My gut feeling tells me this will get ugly.
I knew it! Always trust your gut instinct!:P
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That's some disappointing news IMO. Because while the rank restriction is common in many MMOs, the armory system isn't. Actually in most MMOs you don't even change classes...
With rank requeriment instead of carrying one set of armor for craft and one set for gathering you will have to carry multiple sets. This will pretty much break the armory system as a whole...some people might just say "But in FFXI you had level restriction and everything was fine"...but in FFXI you couldn't change class on-the-fly...you had to go to mog house, change class, withdraw most of the new cclass gear, deposit the other class ones...sometimes even having to mule back gear from your storage mule.
Here you need to be carrying with you every piece of armor if you want to effectively use the armory system...so the more generic they are the better.
Some examples of myself:
I use velveteen coatee set as gatherer...right now its OK. But with rank restriction i'd need to carry a velveteen AND a canvas coatee set because my BTN is 46 but my MIN and my FSH are 35ish.
Same goes for craft...i use velveteen coatee but my craft range goes from 42 to 33, with rank restriction also forcing me to carry 2 sets instead of one.
And this goes for battle classes too. Sometimes you just don't have the correct rank gear with you...maybe you're gathering with a r40 class and a friend pass by and invite you to grind with him...sometimes you deposited part of your gear to free space...but the armory system offers you the possibility of swaping class right away and start playing with him...but with rank restriction this won't be possible...even though you can change classes on -the-fly you cannot use it effectively right away...you will be required to go to city and withdraw the correct armor.
Too bad indeed, IMO. Its another great aspect of the game that will be discarded...maybe later on they also discard the favor option and add a nomad moogle at camps so players can change jobs there instead of on-the-fly.
I'm in the same boat as Lienn. The Dev's response just has me sighing a great deal as this is rather disappointing news to say the least.
At least now I can opt out of carrying on nude while I rank up lower leveled classes, or opt to wear a new set of armour one rank ahead of time so I don't have to stop ranking, go back to town, buy it, then go back out again. Adjusting the repair system has done nothing for my inventory, and if anything, has made matters much worse.
I hate to think about going back to XI's way of doing things in terms of RESTRICTED ARMOUR. How very droll, heavily instanced content, a dying open world, and restrictions up the wazoo. Pretty sure if I'd known going into this game it'd turn out like this, I wouldn't have wasted the money.
For one, I can say, I did not see this coming. ): Perhaps for craftable gear to remain the way it is, and for future 'raid' gear to be restricted maybe I did, and would have welcomed it to be honest. But not this.
This really would have been a fine change if they had already come up with a way to remove gear from our inventories. But they have openly admitted they have no idea how to do that and it is going to be a long while before it is implemented.
If this is the way they want to go they seriously need to consider pushing this change back until they figure out how to get gear out of our inventory.
Totally agree.
I myself always felt they should have just made the penalty for wearing over-rank or wrong class items higher a long time ago. Unless they double/triple inventory space, making everything that is currently optimal rank into required level is going to to hurt everyone, and pretty much nullifying all past efforts at bettering players inventory space. 100 slots isn't enough right now, especially for the all-around type of player, it definitely wont be unless space is increased in conjunction with gear changes.
EDIT: The above quoted post is incorrect in a number of ways, please see Bayohne's post proper for the correct version. The content below was my original reply to the above .. and at the moment I don't know what is going anymore so I'm just going to go clear off and worry about my ailing dog instead.
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So now begins the trying to stomach arbitrarily not being allowed to wear particular shirts. Great.
Of all the things I liked removed, this is the worst. I don't know if I'll quit over this or not, I suppose I'll just have to wait and see just how much this screws up having my characters look how I choose (it probably won't; I mostly take up class and rank appropriate stuff out of aesthetic preference anyway, but..) but that's not even starting on the damper it puts on the armoury system. I really expected all new items to be restricted, and the old to just be left alone.
