Blah - well, hope this can stay on the first page until then.
Printable View
This thread has some more steam going for it so I guess I'll contribute here :p
I fully welcome the simplified dying system as it makes it much easier for people to get gear in the color they want (of those that are available). If someone can't find a dyed version of the gear they want they can always just buy the plain one and get it dyed themselves.
The 9 All-purpose dyes were also a nice step, instead of having 235018351 different shades of colors for various materials and whatnot we just have the 9 that can be used on any material. This makes the dye more readily available which is never a bad thing. Less of a hassle to stock up on a particular color.
Each piece of equipment still having a set in stone number of color variants isn't a deal breaker for me but I hope they implement more colors to existing gear in the future. I love the Cobalt Armor but I wish I could dye it a different color, which leads me to my next point:
Dye color influencing stat bonuses from dyed items. This is the part I have the most issue with. I can see what they were trying to do here but in the end it severely limits how a player can customize their character. What if you need the stat bonus for a piece of gear but hate the color associated with that bonus? Well too bad, you can either deal with it or not get the bonus. The color of our equipment should reflect a personal choice, not what is forced on us by stat bonuses. Certain gear is already pretty well set into certain roles so if they wanted to give a stat bonus it could simply be Undyed vs Dyed instead of Undyed vs Red vs Green vs Purple etc...
All in all I think most of the dye changes have been well implemented, it's just the last point especially that truly bugs me. I hope SE reconsiders this down the line and allows us to have dye as a cosmetic customization choice.
Slightly shortened version of what I posted in another thread because I was too lazy to look for other threads about this lol.
Seems that some people actually like the colors affecting stats.... Do they realize it hurts a lot of roleplayers and uniqueness? People are going to go for the same gear again.
There's a downside and a benefit. Realizing what they are is pretty important when forming an informed opinion on the subject.
Yes, people can like colors affecting the stats; that does not mean they don't realize what the downsides are.
On the other hand, some people can dislike colors affecting the stats; that does not mean they realize what the benefits are.
I don't see as much benefit in them as I do the downside. I mean, isn't that what materia is for? To enhance stats?
No one asked for color specific gear for specific classes and I have never seen a thread asking for that.
And if you want all +mind stats, you have to get random colors? No I'd rather look nice then look like a crayola box fighting mobs.
It hurts more than it rewards in my opinion. They said they want us to have freedom and customization but I don't see that with this dye system at all.
Back when XIV was under development I remember seeing a video in which SE showed how easy it was to reskin gear with the Crystal Tools engine. How development time was cut down substantially because it could very easily add different colors and different textures to the existing mesh.
If its so easy, why do we even have colored dye?
How about just a Plain Universal Dye. It could give alchemists something to do aswell, there could be a color wheel and you spin the wheel and manually slow the wheel down so that the arrow lands on the color you want. Higher ranked alchemy will give the alchemists better precision with the dye and let them better dye higher level gear. It would also be just as simple for SE to add restrictions on what colors certain materials can be. For example cloth can be any color under the sun while metals could be shiny yet dull colors while leathers would just feature dark tones.
Nawpe, that's not the benefit.Quote:
I mean, isn't that what materia is for? To enhance stats?
Let's try to open this up through a different path. What people have been asking for are gear aesthetics specific for a certain class to make them stand out from each other (similar to, say, AF armor in XI). The thing is, though, that while making each class stand out and have unique armor, you also limit freedom and customization options by 'forcing' all the people of the same class to wear the same specific equipment (be it WHM or RDM AF). So absolutely and without a doubt... there is the benefit, and the downside.
Now, when it comes to aesthetics, its not just the equipment model that can be altered to distinguish a class from another. Equipment color is also an aesthetic factor that can be used to distinguish a class from one another. Both together can be used to, first separate class archetypes (through gear models) and then further separate classes (through gear color). Thus each class (or role within the archetype) has a unique model+color combination. Meanwhile the benefit and the downside mentioned above are still applicable.
Well let's run through a few scenarios here:
Colors = roles, classes forced to use certain colors: You can easily distinguish one class from another via their color however this was already pretty easily done by taking a quick look at their equipment in general and of course their weapon. This also makes everyone within the same class look almost identical, not a great thing IMO. Color + Gear = class.
Colors = customization, color your gear whatever: Classes are still distinguishable by their weapon type and general gear (since it is class/level required now). Popular colors emerge and some people end up using the same color between classes. Overall however this allows players both within and outside of the same class to use the color they want. Gear = class. Color is merely a choice.
