But make sure that the 10-second AM cast animation finishes before it registers that you were silenced, thereby making sure that your echo drops are too late to save the day.
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Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal, and it takes a good five minutes or so to go from 1% to 100%. Also, running away from mobs will result in you being chased and killed unless you have speed boost abilities or gear, while running after mobs will result in you being "not in range", even though you're giving the mob a colon exam.
This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.
Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
Haha.. yeah. But, I think they did learn from the good stuff FFXI had to offer. That's why we have cutscenes at the beginning of the game and class missions along with a main scenario quest. What examples can you think of where FFXI offered something good that they didn't learn from?
I don't want to RENT a Chocobo or an Airship. I want to BUY one!
I'd also be up for raising Chocobo too.
Not to start an argument, but ... XIV has some of that progression.
The 1-50 in one zone doesn't hold water for me because XIV attempted to avoid the bottleneck of Valkrum, Qufim, Y&Y Jungles, Crawlers Nest, etc, etc, etc. Yes, the feeling of progression and graduating to the next zone was very gratifying - I agree, but you know what wasn't gratifying? Waiting 2 hours to get a party together (or 6 hours) then showing up at the definitively and widely accepted 'best" place to level and finding 5 parties sitting on a 2 party camp.
I certainly don't miss that.
Everytime people complain about Ranking "where ever you want!?" I think "oh noes! the horror! 1-50 in any up to 5 separate locations in 4 distinct zones?! 20 different camps!? WHY GOD WHY DID THEY DO THIS TO US!? HOW WILL WE EVER FEEL ACCOMPLISHED!?" Then I play XI cause I love Valkrum/Qufim drama. Go Go Loyalty Mode!
Class Quests and Main Storyline are the equivalent of Chocobo License & Shadowlord - the only problem is that the "progression" aspect isn't implemented. We don't get those things yet. That's just missing, but it exists in the game, does it not? We unlock new quests as we progress. Whether or not they are as satisfying is questionable - perhaps something they didn't carry over from XI indeed.
I have distaste for raising a chocobo, after I raised one in XI for 90 days, spent all my gil every week in carrots for the damned thing, got the 2 special movement increasing stories for it, only to find out it had Down's syndrome when it grew up and moved really slowly. That was retarded.
I would like to buy one though. I think the mount system in this game will be good. I also want to ride a Dodo. lol.
Very true, this is a great point that they missed. Jeuno felt like a big accomplishment to me. Beating the R46 mission felt like a very short-lived accomplishment. It would have been more meaningful if it had opened up a new zone or dungeon or anything really. This point you raised is a good one. Normally I try to think through it and estimate if it would have been in a finished version of a release of FFXIV. In this case it seems like the 1-50 would have held without any feeling of accomplishment at all. I can see that they didn't realize this was one of the things FFXI did right.
This right here I think is a premature call. FFXIV, released in September, was like a primitive looking sculpture waiting to be better defined. Tanaka even said role definition was coming. In my analysis they never got around to implementing the battle positioning mechanics, which would have clearly defined roles. So I think it was part of XIV but the game released too soon for this to be present.
You bring up a great point about the abolishment of camp fighting and stress over getting to certain exact zones. Part of the problem with that was that you had to be in that zone to find other party members. I view the aetherial gates as suggested grinding spots this time around. However, the lack of feeling of progression through zones is definitely a part of the bigger feeling of a lack of progression. The scenery just isn't varied enough in the large zones that we have and on top of that, there is no feeling of progression since there is no reason to go anywhere at all in the world. A level 1 can pretty much go anywhere in the entire game world and has as much of a reason to as a rank 50. Another good point.
Regarding your point about the feeling of satisfaction from the main scenario quests I disagree. Whatever satisfaction they would have given me was neutered down by the long wait between missions. I barely have any idea what happened because of the exceedingly long grind between ranks. It took me 6 months or more to go from the first mission to the last. That's too long for me to really grasp it enough for satisfaction. For me the missions were a great experience, all too fleeting. I wish the entire game was like a long mission.. that would be truly amazing. If they would have put as much into it as they did for FFXIII I think they would have something really special on their hands.
lol yeah...
love all the people who lack a sense of humor. he's basically just joking about the fact that FFXI was such a hardcore game that required teamwork, while ffxiv requires almost none.
Epic thread.
Holy Thread Necromancy.
Amazing.. this is what everyone wanted all along.
(And by everyone I mean the people that started this game thinking it would be FFXI HD but soon came to the realization that it was, in fact, not that by any means.)
Bravo, sir.
lol@Gokage also.. hardcore game that required teamwork.. more like crap ton of free time.
is that u acreus?
only thing they should just give us is more content
Another herp derp post
OP post maybe one of the dumbest MMO idea I've ever read.
WORST IDEAS EVER LMFAO!
Love this thread, love all the morons who took the bait and made themselves look stupid.
LOLloyltymode
cuz it wont piss anyone off that the games future 1% of its population is playing a better version than the one they are...
Actually that's not quite true..
I played on Diabolos. Who was acreus? Was he l33t? lol.
Did they really make it into the Guiness off PW?
*thinks for several minutes about that sentence*
Hmmmmmmmm....
lol
They sure did! It was in the 2009 Gamer's Edition, or something like that. I was laughing so hard at the fanboys who still kept screaming that WoW was better in terms of how challenging and "1337" it was. Anyone who managed to down the Pandemonium Warden before he got nerfed deserves nothing less than respect for their skills. Ha ha ha.
I'm sorry... you need to start making your own game.
^ Yes please
http://i152.photobucket.com/albums/s...ad_revived.png
Here we go again...
Loving all the people who didn't read the original post, and are taking it seriously...
its obviously a joke people -.-v
What are y'all talking about? Eight months later and this one still is the best thread of this forum for all of eternity.