At least it's not Steps of Faith vanilla.
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At least it's not Steps of Faith vanilla.
Can we delete this thread so that SE won't have to listen to all the "Nerf this 'cause I'm noob" thing and take pity for them?
Challenging content is fine i have no issue with that its important for the game to have challenging stuff for those who want it. Forcing it on people who just want to work for through the story is a terrible idea though right now i am just beyond frustrated and simply put if i cant get through there is no point in me continuing to play.
I completely agree with making very difficult and challenging content optional. But I think you can deal with having a slightly challenging piece of content for a LAST BOSS ENCOUNTER.
They did the "easy stuff for casual players, hard for serious players" with the Alexander fights. And frankly, RM isn't even that hard. It's just not "watch TV and eat snacks while playing" easy like most other content.
If i am honest my Southern Hemisphere latency probably contributes to my frustration a lot , fights where there is lots of stuff you have to move out of quickly and you can die if you get hit are my bane.
I guess i will just give it time was really annoying me with the dps que times as well liking Stormblood alot besides this.
The obligatory pls nerf thread has at last arrived. Took longer than expected honestly. #gitgud
Did this fight with South American levels of latency (I'm in South America), on DF (Pugs), we got 3 or 4 wipes, and every time we got closer to beating him, until we did. And I suck at this game, so... Please don't nerf this. Yeah, it can be "hard" (I don't think it is, but then again, I'm a soulsborne player), but it's not impossible, or even very hard, is just more challenging than the rest of the story content (Which is a faceroll most of the times). I do agree however, that the difficulty curve is kinda weird, but if you've been playing since 1.0, you probably did at least one Extreme Primal, which with the exception of Ifrit and Bismarck (Did I even type this correctly?), are "harder" than this.
What exactly is there to be communicated with other people here? It's not like there are cannons and snares and other stuff to be clicked on.Quote:
Yeah, it sure is ridiculous for a MSQ fight to actually require any degree of thought or communication with other people.
But my opinion is, much like Steps of Faith, there is just too much to be managed here to expect most randos to clear it in its current state (just that here, instead of cannons and snares, you just have huge AoEs that tend to just ring you out if you fail to dodge them, which is why we've got the exact same issue that the prenerf SoF had: people swearing off the Trials roulette (or cheesing it by voluntarily lowering their item level, if they even know that they can do this) just to avoid getting this duty, or people immediately leaving the instance when their roulette gives them this duty. As far as I'm concerned, stuff that results in this kind of DF behavior needs to be toned down if it's part of the main story. Something will always be "too easy" to some people, but what matters is what shows on the DF, and right now this fight doesn't paint a pretty picture.
I don't need alts to speak my unpopular opinions. I'll just do it anyway.Quote:
found the main account
Uhh, no, not even close. Didn't see anyone bailing or avoiding the trial roulette to avoid any of those fights, that's for sure. I've also never seen any of those fights end in a vote abandon.Quote:
I think its fine for a final trial, the difficulty is about where the hard mode warring triad were,
Difficulty is not necessary to present an epic fight, as I think the finales of 2.0 and 3.0 adequately showed. After all, it doesn't exactly feel very "rewarding" either to spend most of the fight as a corpse due to constant ring-outs while you get carried.Quote:
If you can just punch the final boss's face in, it would not feel very rewarding, now would it?
Gear really doesn't factor here so I don't know why people keep bringing it up like it matters. The fight takes long enough that even being in full i310 (something you can't even get before you've cleared this fight) isn't going to make much of a difference, and as Titan, Binding Coil, Leviathan EX, Sephirot, Sophia, etc. all showed us, ring-outs don't care how well geared you are.Quote:
Adding another tip I forgot in my post on page 5. Have you ran the most current dungeon to the point where every piece of gear you have is as up to date as possible for this fight?
This is exactly why they made optional extreme versions of each of these fights (and we are like 99% certain we're going to get one of this fight too, based on the header image pattern of the "original" versions of primals having greyed out images while the revamped harder versions get colored in). This is where the challenge should be placed, not in the MSQ.Quote:
It's the FUCKING FINAL BOSS
Of course it need to be hard. Thordan was an awesome boss but lack in terms of challange.
Not only does it make for a reduced overall game experience (look at Binding Coil; as awesome as that was, even though it was technically not MSQ it still tied up the primary loose plot thread of Legacy, yet comparatively few people got to experience it back in 2.x era when it was relevant... and don't even get started with the whole Steps of Faith debacle that threatened to block people out of the entire HW expansion and pretty much necessitated the drastic nerfing that it ended up getting), it just isn't necessary when the entire endgame is about rehashed, actually-difficult versions of older fights.Quote:
Why can't MSQ content be challenging?