As Oscillate_Wildly said.. I now, for the first time in all the trouble we've had, believe I would not have bought this game knowing what I now know, and regret having spent my money on it.
That's a really, really depressing thing to have to admit, and I hope I don't get completely driven out, especially not by the anxiety of waiting for the change to happen. 'Guess the deciding factor will be the effect this has on my friends, unless this makes things too completely horrible to bear with.
I feel kind of sick.
I remember earlier even, not too long ago, but they even said themselves that it'd be impossible to raise our inventory cap much further, especially to the degree many people were requesting (unlimited for example) because of the difficulty it would bring to store the information in their servers.
And a raise on inventory would be brilliant to be honest, even still. Because as it is my inventory is mainly gear, I rarely have any more than 5 spaces (with a full bazaar) empty.
But then I'm curious, XI had this issue and so does XIV.
Why do the armour pieces we wear still count towards our Inventory? This isn't the case in some other non-mmo games, but is it really impossible to implement? I think this would really help people to free up space.
However the downside would be people complaining that they are unable to get undressed due to full inventories....
Though back on the topic of this required rank bullcrap, if they're ever seriously considering doing this I do hope they raise the inventory cap up rather than to leave it as it is.
I don't see why they're doing this in the first place to be honest. Only a handful of people, RPers or not, wear articles of armour that aren't fit for their class. And that's rarely in the battle field. It's a great system really, what we have going on now. The few people who weren't wearing pieces of armour that suited their rank, were doing it either because they didn't have an item or it was broken and up in their bazaar.
It is a system that does nothing to improve the game if removed, it is simply a needless restriction that drew many people to this game in the first place. I agree with the fact that harsher penalties to the armour should be in place, that grow weaker as you're within rank of the item, getting full benefit of the items once you've hit and are above the optimal rank.
:/ Damn SE and I didn't think something about the changes to XIV would ever anger me more then the Classes Locked to Jobs crap.
I'm.. I'm
I really am not sure how I should respond to this. :/ I really loved this game when it first came out. And I really loved a lot of the systems and had awesome ideas on how to EXPAND the systems not restrict them.
But The last few recent changes all sound Restrictive not Progressive :/
I'm... I think I'm physically sick :/
I wouldn't post this much on a subject or repeat myself just as much, but I too am feeling a physical manifestation of pure HATRED. ; A; I JUST....MAN.
I mean first it was like...the whole conjurer thing which I'm getting used to, aside from the really shitty hate system. And then it was the repair system which hurt my inventory even more, and then the crafting system which I admit now that they've explained it ... doesn't sound too bad?
But now this? ontop of insta-airships? And chocobos that take damage?
Man, this last month...idk if I can handle much more of this 'in progress' stage.
i don't see to much of a issue with rank restrictions, i kinda think it's a good idea. there are other way they could have gone sure. but every time a player equpits a piece of gear much higher then their acutal rank a baby moogle dies :'(.
It would may have been better to offer no benifits for gear +3 ranks or more then maybe 33% for +2, 66% for +1 but i don't think this will save all them baby moogles. however it would save me a lot of hasstle if i just want to do a quick class change for a quick repair. Yosh has mentioned though savable equipment sets (or somthing similar) will be added so i don't see this being a issue for long.
i do have to agree with every one who said the need to carry extra gear is gonna suck that is true, but looking at the gear i carry now i could drop a few sets if they reviewed what classes ware the optimal class for each set. maybe toss in a few more generic DoL/H/W&M so ppl who only want to switch briefly to a diffrent class for a leve or w/e can have a set of ok ish armour that will suit all classes of that type. and tbh imo there is no reason for your main class(s) to be using gear way above their optimal rank, but that is just my opinion.
Personally, I'll play the game either way.