Within a certain class if color is restricted then everyone is forced to use that color and you get color-coded clones. Within a certain class if color is unrestricted then people choose the colors they like, as such there's less of a likelihood of seeing someone wearing the exact same gear/color as you.
Yet the fact remains that people wanted more ways to distinguish one class from another, so what we had wasn't enough. That has been one of the biggest complaints of the game since release. Even though it's hilariously apparent now that people didn't quite realize the benefits and downsides of what they were asking for back then, and now that they do, the backtracking is extreme.Quote:
however this was already pretty easily done by taking a quick look at their equipment in general and of course their weapon.
So does AF armor. "Clones" will be "clones" either way. Again, double standards.Quote:
This also makes everyone within the same class look almost identical, not a great thing IMO.
True but I don't think anyone wanted this kind of class restriction. Gear and skills should distinguish one class from another, not the color of their armor.
Yes but let's say we can dye AF armor for the sake of speculation. In that way yes you could be wearing the same armor but of a different color. It looks different enough that it would help give some players a bit more customization and you'd see less outright clones.
This is exactly what people wanted, before they realized that they could not have the cake and eat it too.Quote:
True but I don't think anyone wanted this kind of class restriction.
So "gear color" is somehow not part of "gear" here? You're just ignoring it as an aesthetical factor which it undoubtedly is because...?Quote:
Gear and skills should distinguish one class from another, not the color of their armor.
Either way the first step is to restrict the model/color to a certain class. From that point onwards you can add additional layers of aesthetical differences to distinguish the players of the same class/role from one another. The customization you had before will be lost in either case.Quote:
Yes but let's say we can dye AF armor for the sake of speculation.
People were complaining that mages could wear plate armor and gladiators could wear robes, which blurred the line between classes. People wanted armor types to be locked down by class, not color. The ability to dye your equipment the color of your choosing was something that people actually liked.
SE took it a step too far by limiting color. Class uniqueness is expressed enough via armor type. Color should be a choice to show individual uniqueness.
No, people wanted class uniqueness in the form of their role and skills. The whole class uniqueness argument was started because of how the armory system allowed people to equip basically any skill on any class with few exceptions. It had nothing to do with gear color. People wanted their classes to be unique in that they could do things others couldn't, skill-wise.
Because the gear itself should determine what class wears it, not the color of the gear. Considering now the color of a piece of gear can be changed after it is made, it has little to do with the actual function of the piece of equipment.
Model yes, color no. As stated above, color should have no bearing on the actual function of a certain piece of equipment. Just because I painted it red generally doesn't/shouldn't mean that it is now functionally better.
You are missing the fact that a Con (white mage) and a Con (black mage) have the same weapon.
I think SE want to have a system in place where a white mage and a black mage wear different armour even if they have the same weapon, so that when say for example I join a party people don't mistake me for a white mage when im in fact a black mage.
If you look at the blue linen and the pink linen they are completely different, one would suggest a white mage the other a black mage.
FWIW the blue linen gear favours attack power and int, where as the pink gear favours healing and mnd.
Edit:- The highest lvl craftable felt gear only comes in one colour, so it may be that SE haven't had time to put all the colour options in the game just yet.
So, for the sake of your argument, "Gear" is going to a dumpster now? Even though many did express their dissatisfaction with the fact there was no such thing as class-specific AF in this game to make them stand out from each other... aesthetically. It is one factor among the umbrella of factors that lead the classes to lack uniqueness, but you are not doing yourself any favors by outright denying a significant factor in the issue as a whole.Quote:
No, people wanted class uniqueness in the form of their role and skills.
You are not even defining the word "gear" in the context you are using it, simply denying that "gear color" has anything to do with it (even though it is a irreplaceable part of "gear"). Either way, Paladins can wear black AF and red mages can wear blue, it shouldn't be so strict!Quote:
Because the gear itself should determine what class wears it, not the color of the gear.
If it distinguishes classes from one another, yes it should.Quote:
Model yes, color no. As stated above, color should have no bearing on the actual function of a certain piece of equipment. Just because I painted it red generally doesn't/shouldn't mean that it is now functionally better.
It's a fantasy game dude. Those are magical dyes. But if they made them look like runes then suddenly, it all makes sense! Even though runes are just black paint on a piece of gear. That shouldn't make it functionally better! But it's a fantasy game, so it does.
Yes i realize they are trying to give incentive to playing DoL and DoH. But honestly, to me leveling those is really boring, and buying the gear i need to progress is too expensive (lvl 13 with lvl 1 starting items is just not too good). Also leveling those classes without guildleves is expensive for starting players. There is no list of recipes (that i have found) in the game so i have to log out (alt tab crashes the game) and find some website with lists. The only way i have been able to get Gil is by doing Guildleves. There are no other quests and the leves have a ridiculous reset timer (i know it's a lot more than before with the new changes).
