The weapon skills, abilities, cooldowns etc all came too slow it was admittedly boring, unless I was on my DRG/SAM <3. You can make me appear to be amazing at combat without letting me roll every foe.
Bottom line Zaaku is we actually to a degree want what you want, just think outside of the box a tad, can we have fun while having a challenge? Does a challenge have to involve punishing effects for daring gameplay? The answer is no.. I'm positive a game system can be made to suit hardcore and casuals 100%.
Oh look it's this post again. short term thinking.
Do you realize that the game is still at a level 50 cap? if you ask for 3+ months to get to level 50 what will it be to reach the next level cap? considering the EXP curve past level 50 that might raise/grow exponentially it's going to be 1 year to get to level 100?
EXP penalty for death,
do we need more time sinks?
level capped instances,
going to ask for more inventory space?
return to basic job/subjob,
dude it's 2012 not 2002 and the current job system is pretty much alike. We're forced with 2 limited "subjobs" and a certain number of ability from these "subjobs". not happy with this? Too hardcore for you?
More Job utility outside of combat (Whm teles, Blm Warp II, Thf treasure Hunter, ect),
we got free return aka everyone can warp himself/herself to his/her home point. want to go back to a silly spell and shout around for a warp the day you forgot to bring your thm/blm/whm/conj/whatever weapon so you don't death warp on your current job and you don't lose exp? (remember the thing you asked)
Auction Houses and centralized markets,
Did you even read the DEV posts about this before posting? Or did you miss the part that it's going to be fixed and we're going to have a AH like system by v2.0?
I wouldn't hold my breath, it's not likely that they're going to go in a more hardcore FFXI direction. They've had a lot of time to do that and we just went through some huge changes and that is not the direction they're going in. Yoshida said before this all began that he only have one real chance to drastically alter the game and that was it. Well it's happened and 2.0 is the end of it. We have yet to see anything that would indicate that the game is going in a more FFXI direction.
The game didn't fail at launch because it wasn't hardcore enough or enough like FFXI. The game failed at launch because of server issues, an unoptimized graphics engine, fatigue and dozens of completely unfinished and awful systems.
FFXIV or FFXI-2?
Well, that is quite possibly the easiest question in the world to answer. By buying, installing and paying for FFXIV, I am choosing FFXIV. Of course there will be elements from FFXI and previous Final Fantasy games, but no two games are exactly alike and that is what keeps it fresh!
PS: It looks like Signy's option is in the lead! :D
I realy like the way game is goin, i did love ffxi alot, only want few things, that we had in ffxi, like flag up, realy hard content and Auction House without the auction part, you know buy/sell direct from counter.
>EXP loss
I say it made the world more exciting. Traveling to new and unknown areas was dangerous and required a great deal of caution. It made you appreciate how small you were. As for making PT's more careful? Is that really a bad thing? To my knowledge whenever new areas were released they were pioneered and explored at the cost of much EXP and Home pointing. When good camps were found it was typically the go to spots because they worked. Not because people were afraid of going deeper. The loss of EXP from death also did something wonderful for capped players. It put them back into EXP pt's every once in awhile. It is *boring* that once I hit 50 there is nothing to do except end game. Every once in awhile it would be nice to go back and kill some native creatures. Extending the opportunities that you get to use your favorite jobs.
>Gear swapping
It hardly encouraged elitism. In fact it did the near opposite. In FFXIV we are pretty much stuck on 1 set of gear. That is it. When we could change between abilities that mean you could wear multiple sets of gear to compensate for your weaknesses while still being effective. Now that we cannot modify on the fly there will quickly be 1 set of gear that EVERYONE in that job MUST have because it is the BEST and there is no way around this fact. It may be the best overall but what if there is a better Evasion build when you grab hate? Or an AF piece that enhances a vital skill so much that you must leave it on constantly despite some negative stats?