The main reason I'm disappointed in this change is that they're taking a unique system and making it generic and boring. It's a lazy, "easy way out" fix. If they can give me one truly good reason as to why they couldn't have tweaked optimal instead, I'll concede that point. However the main opposition of the optimal system only wanted it because they felt threatened by R1's wearing their "hard earned" gear. It made them not feel very special, and they apparently did not like that.
Changes could have been made to the optimal system that would have created a truly unique system that greatly benefited this MMO. Harsher penalties, clarification and ease of viewing/showing penalties and greater benefits from gear at optimal or higher would have sufficed. This would essentially create the same effect except it is not forced on us, it is simply highly suggested.
Apparently some people don't know how to deal with a lack of rigid structure in every single system. They apparently cannot think for themselves and would rather have restrictions forced upon them as opposed to having to think for themselves. Optimal gives you a choice and you can make good or bad decisions based on that information. Class/rank restricted gear gives you no choice, only a single option that cannot be "wrong".
that seems so stupid way, just because it says optimal isnt like set in concentrate, be much easier to just change it to required and keep the receipes and then focus on new gear, seems extremely daft to have 2 identical pieces of gears with maybe a slight name change...
That is why it is hard to understand, what is the point in getting rid of the old gear? Just change the gear from optimal to required and keep the receipes (well using the more simplier one come the update)
According to Dev the gear itself will be completely gone, and they are making completely new gear all together, which imo is just a waste of time and resources.
I just woke up to the most disappointing news about FF14 that I have read in a long time.
There goes another part of FF14 that I really enjoyed.
Time to start collecting all the existing gear I might ever want, and move it over to sub characters for safe keeping.
This is so sad. ;;
Overall I'm very happy to see this. I can understand why some are opposed to it though.
The way I see it, it'll force us to use multiple different sets of gear on our way up to rank 50. With each new set of gear we equip, we can turn the old into materia and enhance it, if you choose to do so.
This also prevents exploitation of the spiritbond system (ie: cap spiritbond on multiple high rank pieces as you progress), assuming that higher rank equipment will yield materia superior to that of lower rank equipment.
You people that are getting "physically sick" over this, you have problems.
It is a god damn game. It's not going to please everyone. Get over it.
With how fast you can rank and with how many classes there are. Changing it to restricted rank only is going to hinder people more. Because they'll have to stop, go buy new gear when they hit a new rank, or keep tons of gear on them. Its just... This is a horrible idea.
If this is the way the games moving, I wouldn't be surprised if they drop the "Change your class anywhere" feature next.
If they are really going to drop Optimal Gear, Introduce Materia, and Make all gear Rank Required, They really have no reason to keep the Repair Mechanics in game and might as well drop them too.
Rank Required Gear being turned into materia and Dieing doing damage to your Spirit bond would be a better mechanic to prevent people from Zombierushing.
That's what makes this a conundrum lol. They're making leveling faster, but making it harder to stay up to date on gear, why? lol
I'd prefer to keep the "required" rank on gear, slow down the leveling curve (it's far too fast already) and focus on the journey instead of the destination of capped rank.
I really thought they'd stick by the two main core concepts of the armory system - but I guess we're only ending up with half of one. I rather enjoyed the Optimal Rank system, and will be bummed to see it phased out ENTIRELY as opposed to just not being put on Rare/Ex pieces of gear.
Usually, I agree with XIV's direction of progress, but I don't agree with this decision at all - I don't care what the QQers who rage every time they see a low level sacrificing their effectiveness by wearing high level shit say in defense of it.
When it all comes down to it, this is one of those changes that, yes, I will adapt to just fine over time and in the end it won't matter all that much -- but I thought this wasn't supposed to be FFXI-2 -- and if we're changing that position, how about we take the f***ing gear damage away?
I am personally very happy to see this change. But I have a serious question for people opposed to it though it may sound facetious.
Is there a reason players are opposed to going back to their retainers to acquire gear when they switch a class? With new travel implementations and static home point, I don't see it being so bad. Even having to carry a set of gear for each of the classes you play, you should be able to fully equip at least 4-5 with our current inventory situation even if the classes overlap very little in gear. I'm genuinely curious about this though, not trying to rub it in people's faces that the system they like is going away.