The question isn't really "why can't MSQ be challenging", it's more like "why does it need to be?"
This brings up another point as well. Many people here were certainly quick to place the blame on the people that can't get a clear, but how do you even know it's that person's fault? Do you even know their situation or why it could be taking them 12+ hours to get a clear?Quote:
Stuck on this fight for four days now. DPS queues take up to 50 minutes, which is then followed by a group that keeps wiping, usually the healers die and then its just downhill from there.
The fight and mechanics may be well thought out and fun with a good group, but with your standard random group in duty finder that just does not get better and wipes 4-5 times before half the group quits just kills the entire fun and took out all excitement I had to finish the main storyline.
If you work all week and only have a few hours every evening to play, wiping endlessly on a main story fight is just demotivating. I feel like I can do the mechanics in my sleep already but everyone just keeps dying.
When I won this fight, I was dead the majority of the time and I probably hindered my group more than helped with how many Raises got thrown in my direction. Don't care how much of an ace you might happen to be with this fight; you aren't winning it alone for your entire group.
I'd much rather we delete all the arrogant posters who feel like any opinions contrary to their own should just be silenced, instead.Quote:
Can we delete this thread so that SE won't have to listen to all the "Nerf this 'cause I'm noob" thing and take pity for them?
Honestly whether its nerfed or not really won't impact the quality of my life in one way or another. It can be quite frantic with lots going on but it didn't feel aggressively difficult. I think SE is trying to hit that middle ground between too easy and savage/ex type content. I feel they did pretty good with Royal Menagerie. That being said if SE nerfs it, or if they don't nerf it will have exactly nothing to do with people on the forums asking for it to be nerfed or not nerfed. It will have everything to do with percentage of clears by the player base.
If SE thinks the clear rate is too low, expect the nerfs to come. If SE decides the clear rate is fine, I wouldn't look too hard for the nerfs.
I was kind of shocked by how much tank and AoE damage was going out the first time I did the trial, but I still feel it's realistically doable by people who could beat Susano and Lakshmi normal.
All of the genuinely instakill mechanics are fairly easy to avoid once you pick up on them, and the only particular nasty spike in damage comes from the last set of adds that spawn in the second phase.
Been trying to get a clear for this stupid duty for more than a week now. I've tried making multiple cross-world PFs for it and I simply cannot get a clear for this one.
Start watching the group, find who is struggling, figure out what to do so they aren't struggling anymore.
Making a group is one thing, but watching the group and communicating is important. For example, have someone focus on recognizing out mechanics and calling them out. Set up macros with sound effects if they will help. Finally, if someone is absolutely refusing to follow mechanics or take any advice, replace them.
When you have trouble in a MMO, you should begin communicating with the party and start trying to figure out what you need to do as a group. This isn't a group up and hit it hard till it dies (anyone who has watched SAO abridged should know how well that strategy works); you gotta have a strategy.
I admit, my first clear was messy. Two wipes before we beat it and half the players dead at the end. But it was refreshing in it's challenge (though I would avoid an EX version like the plague unless clearing it with a static group).
The biggest issue I had was getting out if the giant platform coveting AoE knockback. Eventually I learned that if I know I won't make it, stand in the middle, take the debuff and live as opposed to missing it by a hair and getting knocked off.
Okay so I went back and did it two more times for funsies(gasp). BOTH times we ended up clearing but not without many wipes, 5+ each. One time a tank and healer didnt even have the 290 job gear....so this has only reaffirmed my belief that it does not in fact need a nerf. It IS very much doable. It isn't even close to an ex primal in difficulty, the outgoing damage is lower, there is only one super lax dps check, most of the mechanics are basically told to you instead of being some weird stuff you have to figure out.
It's a moot point anyway since they're definitely adding echo eventually, which will nerf the fight into oblivion.
It's easy to see who's lazy or not in this fight, maybe then peopel will realize how many netflixers we have in duty finders lol.
Mechanics
For phase 2, stay in the middle as much as possible. All platforms but the middle one can break.
Hellfire: stand in the water puddles.
Judgement Spark: don't stand in the water puddles.
Diamond Dust: stand in the middle and don't move till the ice disappears.
Earthen Fury: big aoe damage. Avoid standing on any platform but the middle during it.
Tidal Wave: go to the the very edge and stand by the water sprout or you will be pushed off.
Levin bolt (purple markers): spread out from other marked players.
Burning Chain (orange markers): stand close together when marked then move apart when the chain actually appears.
Aerial Blast: continuously move towards the center to avoid getting blown off.
Earth Breath (red markers): marked players should bait the attack away from the group.