>Subjobs
I do not enjoy the current system. There is much less...flexibility. When the advanced job goes on the customization ends. Which from 50 onward (expect in a few key fights such as THM>BLM on Ifrit) will be the norm. It also doesn't force a player to think. You're a DD and you're about to go to a rather hazardous spot to level. Do you /nin for survivability? Or take /sam for the added damage potential? Not to mention now that everyone can raise and there isn't even a real penalty for death it greatly undoes the importance of the mage roles.
>Travel
I would rather put out a single /shout and pay a nominal fee then get a ride to whatever corner of the map rather then run out of anima and be forced to sit on my hands.
>Solo
FFXI was not a solo game. It was so far from the concept of being able to do anything without a group that they had to make specific jobs for the direct purpose of soloing. Which I would like a return to. If people want to solo then by all means let them. Carve out a few key job types which can handle the world's mobs by their lonesome and leave the rest of us in more potent but single duty positions.
>Abilities
They did kind of screw the pooch with skillchains and magic bursts. You got a point on that one. It would be an interesting come back though with the combo system. When someone completes a combo mages or other melees have an opportunity to further chain it along for a few seconds.
Anyways my point is I don't want this game to become too easy for the sake of those who find a world that pushes back too time consuming. The compromise to this means makes everything far too easy while focusing solely on End game runs to entertain the "Hard cores". Final Fantasy was never about doing the second to last boss over and over and over after reaching the cap in a few hours. It was about the journey. The progression from Village boy to Hero of the godamn world. IF they water down that aspect then we're never going to fully appreciate the story nor every truly feel satisfaction at our accomplishments. I don't want to be cruel but your ideal game wouldn't be fun to someone who wants and actual game there instead of a solo easy button. Being tied together with a PT to overcome what is near impossible alone is memorable. Going from start to cap without hardly seeing other people or needing their help is an empty victory and means nothing in the end.
Exp loss: would you trade xp loss for roaming bands of garleans and a secondary system that bases ability gain in jobs ( maybe like a talent system ) on sp?
There's got to be a medium somewhere, I know none of my XI buddies enjoyed Exp loss in any kind of way.
The story matter in xiv is somewhat appalling at the moment. They had me psyched when I saw the garleans and primals as antagonists but I'm unimpressed so far with the application of those things.
The music of XIV also is atrocious, I wish I could swap it for a little XI, FFT and maybe some FFX. Meh, sorry Nobuo.
Also Zaaku, how many times did you fall asleep while playing on XI (be honest)?
I remember when I got my eisen I was so psyched, I was like yeah, Elvaan Paladin Hero, wat you talkin about sprouts, who you thank yew dealun' wi--zzzzzz...zzz....
-abandoned by party, sad death music playing when I wake up-
:-(
YOU COMPARE lv 50 with a lv 99 game?
F*** SERIOUSLY... THINK OF IT!!
have you played FFXI on japan release? around lv 50 maximum cap, base jobs like whm,blm,thief,war,rdm,monk and that was it... many areas didnt exist, no auction house etc. pp.. NO OF COURSE you havent played at the JP release of FFXI. you cant tell me!
i cant hear it,
i cant hear it,
i cant hear it,
anymore..
people compare a game with 2> expansions and patches... with a game that just had patches right now. they will RAISE the cap, so the EXP requirements WILL RAISE.... they will introduce NEW JOBS, they will introduce MORE BOSs MONSTERS
Hahahaaa at least....5 times. Played until exhaustion literally forced me to stop playing. Even that though was memorable. Did this in an LS merit PT. Was fading in and out when I accidentally targeting one of the rhinoes. Got a jolt of panic when my HP dipped into yellow instantly and I began running for the zone line... in the wrong direction. Like a junior football wide receiver who just dumped the touchdown in his own endzone I tried to about face and get to safely when I got sniped by that agile rhino.
