I'd wager money that there is non-zero overlap between the group complaining about this and one of the following:
People complaining about Atma dropping from lowbie fates
People complaining about Animus books including lowbie dungeons
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Again, presuming the scenario that ALL content is locked behind Ishgard. THAT presumption is what in truth, makes no sense.
Yes... new race, 'new player classes', new city associated with it. With their own beginner area. These players were not instantly granted access to Naxxramas, they had to develop as characters. Furthermore, we already have the Rogue class which had no huge blowback for not being available to character creation...
If advanced jobs require experienced adventurers, gating is an effective method which should be at the very least considered in an MMO.
Yes.... with their own beginner area, gated from accessing content just the same. Don't tell me that a beginner shade can access mounts... or the Grid... on day one... without twinking or some serious content-carrying.
WoW had a main story arch for EACH race in the vanilla format, the all lead you to your confrontation with the blackrock and through the history of the land. Aion has a main story line. LotR has story lines that lead you to the end in Morodor.
Stating that FF XIV is the first mmorpg to have an overarching story line is incorrect.
Something I've been wondering about - with the Au Ra, how are they going to be explained as arriving at the starting cities if they're a "new" race? SE is not adding a level 0 playground for newbies in the Dravonian areas, based on interviews and such. But new players who purchased the expansion will surely have the option of rolling as an Au Ra from day one.
It'll be interesting how they explain it. Are you refugees from another area, like the Domans?
Going along with some thoughts on how they handled NIN, the only other new job they have released, I think we can see that they want to make classes accessible to new players who may buy the game just to play the new classes. They could have easily locked NIN behind the main story and require players to complete the main story through meeting and being offered training by Yugiri, but they didn't. Instead, they made the initial class that led to NIN be available pretty much at level 10, allowing those who wanted to play NIN easy access to the job (rogue to NIN). I believe they will do the same, and come back soon with another 'corrected' post stating that people will be able to access the new jobs regardless of finishing the 2.55 questline. That is the only thing that makes financial sense as far as selling the new expansion goes, and no matter what we as gamers think, it all comes down to investor relations and money in the end :P
Lol.. and hardcores are not whiny? Some hardcores are like we're pro! Yet they set standards for runs higher than is what is required. While they're at it hey lets spirit bond stuff while belittling the new players. Let's speed through stuff and not even clear the whole dungeon. We want challenges but hey we will exploit anything we can find to make it easier. High level gear is handed to you. We want vanity we want mounts bla bla bla. I want SE to fix things that need to be fixed. I want to progress through the main story w/o having to deal with egotistical elitist who throw temper tantrums and lack patience and/or abuse other players.
Some of us all know if a small portion of the player base had their way, all the casuals would be gone and they could have all of Eorzea to themselves. Good luck with that. If this game is to fail, it will be because of problems with the game and the attitudes of those who think they are superior (on something that IS just a game). Better have fat bank accounts to keep FFXIV-ARR afloat.
The consensus of some players is the fact stuff tends to seem to be gated behind storyline. Less than 3 months to go should be enough time to catch up if you have the time as a casual. Should be enough time if you didn't have to deal with bratty behaviors in dungeons or DF issues. Will I catch up? Who knows. All I know is that I haven't set foot in a dungeon in months due to the fact I got sick of the poor sport attitudes.
That said, I wouldn't be suprised if access IS gated behind storyline, which means even though you bought the expansion if you are not caught up you are SOL. Storyline will not be the only gate for players catching up, those players with bad attitudes will also be gates.
Well, you do not have to buy the expansion and the ARR game, you may buy just the ARR game, but it will be cheaper to buy them together.
If you have to play all the main story of ARR before playing content included in the expansion, or not, is just a developer's decision. In my case, if I discovered ARR now, with an expansion already for sale, I would probably buy both, if the price is attractive, or just the main game first and later decide if I buy the expansion, if it is about the same price buying them separately or together. I don't think people would buy the game with the expansion, only because they want to play some content that belongs to the expansion, and would be so unhappy to have to play the main story of the game before playing some content that comes with the expansion.