At the very least, I would think players in favour of the current optimal rank system can understand why some players were so against it (or at least it required a major overhaul in implementation). Character progression via gear acquisition and ranking up felt practically non-existent in the current optimal rank implementation.
I don't they think they're seriously getting sick. They're just really, really upset over losing a feature that they really like. It could be a gamebreaker for them. When something is added (or taken away) that is possibly is going to make a player that is very attached to this game not want to play anymore, well... naturally...
...They are going to be bummed out.
Please show some compassion, Your Majesty.
cool im out, hopefully ill still sub when they're done with this game.
I'm not gonna say I disagree with the decision, but I do ask one thing. While you're tweaking recipes and gear, can you maybe introduce more pieces of intermediate gear, then? For example, from ranks 22 to 32, there's a 10-rank gap of MH tools for certain DoH classes. By rank 30, the rank 32 tool is better than the rank 22 tool. I'd ask that, if we're no longer to be allowed to equip the better gear for our rank, we could instead have, say, a rank 27 tool so we're not forced to piddle along with rank 22 stats until we finally get to rank 32.
Oh, and I just remembered this post over in the GLA forums. If you're going to do this, you need to make a rank 1 shield. . .
It's restricting gear freedom with very little gain in my opinion. I don't think the economic reasons people keep bringing up(crafters making more low-mid rank gear) is valid because I think that's more about the over-complicated recipes which they're already working on.
I also think you can still have stuff to look forward to with the optimal system if you just hold back from wearing stuff until you're @ or close to optimal. So if the reason to change it is simply because people can't control themselves and need to feel special about reaching a new rank for that new piece of gear(or because it kills them to see a r1 noob wearing the same thing as them) I can't agree that it's worth the change.
I completely agree with your crafting comment. As an r50 crafter, I seriously don't care at all about that and I'm not even sure it's something that would happen in any meaningful way to improve the economy.
I personally could live with the optimal rank system IF they had made much more significant penalties on wearing gearing under rank. A lot of misinformation is spreading in this thread where people have said that low rank players are gimping themselves by using gear far above their rank. That's simply not true. I've said this before, but the Dodore Doublet provides the best stats in the game for favoured classes at r30. 18 ranks below optimal rank. I personally felt like the optimal rank system was meaningless with its current implementation. So, at the very least, I would think players (regardless of being for or against) could agree that significant overhaul was needed either way.
Dont know if srs
Another issue I thought about on the way home from the grocery, I like the system the way it is. Because from NM and raid gear aside, when I switch from my Conjurer to Leatherworker I don't blink out of every piece of gear I'm wearing because it's not tied to a restriction.
Until they can make it so skills AND gear are tied to a class, this is still yet a horrible idea. Who wants to switch a class for 5 seconds to repair an item and find themselves completely nude? It's ridiculous.
I can see this working for 'hard earned' gear from 'raids' and NM's, but for every single piece of gear this benefits no one.
Someone who is for this, aside from the fact of feeling threatened by r1's wearing haubys, what reason could there possibly be for this to come true? Are there no better options? Seriously?
The lack of creativity behind such a thought is...laughable. I've said it once I'll say it again, this team is borderline pathetic in its attempt to 'progress.'
Which is funny because this game is, for a short period, regressing whether people are willing to admit it or not. It doesn't matter that 'things are improving' because for the time being ideas, programs, and highlights are being pulled to be replaced at a later date.
I can't believe they're still going to go through with this. I trust the Dev's response and Yoshida's team has been stubborn on all fronts. Good for them, really, but something like this should be a LITTLE more thought out. I'm upset the devs even responded to something still in process, but from what he says we should be seeing this starting to trickle forth and have already been seeing it in gear from the 'raids.'
Booooo.