It is STILL funny as shit thinking about it.
ah ok... you now how the exp graph will look like?!
a curve can look like this:
http://t2.gstatic.com/images?q=tbn:A...wtEVizpW0ly09Q
or look like this
http://t2.gstatic.com/images?q=tbn:A...rVbokpwgyH1qow
or even more extreme.. i played games like Lineage II where you leveled from 1-30 like you needed time for lv 65 till lv 70... never heard something like an exp curve? its needless to discuss this before 2.0. hits the live servers..
i cant hear it anymore seriously... FFXI wasnt all in all about good... you camped in one place to kill a mob for 5 mins, then you need to rest for an hour.. in FFXIV you have to move around the camp almost.
and when did you started with FFXI? seriously not on japanese release, eh? you only had the standard jobs (almost like we have now), you had no auction house, less areas, and less content..
did you started with chains of promathia or when??!
because you see it very "bloomy" and "shiny" which FFXI wasnt at release. FFXI was a good game back then.. but not for a modern game of today.
and its needless to discuss the exp curve at THIS moment, where lv 50 is not the maximum cap at all, you have to see the TOTAL of it. not just a part.. thats stupid.
First joined? The release of CoP. It was only for a week or so then real life issues forced me to quit. A year or so later I downloaded it again because even that 1 week stuck in my the back of my mind. I just couldn't get over how interesting and hard that strange world way. I wanted to see what was beyond the dunes. At the top of Ghelsba Outpost...
As for the status of FFXI on it release. Yeah I aware it was a mess much like FFXIV. It at least was showing signs of depth and adventure. I knew even in that single span of days that based on how hard everything was and just how many times I got raped by a wandering Orc that there had to being something AMAZING just around the bend. If only I got stronger and better I could hope to see it.
Right now we got 1-50 in a week, no sense of danger or wonderment, EXP PT? lol wat dat, ~grind grind grind the Vale gentlely cross the stream~ It isn't how successful I rate either game near their beginnings but rather the direction it is heading. Right now it isn't a good one. A hallow hand holding expedition which will mean little in the long run when after all this time is invested I get nothing back in terms of satisfaction because everything was handed to me.
well and thats the point... see how much content (and maximum cap level raise) the expansions "Rise of the Zillart" and "Chains Of Promathia" brought to FFXI.. it was about 2-3 years after the game was released.
and you compare this experience with the basic game of FFXIV. i think 2.0. could be that, what Chains of Promathia was to FFXI. and i think we have good content now in comparison what the FFXI standard game offered, seeriously.
and how i mentioned.. FFXI was a good game BACK then. but not for today. FFXIV is more active in any way, do not need to rest for an hour after each mob kill as a white mage.. you cruise around the camps, dont standing the whole time in one place. and maybe 2.0. can be even much better and more modern than we have it now.
be surprised.. and dont call for an other FFXI. it is in your memories (which i can understand). i personally loved FFXI back then^ it was a great experience.
CoP really didn't bring a lot of actual content to the game. Almost none at all, until near the end of the storyline when Sea was introduced. Though the storyline was one of the best, with no new jobs and only one real new battle system (Limbus) it was very light for an expansion.
Just kind of a side comment.
That's the problem with most MMO's, easy quest leveling. No challenge. borign as hell, not for hardcore RPG gamers but casual WOW players.
Maxing every character in FFXI means nothing any more. the Level cap is 99. All tho much easier to get from 75-99.
Can't jump the end game, becuase like in wow, it get's old, very fast. Can't have easy crafting, like in wow where it's over very fast.
Not everyone is cut out for crafting in XI and XIV, and that is good. Some peopel can farm and be suppliers, some manufacturers.
Challengign leveling, ahallenging end game, and expandign for more challenging leveling, and more end game, works longer in the long run. Then you don't sit around hopign aroudn on your mount with little more to do.
? hmm? hardcore players dont want to spend months leveling either. Leveling up isn't supposed to be challenging, and pretty much isn't in any game.Quote:
That's the problem with most MMO's, easy quest leveling. No challenge. borign as hell, not for hardcore RPG gamers but casual WOW players.
In fact I would argue that hardcore players are the ones that least enjoy grinding levels.