What attracts new players, from my point of view, is that a game has been succesful enough to make possible the developing of an expansion, and that it is selling well. A new player would want to be able to catch up in a reasonable time, but also to have a good time and enjoy while he is catching up (and he learns his job/s in the meantime.) Things will not be as they were when the content he plays was new (neither so difficult nor so time consuming), but he has the experience, and anyway he can catch up in a reasonable time.
But if you've rolled as an Au Ra and you're playing through the MSQ, when Yugiri is introduced she says she wears her mask because people are scared of the unknown. Welllll you're now an Au Ra and people are not freaking out when they see you, so her story wouldn't make sense any more.
I... Uh... Have to say that I do like some content gated behind main story. I think 2.0-2.55 overall has been good, especially 2.0 main line. Also, it does kinda force new and returning players to experience the story in a story-driven game. Maybe the classes are a bit excessive... But honestly, you're not starting as a drk in any scenario. You may have to get a job to 50 before any of the news ones are accessible (devs preference). You can't start moving into heavensward content without main story completion (lv51+).
So if it has to be done for that... Why is it such a big deal? It is stuff you honestly should have done, or should experience, before writing it all off and just going with the presumption that Ishgard was always our buddies.
Expansions never gated each other in WoW. I kinda like this change since it makes the story more... Essential.
The same way all non-legacy characters are introduced. You're an adventurer arriving to the city from parts unknown in a cart. Anything before that is left to the player's fancy.
Edit:
They'll most likely flag the dialogue for Au Ra PCs and give some other justification.
In response to Duuude007:
1. We have been told that the new classes are in Ishgard, and to access Ishgard we have to complete the Main story line up to current. IF this correct then where is your hook to entice a new player to purchase this expansion? What NEW content has SE shown us at anypoint at is NOT related to Ishgard and beyond? Side point to consider: after reading some of your previous posts here, trying to sell the expansion to a new play based on new areas is a bit silly as the current content is all NEW areas for them to explore, Airships are a FC thing not something you can sell to a new player.
2. The rogue classes in this game that you refer to had no blowback as you state true. But the class/job was added for free and only "gated" to level 10 not 50 and a story line requirement.
3. Thank you for agreeing with me that new expansion in WoW and AO allowed you to play the new races and classes with the SAME limits as the older classes. A starting Doctor in AO faces the same limitation as a new Shade. A new Monk or goblin in WoW starts in there own newbie zones just as the starting warrior or priest did in vanilla WoW.
Again I am looking at this from a how to get new subscriptions, not how to keep me interested. SE has US hooked that is clear.
Yes, that's true, there is a single plothole in the story there. The thing is, it's a smaller plothole than many we have dealt with in this game and others, so....we could just suspend our disbelief for a while.
Also, Yuguri is associated with the Doman people, what if the Au Ra are reclusive among the Doman because the Doman are not terribly diverse as a society and therefore fear the Au Ra for being different?
The people of Eorzea deal with diversity in so many ways, there are many differing peoples, from Roe, to Miqo'te, and Lala to Hyur, not to mention all the Qi'rin running around being junkmongers and such, the numerous beast tribes, the Padjal, etc... so why would an Au Ra in Eorzea seem particularly unusual or out of place? Infinite diversity in infinite combination....
This is a gray area. I agree the effort to access was low, but it was also intended to be part of the original classes, and was added later due to budget, time, and a plethora of other factors they likely wouldn't share. Because it is treated as a base class, the expectation is bound to be different from standalone jobs which are explicitly found in Ishgard, and are almost universally being treated as 'advanced' jobs. Different conditions and requirements.
Hell, there are beginner plot points which prevent you from using guns, and you don't even learn about (spoilers)...until the late 2.55 story. To grant access to all 3 jobs with the same precondition makes sense, but if they are meant as advanced roles, a player should understand team play, basic role management and coordination before the game NPCs consider them "worthy" of such capabilities. Just like dungeon access, relics, and general gating.'unleashing the darkness'
One argument that I have been trying to make repeatedly is that just because some content requires a 'rite of passage' to enter Ishgard and access more advanced challenges, doesn't mean that people cannot explore new areas not directly associated with Ishgard. As I listed in the quote above.