By limiting the dye collection to the three gathering classes they are driving the price of the dye up. Im not saying give dye a 90% drop chance per mob, or even 50%, but at least allow everyone to enjoy an aspect of the game without having to pull their hair out leveling an extremely boring class (boring to me and i know others as well).
Again this is from a fairly new player to the game, i started this with a friend and already she's frustrated and dosn't want to keep playing because of the feeling of having no direction.
Fine, to further refine what I was saying: Weapon type + Gear type + Skill set = Class. By weapon type I mean type of weapon (Sword, spear, axe, etc...). By gear type I mean type of gear (Haubergeon, Cuirass, Bliaud, Scale Mail, etc...). By skill set I mean set of skills from a class (Archer skills, Gladiator Skills, Conjurer Skills). Whether my gear is red or blue should have no bearing on how well I can fulfill my role. It should be a choice of which color I personally prefer.
By gear I mean equipment, as in what fills the head, body, hands, feet, legs, waist, weapon and accessory slots in the GEAR menu. The color of a piece of equipment is part of it yes but it should simply be an aesthetic part of it. It should not define me as a tank, it should define me as someone who likes the color red.
But these aren't runes, it's just dying the piece of equipment a color. And actually one could argue that the stat bonus comes from the addition of an item to the piece of equipment, as is done in the dying recipe. Lore-wise there's nothing to suggest that dye is magical. Previously when an item was dyed it was functionally the same as the same item of a different color. Now we're supposed to just excuse it as magical and let the lore be destroyed?
As far as I'm aware, wearing AF or not has no bearing on how well you can fulfill your role either. Since that isn't even the point of class-specific gear in the first place. And what you just said was something people weren't fine with. Sharing the same gear aesthetics with other classes rubbed people the wrong way.Quote:
Whether my gear is red or blue should have no bearing on how well I can fulfill my role.
Like it or not, color defines classes as much as gear model does. Paladin has white armor. Red mage has red armor. Black mage has black armor. Dragoon has purple-ish armor. The color most certainly is a significant factor of defining- and distinguishing a class or a job.Quote:
It should not define me as a tank, it should define me as someone who likes the color red.
Now we are bonding with our pants and then, we magically turn the pants into a colored gem. Let's not start going too deeply into that stuff or we just might blow their cover. Although I like your reasoning as wellQuote:
Now we're supposed to just excuse it as magical and let the lore be destroyed?
Quote:
the stat bonus comes from the addition of an item to the piece of equipment
I thought we wanted more class identity.. visually and in game play. Now every gladiator i see is in red cobalt, anyone remember scorpion harness? and how youd see at least 5 ppl wearing it in any direction you look. SE please change this. color should be visual only and not effect your stats.
Only high level people claiming soloing at low level is impossible could make me facepalm more than this statement does.Quote:
I thought we wanted more class identity.. visually and in game play. Now every gladiator i see is in red cobalt
In other news every warrior wearing warrior AF means less class identity. This just in: people are headless chickens sometimes.
There is the problem. You can argue that yes, color should define the class, therefore adding the proper stats to make it a tank, DD, Healer or that it shouldn't. Perhaps have a poll to see where most people stand on this issue. But from reading this thread people are not liking that restriction, regardless of what they asked for in the past (must be human nature to ask for something and not like it).
I'll bring up the system used in Aion as a suggestion for the direction of this issue (I know this game isn't Aion and im not trying to makit it)
In that game you can change the actual model of the gear you are wearing to look like that of something you want to wear. For example, if you are wearing all tanking gear with tanking stats, but you like the way a piece of gear looks that has no stats, or stats for different roles, you take both pieces to an NPC and have him change the gear you will use into the piece you like. Doing this destroys the model gear. You keep all of your stats just on a different model. When you dye your gear it only changes the color or it.
I know that there are people who like having the color of the gear define the class but whether that is the majority or not I do not know. Ultimately I don't why they can't simply rework the system by allowing color to be just that, color. As far as stat customizing enchantments or runes can be added.
Yes I know this is a fantasy game, but in trying to accommodate to both players that want color freedom and those that want more stat customization, enchantments or runes are the best option as neither of the two are really visible, and from what I have read that is the real argument here.Quote:
It's a fantasy game dude. Those are magical dyes. But if they made them look like runes then suddenly, it all makes sense! Even though runes are just black paint on a piece of gear. That shouldn't make it functionally better! But it's a fantasy game, so it does.