Tail: quickly kill it to take a big chunk of the boss's HP
Ahk Morn: targeted on the tank. Don't stand near them..
Charge attack across the arena: sprint to the nearest side. If you don't sprint, you may not make it.
During Akh Morn, he also uses another version(Akh Reim or something) on a non-tank party member. I'm pretty sure you want to avoid the puddles for the purple markers, since they reduce your lightning resistance, but I haven't tried it.
It's a test of all the ARR primals and Bahamut Prime, which is something I really like.
Took our group 3 times. Not hard at all
After my first dead, hard to have time to resuscitate my fairy. Now leveling Ast (lv66) to try with that job. I have Bard lv70, but my friend insists that I play as healer for her.
But this trial demands good healer, and I do not be good, only average. Anyhway, next week I try again.
Agreed with many others. It actually FEELS like a end boss fight. Not something you can cheese through like Thordon Normal. Its a super fun fight with lots of interacting mechanics.
I prefer to heal this trial but I say they should leave the difficulty alone. It is currently the final trial after all.
Also it's fun!
I don't think it needs a overall nerf to be honest. The problem is people who refuse to follow mechanics which causes grief at one point I was beginning to think Id be blocked from continuing the story 3 days of nothing but wipes on my data center (Albeit i think myself and my brother were just rather unlucky on getting bad groups) but finally found a group that could listen to polite guiding on what to avoid and what to do and I got it finally . Difficulty curve for a MSQ yes nerf it? not so much more a fact that people need to A Make sure they have done their final level 70 job quest first ( so many times groups with greys still ) and B pay attention to telegraphed markers and move out of the nasty stuff..
I beat it on my 2nd queue. I admit it's more tries than a lot of other people, but I would not change one thing about the fight. For the first time, it felt like an accomplishment beating the main story. The difficulty was just perfect
Here's idea how about they fix there server lags and random disconnects. No matter how good you are if you lag or game freezes on you most likely you will die or group will wipe. If they don't then it needs nerfed.
He's not had as hard as he should be, and I hope SE makes EX and a super savage version
So I was in three different duty finder parties before I managed to get one to clear it. Maybe I just have bad luck for this trial, because everything else in Stormblood my parties were able to clear. First party couldn't even get past the action time manuever event thing. I was like...uh what?!!!! Just hit a freaking button to pass it! Being the lone person on the platform afterwards was a strange thing. Second party, same thing--but only half the people couldn't pass it. Third party, first try only the healers die due to them being unable to clear the action time mechanic, healers get mad at the rest of the party for their own screw up and leave, we replace them, and then the entire party clears on the second try with the new healers who knew how to press a button, any button.
This fight doesn't need to be nerfed, people just need to learn to pay attention.
God forbid a literal dragon god (that went toe to toe with the next big raid boss) isn't completely faceroll. Please nerf
/s
Learn the fight, if you can't understand what's going on there's a ridiculous amount of resources throughout the internet and explain it to your group members in case they don't. It's that simple, there's nothing overwhelming about the fight.
Unfortunately i have no doubt you will get your way, just like you people have been since i remember (going back all the way to closed beta, where everyone cried that using antidote was too hard).
It's not really that hard...
If you're having trouble, they'll nerf it in a couple of months :/
I understand where he is at. I had the same issue with Rav EX With DF "Clear" party it took me like a week and half to have a clear. Despite everyone knows mechanic there is always one more people makes mistakes which leads to constant wipes. If you want to clear it, you have to do it with right people or you will end up wasting a lot of time for yourself and people you are doing it with. It could be DPS issue or healing issue but the fight is not Impossible for sure.
It really seems like there's only 2 things that would consistently wipe a group trying to clear this: healers that can't keep up with the damage (it is a ton for a story instance, from my previous experience) and/or DPS not targeting the tail.
I think it's healers that drag down groups so that they can't possibly clear. None of the mechanics do enough dmg to wipe out players that are topped off, and the knock-offs come far enough from one another there should always be enough time to res them back up. Healers dropping early and getting hit by the Weakness debuff is probably also contributing. It wasn't until this fight that i really noticed the hit to your heal/second when you have Weakness up as a healer.
But, I think the biggest failure is DPS not killing the tail -- it drags the fight on so much longer and you start getting into the really hectic last 25% of his HP and the fight just drags at that point.
Took me 4 tries, first group wiped 3 times and disbanded, 2nd group cleared it on the first attempt. I'd say the difficulty is just right and only in need to an Echo buff come 4.1.
imo.
I'm glad i got to do this fight tonight before it was nerfed, we wiped once and tbh it was a hell of alot of fun I enjoyed it very much, I feel sorry for those who will have to deal with the faceroll version of the fight.