Take Zilart/Sky or Thavnazian Safehold/Sea for examples of gated content in FFXI. They not as damaging to the game's success as people are implying...nor were they even close to the only content to which those expansions opened up for the player. PLENTY was still available on day one.
While it is true that it may be jumping to conclusions to assume that all of these are gated as well, it continues to sidestep the major issue here: Enticing new players to purchase the expansion.
Tell a new player, considering buying Final Fantasy XIV for the first time, that with this new expansion, they'll be able to visit Coerthas Western Highlands!!! They will say, "What the hell is a Coerthas?" and put it back on the shelf. If you're LUCKY, they MAY buy the base game, but if they do it has nothing to do with the expansion. The expansion has completely failed to sell itself, and has contributed nothing toward selling the base set. That is not good business.
Of the things you mentioned, Au Ra is the only attractor that might appeal to fresh newbie. They won't be interested in the new zones - of COURSE there will be new zones. It's an expansion! A newbie with a history of playing Final Fantasy games might also be intrigued by the mention of Airships and Alexander, but even that is starting to shrink the net SE should be trying to cast to reel in new players.
An MMO player is primarily interested in questions like, "Who can I be?" and "What can I do?". "Where can I go?" is much lower on the list. What we've seen of the expansion so far has been marketed EXCLUSIVELY to current FFXIV players, and that makes me worry a great deal.
That is still a bigger gate then xiv will have. It takes much less time to level a character to 50 and complete the main scenario then just level a job to 30 in XI. If the expansion is all a new player feels the game has to offer then they likely won't like the game much anyway.
I would be careful with the use of "all" and "exclusive, simply because players can still technically access said content quickly if they burn past content via veteran friends or merccing. But the consequences of this can be steep as well, prioritizing access while sacrificing personal progression and story... To each his own I guess. Seems like a trashing of content, imho, however.
There is no basic content a player cannot get past without being carried... Step 1: Grid to 50 on one class. Step 2: Equip a set with i90 gear average (can be crafted), and with this, any player could be corpse carried through all the content including Steps of Faith... If that is what they wish.
Think of Ishgard as a massive, massive dungeon with the same gear requirements as "Keeper of the Lake". Clear it, and you get access to new features, just like KotL, except much, much larger volume.
As for your other argument, what besides jobs is on your list, as a hypothetical new player, as major selling points, in the average mmo expansion? That couldn't possibly be all for which you buy an expansion.
Most expansions are not marketed towards brand new players. The most important group an expansion is marketed to is returning players who unsubbed. Brand new players need the entire game sold to them, not just an expansion pack.
No we only know of Yuguri as we have progressed that far into the story line. But a new warrior of light would have no clue as it has not happened for them.
I agree with this part completely. Players should be incentivized to complete the whole main scenario, and see the whole story. This is why the attractors, the things that initially hooked them about the expansion, should be in easy reach, so they they DON'T feel obligated to power through all the main scenario to get to the stuff they originally bought the expansion for. Buy the expansion, try out the new jobs and race that got you interested in the first place, THEN stay for the long haul, including the Main Scenario and the following missions in Ishgard.
For a new player? Jobs and playable races are pretty much the only things a new player would buy an expansion for. The understanding is there that there is more to an expansion than that, but those are the things a new player would expect to have access to.Quote:
As for your other argument, what besides jobs is on your list, as a hypothetical new player, as major selling points, in the average mmo expansion? That couldn't possibly be all for which you buy an expansion.
Brand new players DO need the entire game sold to them, not just the expansion. This is absolutely correct. So, if they purchase just the base game and NOT the expansion, then the marketing has failed. They did NOT buy the whole game - they only bought the base game. New players should be encouraged to buy the collected set which contains both ARR and Heavensward. Given the current state of Heavensward, if I were a new player probing FFXIV for the very first time, I'd be mighty cautious about getting the ARR/Heavensward combo, when I could get just ARR on the cheap to try it out before I purchase the expansion as well. If I noticed that the job I REALLY want to play is only available in the expansion, though, I'd be tempted to pay extra, just for the opportunity to try it out with the job I'm particularly interested in.
