who fkn cares if it is instanced....... 1.19 is gonna kick ass. I love it.
And instanced.... the loading takes 3 seconds.. If it's longer then i suggest you just have to buy a computer that can handle FFXIV. :D
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who fkn cares if it is instanced....... 1.19 is gonna kick ass. I love it.
And instanced.... the loading takes 3 seconds.. If it's longer then i suggest you just have to buy a computer that can handle FFXIV. :D
Why are we attacking the races we need help from against the Garlean Empire?
That kind of bothers me alot. Seriously why are we attacking the beast tribes? That kinda ruins the whole plot of the story. We spend most of the main scenario around them, just to attack them after all that stuff went down?
I can see it now?
Jinrya>> Hey Mr. Amalj'aa, can you help me defeat the Empire? They want to kill us both.
Amalj'aa>> I guess, the enemy of my enemy is my fri...
Jinrya>> Ya, now I am going to kill you just cause.
Amalj'aa>> Wtf dude.
is one of these rank 50 and other low level? or is this something pointless for people with 50's again? just wondering if i'm excited for nothing lol. sounds like a good time to be had.
Not that I think there will be any realistic explanation in game but there is always a way around this. The innocent peaceful Beastman are being ruled by a vicious dictator. The Primals have corrupted there thoughts and driven them mad. They just plain don't like us and attack us for no reason anyway. They stole something and we must get it back.
Adventurers are essentially mercenaries for hire. We just tend to do a lot of favors...
My read was that this will be another large sub-region grafted onto the existing regions, similar to the leve zones/gathering grade areas we have now. Following that, these will be open world and similar to areas like Giddeus/Oztroja, only they'll be seamlessly connected to the larger region instead of their own zones.
They've said in interviews they want three distinct area types per region, and a Beastman Stronghold seems like a likely candidate for that.
I can tell after reading this thread that I am definitely in the minority but open world content blows. I never played FF11 but I would like content added to be accessible for everyone (i.e. instanced). If this NM spawns say 4 times a day, people will memorize the time periods and camp there and not allow new LSs to try it out.
Very similar to the 4 Green dragons in wow. Guilds in WOW had lvl 1 dead characters at each spawn point and would log in repeatedly until it spawn and warn their guild.
Deep down I am a casual and I guess i'm just whining so I can see the content. Everybody else seems fine with it so I'll get used to it i'm sure but I don't like it. I'll just adapt my playstyle.
they sound like davoi and stuff from ffxi, sounds like a good time to be had. lookin forward to seeing this.
Lots of beastmen trash to clear with a 5 min repop NM that you can zerg with 100 people with the new claim system.
Hope I'm wrong!
Actually, I'm hoping for forced pops, so they can add in new ones in the same area randomly over time..
FYI JP players, and possibly RMT depending on where they are located, will see mobs spawn before EU and NA.
Trust me, if it were open, after 5 minutes you won't be able to stfu about how you want it instanced.
Awesome point and that is why in FFXI no NA linkshell on any server ever won claims against JP shells, it just never happened and so we all just hung out in Jeuno and bemoaned the damned server locations! Oh wait...
I don't care if they are instanced/popped/open world I'm looking forward to it.
It's in the post:
So we'll prolly get a quest from uldah's company or something to check the stronghold fearing they might me plotting to attack Uldah.Quote:
Recent moons have seen a sharp rise in activity at Zahar'ak, which has sparked disquieting rumors among Ul'dahns of a full-scale assault on the sultanate.
^.^ never said they don't make things better ^.^! I am looking forward to them! I was responding to another poster... Don't remember if I quoted them or not... (probably not) I am so excited to have a aggro place to test my sneaking abilitys for exploring again... Those are fun challenges to have with friends "lets see how far we can get in before any of us die! GO!"'
Also lol I go to sleep last night and He stopped posting as well FML!!! XD!!!! aw well at least the topic was salvaged ^.^!!!!
what bothers me is if it really is open world than youre gonna have a whole server of r50s just piled in there fighting over the few Nms and treasures in there. its just going to be a giant cluster fuck of every LS with endgame people. everyones jhust gonna stand around in it and kill things as they pop. its almost gonna ruin the fun and challange of it all. i really hope you enter with a certain amount of people and work toward a goal instead.
this pretty much happens when any new content gets implemented. a ton of people will flood and do them but after a while, things start to settle down and everyone can get their fair share of content.
theres already instanced dungeons in the game. now its time for open world content.
Mob! =D /10char
*looks at the tags*
...what the hell is a nab? lol
have no idea actually and I do have to say how is this topic been boring? lol I can agree with the other tags... but I wish there was more on the topic than the arguements.
the only thing about open world i dont like is if you group does all the work of killing teh mobs to get to the nm and another group comes behind you and doesnt have to do anything. They could fix this with super fast re spawns perhaps.
Pretty much every other NM in the game ('cept for a couple) are on a super-fast respawn timer; why not these too?
FOOOOOORCE POPS!
Korean MMOs are actually good. FFXI is actually good. XIV however? Long way to go.
@Topic: It most definitely seem to be like XI's strongholds, if they were wise and if it's more instanced crap, then well why do we even have field areas? All we need is Starter Towns, Ishgard and Teleport NPCs.
Well the "generic" korean MMO usually focuses a lot on questing/combat and very little on community/crafting. FFXIV has a more robust 3-dimensional world, and I think that's a selling-point for this game. After playing Blade and Soul beta, I was turned off because of the seemingly linear world and lack of crafting and such. It just seemed so one-dimensional. In spite of its good combat, it lacked something FFXIV DOES have, so I'd hope they tried to retain this feature instead of diminish it.
And on topic: from the images, the "strongholds" seem to be a rush job (compared to FFXI), but maybe they look that way because they are non-instanced. If they were instanced, perhaps they wouldn't have to work within the confines of memory limitations for new landscape textures and "doodads". I think this is evidence for them being non-instanced.
Indeed, which is why it's too bad people keep wanting everything "instant" or straight out handed to them simply because they want the game to cater to their 30 minute a day playstyle -- This is why MMOs have lost the "feels like a world" feeling over the years.
It's why XIV has a long way to go because instead of building off of XI and turned it into something new, they threw it out, which would have been a perfect foundation instead of making us wait for them to recreate the foundation before getting to the good stuff. This is why I'm against quest based progression, because it kills the world as through the levels it literally puts you on a rail (yet people hate linear video games...funny.)
i could do without NM camping tbh
open world camps are fine. kinda fun to bump into another person while deep in enemy territory. but an instance at the end for important battles, maybe like in xi where you had to get an item farmed from open world camp to enter instance but i despise nm camping.
My point was actually that FFXIV did do something right: they tried to make a three-dimensional world. Crafting, Gathering, Combat, quests, and freedom, most importantly. The Player run company system sounded like it would only add to this concept.
So like, what I was saying is that FFXIV shouldn't diminish this aspect of the game which they've ALREADY got right.
As for being too far away from FFXI, I think there are a few ways which FFXI was better, but FFXI was a little too demanding in some areas (like travel times), and also too linear (which is what you are against). For example, the elitist set-up for jobs and the lack of options when making your own job/subjob combo, these made FFXI very linear.
So ffxiv stepping away from FFXI in this regard, made it a better game. However, FFXIV failed to get some things right. I think it went TOO far when making travel time convenient. FFXI was too time consuming, FFXIV is too quick.
I think this is the best answer to the open world vs instance debate.
Theres no wasting time camping an nm to have some other group come an ninja claim it, and you dont loose the sense of world by having every thing instanced (which personally i cant stand at all). However I think a good mmo should have all types of content, open world, instanced and force pops.