I guess I'll just play R1-30 on any new classes naked cause this is going to be too much of a pain to deal with otherwise.
Crafting - normally wearing R30ish gear. Switch to r22 class -> need new gear. Switch to r17 class -> need new gear. Switch to r8 class -> need new gear. Every time I switch classes to make anything different it'll essentially be an entirely different set of gear. Crafting naked non stop coming soon to a city near you.
Honestly, I can understand why this may be a game breaker for quite a few people. For all of us, there are certain aspects of the game we are attached to and do not want to see removed.
Me personally, I despise the new claim system. It has the potential to completely break this game for me if it's not handled well. All of the other changes we're seeing I'm mostly in favor of, but the claim system alone is enough to ruin it for me.
Similarly, I can see the same thing happening with this change, as is evident in this thread. Feedback is one thing, but you're highly unlikely to change someone's mind regarding a topic they thoroughly disapprove of.
What we're seeing now is the "drastic changes" finally surfacing, reshaping the entire game as a whole. People are going to quit, because of various adjustments, I guarantee that. Let's just hope that the combination of all of these changes is something that ends up being "good" for the future of FFXIV.
I know I am probably the minority but i always viewed progression in xiv was measured via skill and ability acquisition. Not collecting a pile of equipment. Might just be the old space rat who knocked around eve for to long talking though.
The reason I am sad and a bit upset to see optimal rank equipment fall to the pages of remember when and becoming relics from a by gone time is simple. Its the ease of use that it affords or afforded. Was also one hell of a space saver in my inventory to boot. As time goes by the game will go from logging in and saying, Ok what do i want to goof around on or work on today. To Ok what do i have gear for that I might be interested in perusing.
And before some one comes around reminding us of the radical changes question on the player poll. Yes this was one of the points i thought on while i was deliberating which box to check. I have long since been prepared mentally for it. We all knew or should have known that this change was a possibility if not a probability. Still does not mean i cant be a little bummed that it going down.
So with that said, I think in honor of this change i will don my shiny suit of mediocrity in game no mater the task at hand nor what tools or weapon i approach it with. Stats and ocd reactions be damned.
Ok a bit off topic but I did something like this in XI. Gear was so expensive then that one day I got a Pyro robe from a chest drop while in a party. I had nothing else to wear, because I couldn't wear much else (that wasn't expensive or R/E and unobtainable alone)I wore this into my 60's as a red mage.
People are going to do this regardless of a system with optimal/restricted gear because it revolves almost exclusively around the economy and ease of gaining new gear.
Optimal Rank system had such potential! To have a "Full set" bonus ontop of the already 'optimal' rank, that would have been something to see! Especially with the Harlequin set, imagine the bonus on that, it could easily outstrip crafted gear while still being suitable to interchange with craftables.
If they restrict this too to class like I suspect they will I'll be severely disappointed with yet another 'easy way out' tactic by team Yoshida. It's lazy, and like others have said before it has very little if at all any benefit in the long run.
Along with what I've said before about switching classes and blinking nude to repair an item, and having to put all your gear on again with either macro or by hand, how stupid is that? I can stand it now because for lancer at least it's only 2 items, hand and body, which are easily replaced. But still, if it were for every single item I'd probably go insane.
I was OK on some gears didn't expect it was going to be applied to all gear.
Gotta wait to see how devs gonna make their move first so I'll wait and see, I'll leave my feedback after it gets implemented.
Thank you Thank you Thank you Thank you Thank you!!!
AKA No more Barbie Dress Up!!!! :D
OK, back down to reality: I HOPE they keep favored Classes while adding required Rank. I understand the frustration with gear swaps and having to have a Botanist shirt, a Miner shirt, a Fisherman shirt, etc. when it applies to the same Discipleship. My HOPE is that a R10 Shirt will favor all or a set of classes and your R13 Fisherman can wear the same as your R10 Miner, but your R9 Botanist will have to skill up first!