I'm also skeptical about the claim that the primary market for expansions is to bring back lapsed players. Maybe it's true, maybe it's not; I don't know, I'm not familiar with the statistics. But even if that were true, depending on when they lapsed those players could be just as discouraged by being gated by Main Scenario as new players would be.
If the game is implemented well enough, it will compel the player to invest in the expansion. Whether that happens bundled for a day one player or a couple weeks/months down the line means little in the larger scheme of things, so long as there is an eventual incentive to keep paying for more content.
I personally know of no existing player who plans to keep playing AND not get the expansion. That in itself is a huge influx of monetary value to the game.
SE has proven successful at this marketing campaign, in spades. The idea that someone would reach 2.55 content and 'simply be satisfied' with ARR content in perpetuity, when Heavensward is available, is a bit of a stretch.
Let people play the game, and if they like it, upgrade. Or get both AAR & HW, which based on typical MMO gaming models means:
More horizontal growth variety available on day one, just like the average expansion.
More ease of vertical growth due to expanded variety, with some basic gating to high end content, just like the average expansion.
They can't play the game because they're too busy on the forums complaining that they can't play the game.
If a player did not like ffxiv for whatever reason, I doubt a job will bring them back (for long). The game is basically the same taste regardless of color.
I also doubt there is a staggering number of players that will only play because dark knight is a thing now.
Pretty much arguing over the statistical outliers that are thrown out of any reliable model.
Everything that prevents FOTMing is good. FOTM is actually a huge problem in WoW for example. These jobs can be made more available at a later point.
The were originally introduced in much the same way. Just with different intro cutscenes happening after you arrive in your home city. (they were both travellers from unknown parts, tho)
It's reasonable to assume that itll be the same, but with another new intro. Perhaps one that will be the same for all characters made in 3.0, rather unique for just Au ra.
It is a commonly accepted guess, but just a guess. Basically, since there are no zones that could bring to new areas (or does SE intend to just slice off mountains in Coerthas Central Highlands?) the assumption everyone makes is that once in Ishgard, you will get your flying mount, and with it access the other areas otherwise unreachable. "zoning" probably will not work with flying (unless they plan to patch the sky with those blue trails?), so we're assuming that Heavensturn will be more of one large open world, similar to 1.0, with areas on several levels and accessible through flying.
https://www.youtube.com/watch?v=SOoQum5S5Ro (had to finish the "united we stand" GC mission with the character to get the special text)
No carriage for our 1.0 hero, we had to walk.
I guess that the Ishgardians find a way to the other side of the Snowcloak glacier to Western Highlands after the 2.55 story. Then there will be a NPC or a portal that bring you to the other side (like the NPC at the White Wolf gate in Gridania).
After all, since the event with Shiva they know that the glacier is full with tunnels.
I don't know what part of "expansion" word, did you missed.
Of course you have to level to 50, if you want play all the new maps that are, not surprisingly, leveled 50+.
What is odd, is get an expansion and want play that as it is a whole new thing. New players? They have to buy the game and the expansion, if they want the whole thing.
Then, Final Fantasy is a game that relies on a story by concept, definition, and the developer very choice: if you want trash it all and just play new content, FPS games are better suited at that scope.
I'm still at a loss as to why people think gating CLASSES behind a story that will take over a month (most likely) to complete is a good thing.
Gate anything else, you can even make the new classes take level 30 to unlock, that's FINE, but having to do the majority of the game just to start playing a machinist/astrologian/dark knight? Ridiculous.
Only if the character finished the "United we Stand" GC mission in Castrum Novum.
https://www.youtube.com/watch?v=VGdz1gjQPrE
I don't know if this has already been mentioned but.
Is everyone forgetting that smn was locked behind story?
And its not that big a deal that they are as long as you can unlock them right away from the first or fifth at most 3.0 main story quests.