So in Final Fantasy terms, if you take PLD AF to the NPC as a DRK you can apply DRK stats to it and then wear it with pride as a DRK.Quote:
In that game you can change the actual model of the gear you are wearing to look like that of something you want to wear.
Stat customization really has nothing to do with the argument, it's the class identity that is an end and having different stats is simply means to achieve that end. Just downright restricting an armor to one class is a means to the same end.Quote:
Yes I know this is a fantasy game, but in trying to accommodate to both players that want color freedom and those that want more stat customization, enchantments or runes are the best option as neither of the two are really visible, and from what I have read that is the real argument here.
stop trolling and white-knighting in the same post please.....
Trying to justify stats changing based on the color of dyes because we don't have AF yet to distinguish a class is such a fail-boat argument it's not even funny...
The only plausible explanation is that this is a simple oversight on the part of the dev team. Anything else would be showing us all how indisputably amateur this DEV team truly is.
I'm wearing purple wool forever, and nobody's going to stop me.
Please, SE, fix this. Color should be aesthetic only. Even the majority of the supporters are only saying, "It isn't that bad," not that it's good.
Stat customization has everything to do with the argument as it is a determining factor on what each class is, be it Tank, DD or Healer. Players want to Min/Max to be stronger at what they do therein lies stat customization (People even use specific foods that will raise desired stats). Dye introduced even more customization, with the restriction of specific colors to the role each class will play.
If players wish to do that yes. The major issue here is freedom of choice by players to LOOK the way they want if only by using their favorite color. (I personally think it's silly to have tanks wearing robes, as a robe isn't going to provide much protection lol.)
Never did get a response to this so let's try again....
Your trying WAY too hard to prove a point and looking like a fool for doing it.
You say you need colour to differentiate classes? I mean really? Is that your only reason that you can possibly concieve to keep colour a class unique thing? Hell as it stands it doesn't even work that way multiple meele can wear "Red" gear. hell some of the newer stuff a Blacksmith can even wear.
Can I say "Oh that guy is playing red" in this situation? Becuse a Marauder wearing "Red" is still quite different from a Gladiator wearing "red"
Your grasping at straws without seemingly understanding the gripe itself. Making a green shirt DoL only doesn't mean you can tell what that person is at glance thats what the /check function is for, if your so inept that you can't tell what someone is by looking at them currently "With all the multicoloured items we have" there is something wrong with you.
Restricting gear by colour serves 0 purpose other than to shoehorn people into wearing gear they might not find appealing especially when someone beside them is wearing the exact same suit in the colour they want, they just happened to roll the wrong job to wear that colour.
I can see where people are going with the armour itself being class restricted but not the colours....come on man. Give us a real reason that the colours need to be restricted and maybe people would listen but as it stands there is no rhym nor reason behind it.
Your explination of "That guy is playing red today!" falls flat because that still doesn't explain their class anymore than looking at their backside for a weapon does currently.
*edit*
Here is a perfect example.
Hey look that guy is wearing a Felt Bliaut (Brown) So he must be a mage....of some sort. Oh hell I see he is wearing a Conjurer weapon he must be a conjurer!
I can't believe people are still arguing with Betel. There is literally nothing to support his argument.
We have two systems in this game for gear customization
Materia for Stat customization
and
Dying to Aesthetic customization
Bleeding them together does not create more unique classes, it makes crafting, sell, and buying gear excessively complicated and alienates a massive portion of the player base.
You cannot make claims like "People were asking for this when they called for class uniqueness" because there has never once been a thread in which people said they wanted ever class to wear a specific color. There have only been thread where people want class specific armour types and abilities.
You cannot make claims like "There is no Class specific armour" when every guild in the game sell class specific armour.
You cannot make claims like "You wouldn't let everyone wear Monk AF" when no one has once asserted that JOB specfic armour should be used by anyone.
You cannot make claims like "Magical dyes are the same a runes" when there is nothing in the game that describes them as such and they literally have to be crafted into the gear that uses them.
You cannot make claims like "Like it or not color defines classes" when in every game since the advent of 3D graphics has steered away from that concept because its lazy and was only used to save space on game cartridge.
Yes we still have a Class Specific look in games, but this is defined by Ultimate Equipment sets like FFXIs AF not by forcing players to wear the same color for the whole game. Worse yet, because this system is not color=stat, Class Uniqueness is not achieved by forcing players to wear a Rainbow of colors just so they can be competitive.
There is no justification for this system.
Judge not on the color of their armour, but the content of their character.
I don't care. They're just freaking colors.
so 20 pages and not a single dev hit now? but we are worried about moving our character to be able to stand up...